Framework Selection
Skill যাচাই করাINVOKE THIS SKILL at the START of any LangChain/LangGraph/Deep Agents project, before writing any agent code. Determines which framework layer is right for the task: LangChain, LangGraph, Deep Agents, or a combination. Must be consulted before other agent skills.
This skill acts as a decision guide, helping developers choose between LangChain, LangGraph, and Deep Agents by explaining their layered architecture and providing profiles for each. It outlines best use cases, when not to use them, and suggests subsequent skills to invoke based on the chosen framework.
Versioning
- warning:Release ManagementNo version information (e.g., version field in manifest, GitHub releases, CHANGELOG) is present for this skill.
ইনস্টলেশন
প্রথমে marketplace যোগ করুন
/plugin marketplace add langchain-ai/langchain-skills/plugin install langchain-skills@langchain-skillsঅনুরূপ এক্সটেনশন
Deep Agents Orchestration
95INVOKE THIS SKILL when using subagents, task planning, or human approval in Deep Agents. Covers SubAgentMiddleware, TodoList for planning, and HITL interrupts.
Deep Agents Core
93INVOKE THIS SKILL when building ANY Deep Agents application. Covers create_deep_agent(), harness architecture, SKILL.md format, and configuration options.
Blind Spot Detective
99Systematically identify what's missing in non-fiction writing—both blind spots (inherent limitations) and blank spots (gaps that could be addressed). Use before finalizing non-fiction or when feedback feels incomplete.
BuyWhere LangChain Tools
98BuyWhere tools for LangChain - product search, price comparison, and deals as LangChain tools
Customer Journey Mapper
98Maps the full customer journey from first touch to advocacy. Generates a comprehensive customer-journey.md with all stages, touchpoints, emotions, pain points, opportunities, Mermaid diagrams, and metrics. Use when mapping customer experience, designing onboarding flows, identifying churn risks, or optimizing conversion funnels.
3D Graphics with Three.js
983D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.