[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"extension-skill-AlterLab-IEU-game-audio-director-de":3,"guides-for-AlterLab-IEU-game-audio-director":571,"similar-k1778frcx16erq3ys93prqnx9s86mfw0-de":572},{"_creationTime":4,"_id":5,"children":6,"community":7,"display":9,"evaluation":15,"identity":243,"isFallback":240,"parentExtension":247,"providers":248,"relations":253,"repo":255,"tags":568,"workflow":569},1778675202370.57,"k1778frcx16erq3ys93prqnx9s86mfw0",[],{"reviewCount":8},0,{"description":10,"installMethods":11,"name":13,"sourceUrl":14},"Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: \"sound design\", \"music\", \"audio\", \"SFX\", \"adaptive audio\", \"spatial audio\", \"sonic palette\", \"FMOD\", \"Wwise\", \"sound bible\". Do NOT invoke for narrative dialogue writing (use game-narrative-director) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n",{"claudeCode":12},"AlterLab-IEU/AlterLab_GameForge","game-audio-director","https://github.com/AlterLab-IEU/AlterLab_GameForge",{"_creationTime":16,"_id":17,"extensionId":5,"locale":18,"result":19,"trustSignals":225,"workflow":241},1778675278507.962,"kn75735ajqx3yf22hmdjqpp9yh86ns03","en",{"checks":20,"evaluatedAt":192,"extensionSummary":193,"features":194,"nonGoals":200,"promptVersionExtension":205,"promptVersionScoring":206,"purpose":207,"rationale":208,"score":209,"summary":210,"tags":211,"targetMarket":218,"tier":219,"useCases":220},[21,26,29,32,36,39,43,48,51,54,58,62,65,69,72,75,78,81,84,87,91,95,99,103,107,110,113,116,120,123,126,129,132,135,138,142,146,150,153,157,160,163,166,169,173,176,179,182,185,189],{"category":22,"check":23,"severity":24,"summary":25},"Practical Utility","Problem relevance","pass","The description clearly names the problem of defining and directing game audio, referencing specific aspects like sound design, music direction, and audio middleware.",{"category":22,"check":27,"severity":24,"summary":28},"Unique selling proposition","This skill provides a highly specialized AI persona (Kael Resonance) with deep domain knowledge and specific workflow guidance, going far beyond generic LLM capabilities for audio direction.",{"category":22,"check":30,"severity":24,"summary":31},"Production readiness","The skill offers comprehensive guidance covering the full lifecycle of audio direction, including detailed specifications for sonic palettes, adaptive audio, music, SFX, and spatial audio, with clear output templates.",{"category":33,"check":34,"severity":24,"summary":35},"Scope","Single responsibility principle","The skill focuses solely on audio direction within game development, clearly delineating its scope and providing explicit non-goals, avoiding adjacent domains.",{"category":33,"check":37,"severity":24,"summary":38},"Description quality","The displayed description is concise, readable, accurately reflects the skill's purpose, and includes relevant triggers and non-goals.",{"category":40,"check":41,"severity":24,"summary":42},"Invocation","Scoped tools","The allowed tools (Read, Glob, Grep, Write, Edit, AskUserQuestion) are general-purpose and appropriate for the scope of managing documentation and specifications, rather than exposing narrow domain-specific actions.",{"category":44,"check":45,"severity":46,"summary":47},"Documentation","Configuration & parameter reference","not_applicable","The skill does not appear to have configurable parameters or explicit options beyond its core prompt-based interaction.",{"category":33,"check":49,"severity":24,"summary":50},"Tool naming","The skill does not expose user-facing tools directly but interacts via natural language, making tool naming irrelevant.",{"category":33,"check":52,"severity":24,"summary":53},"Minimal I/O surface","The skill's interaction is via natural language prompts and documentation generation, with no explicit tool parameter schemas to evaluate.",{"category":55,"check":56,"severity":24,"summary":57},"License","License usability","The project includes a MIT License file, which is a permissive open-source license.",{"category":59,"check":60,"severity":24,"summary":61},"Maintenance","Commit recency","The last commit was on March 30, 2026, which is within the last 3 months.",{"category":59,"check":63,"severity":46,"summary":64},"Dependency Management","The skill does not appear to use any third-party dependencies that require explicit management.",{"category":66,"check":67,"severity":24,"summary":68},"Security","Secret Management","The skill does not handle or expose any secrets.",{"category":66,"check":70,"severity":24,"summary":71},"Injection","The skill operates on text and documentation, and no third-party data loading or remote execution is apparent.",{"category":66,"check":73,"severity":24,"summary":74},"Transitive Supply-Chain Grenades","The skill does not fetch external files or execute remote code at runtime.",{"category":66,"check":76,"severity":24,"summary":77},"Sandbox Isolation","The skill operates by generating text and documentation, not by modifying files or system paths outside its intended scope.",{"category":66,"check":79,"severity":24,"summary":80},"Sandbox escape primitives","No detached-process spawns or deny-retry loops were found.",{"category":66,"check":82,"severity":24,"summary":83},"Data Exfiltration","The skill does not appear to exfiltrate any data, confidential or otherwise.",{"category":66,"check":85,"severity":24,"summary":86},"Hidden Text Tricks","Bundled content and descriptions are free of hidden-steering tricks, invisible characters, or suspicious formatting.",{"category":88,"check":89,"severity":24,"summary":90},"Hooks","Opaque code execution","The skill's logic is presented as readable Markdown and does not involve obfuscated code or runtime script fetching.",{"category":92,"check":93,"severity":24,"summary":94},"Portability","Structural Assumption","The skill does not make assumptions about user-specific project organization or OS-specific paths.",{"category":96,"check":97,"severity":24,"summary":98},"Trust","Issues Attention","There are 0 open and 0 closed issues in the last 90 days, indicating no current maintenance burden or unaddressed concerns.",{"category":100,"check":101,"severity":24,"summary":102},"Versioning","Release Management","A meaningful version (1.3.0) is declared in the SKILL.md frontmatter.",{"category":104,"check":105,"severity":46,"summary":106},"Code Execution","Validation","The skill operates through natural language interaction and documentation generation, not through executing code with structured inputs or outputs.",{"category":66,"check":108,"severity":24,"summary":109},"Unguarded Destructive Operations","The skill is read-only and does not perform any destructive operations.",{"category":104,"check":111,"severity":24,"summary":112},"Error Handling","The skill interacts via natural language and does not involve executable code paths that could generate errors.",{"category":104,"check":114,"severity":46,"summary":115},"Logging","The skill is read-only and does not perform actions that require local audit logging.",{"category":117,"check":118,"severity":46,"summary":119},"Compliance","GDPR","The skill does not operate on personal data.",{"category":117,"check":121,"severity":24,"summary":122},"Target market","The skill's scope is global and not tied to any specific geography or legal jurisdiction.",{"category":92,"check":124,"severity":24,"summary":125},"Runtime stability","The skill operates within the Claude environment and does not make assumptions about specific editors, shells, or operating systems.",{"category":44,"check":127,"severity":24,"summary":128},"README","A comprehensive README.md file exists and clearly states the extension's purpose and features.",{"category":33,"check":130,"severity":46,"summary":131},"Tool surface size","This is a skill, not a CLI or MCP server, and does not expose a list of tools.",{"category":40,"check":133,"severity":46,"summary":134},"Overlapping near-synonym tools","The skill operates via natural language and does not expose tools that could have overlapping synonyms.",{"category":44,"check":136,"severity":24,"summary":137},"Phantom features","All advertised features in the README and SKILL.md are supported by the skill's implementation and documentation.",{"category":139,"check":140,"severity":24,"summary":141},"Install","Installation instruction","Clear installation instructions are provided in the README, including a recommended CLI method and alternative project setup.",{"category":143,"check":144,"severity":46,"summary":145},"Errors","Actionable error messages","The skill interacts via natural language and does not have specific user-facing error paths that require remediation.",{"category":147,"check":148,"severity":46,"summary":149},"Execution","Pinned dependencies","The skill does not use third-party dependencies or scripts requiring pinning.",{"category":33,"check":151,"severity":46,"summary":152},"Dry-run preview","The skill is read-only and does not perform state-changing operations that would require a dry-run mode.",{"category":154,"check":155,"severity":46,"summary":156},"Protocol","Idempotent retry & timeouts","The skill does not involve remote calls or state-changing operations that require idempotency or timeouts.",{"category":117,"check":158,"severity":24,"summary":159},"Telemetry opt-in","No telemetry collection is mentioned or implied, and the skill is opt-in by nature of being loaded.",{"category":40,"check":161,"severity":24,"summary":162},"Precise Purpose","The skill's purpose is precisely defined by naming the domain (audio direction for games) and specific triggers, along with clear non-goals.",{"category":40,"check":164,"severity":24,"summary":165},"Concise Frontmatter","The frontmatter in SKILL.md is concise, self-contained, and effectively summarizes the core capability and triggers.",{"category":44,"check":167,"severity":24,"summary":168},"Concise Body","The SKILL.md body is well-structured, delegates bulk material to separate files, and remains under a reasonable length.",{"category":170,"check":171,"severity":24,"summary":172},"Context","Progressive Disclosure","The SKILL.md effectively uses progressive disclosure, linking to other markdown files for deeper material rather than embedding large chunks.",{"category":170,"check":174,"severity":46,"summary":175},"Forked exploration","The skill's primary function is not deep exploration or code review that would necessitate context: fork.",{"category":22,"check":177,"severity":24,"summary":178},"Usage examples","The SKILL.md includes several detailed example use cases, demonstrating practical application of the skill.",{"category":22,"check":180,"severity":24,"summary":181},"Edge cases","The skill documents limitations and non-goals clearly, effectively handling potential edge cases by scope definition.",{"category":104,"check":183,"severity":46,"summary":184},"Tool Fallback","The skill does not rely on external MCP servers or tools that would require fallback mechanisms.",{"category":186,"check":187,"severity":24,"summary":188},"Safety","Halt on unexpected state","The skill's nature as a knowledge-based assistant means it will naturally halt or clarify when faced with unexpected user input or state.",{"category":92,"check":190,"severity":24,"summary":191},"Cross-skill coupling","The skill is self-contained and clearly cross-references other skills (e.g., game-creative-director) explicitly, rather than relying on implicit coupling.",1778675278287,"This skill embodies Kael Resonance, an AI Audio Director, offering comprehensive guidance on defining a game's sonic palette, architecting adaptive audio systems, directing music composition, designing SFX, and implementing spatial audio. It provides detailed specifications, workflows, and adheres to ethical AI audio usage guidelines.",[195,196,197,198,199],"Defines game sonic identity and thesis statements","Architects adaptive audio systems (layering, re-sequencing)","Directs music composition with leitmotif architecture","Specifies SFX design philosophy and layer stacking","Designs spatial audio implementation, including reverb zones and attenuation",[201,202,203,204],"Setting the overall creative vision for the game (use game-creative-director)","Writing narrative dialogue or story structure (use game-narrative-director)","Directing visual style or character art (use game-art-director)","Handling engine-level audio programming or middleware integration (use game-technical-director)","3.0.0","4.4.0","Invoke when you need to define, architect, and manage the complete audio identity of a game, from core sonic principles to detailed implementation specifications.","The skill is exceptionally well-documented and robust, with clear purpose, comprehensive examples, and adherence to best practices. Minor areas like tool naming and configuration are not applicable, contributing to a verified tier.",97,"A high-quality, expert-level skill for game audio direction.",[212,213,214,215,216,217],"game-development","audio-direction","sound-design","music-direction","adaptive-audio","skill","global","verified",[221,222,223,224],"Defining the sonic palette for a new game world","Designing an adaptive music system that responds to gameplay intensity","Creating SFX design standards and material interaction matrices","Specifying spatial audio implementation details for VR or immersive experiences",{"codeQuality":226,"collectedAt":228,"documentation":229,"maintenance":232,"security":237,"testCoverage":239},{"hasLockfile":227},false,1778675262415,{"descriptionLength":230,"readmeSize":231},511,22337,{"closedIssues90d":8,"forks":233,"hasChangelog":227,"manifestVersion":234,"openIssues90d":8,"pushedAt":235,"stars":236},1,"1.3.0",1774877531000,11,{"hasNpmPackage":227,"license":238,"smitheryVerified":227},"MIT",{"hasCi":240,"hasTests":227},true,{"updatedAt":242},1778675278508,{"basePath":244,"githubOwner":245,"githubRepo":246,"locale":18,"slug":13,"type":217},"skills/agents/game-audio-director","AlterLab-IEU","AlterLab_GameForge",null,{"evaluate":249,"extract":251},{"promptVersionExtension":205,"promptVersionScoring":206,"score":209,"tags":250,"targetMarket":218,"tier":219},[212,213,214,215,216,217],{"commitSha":252},"HEAD",{"repoId":254},"kd762241529bgycvv1y5cv6a0x86nyha",{"_creationTime":256,"_id":254,"identity":257,"providers":258,"workflow":564},1778675197654.3564,{"githubOwner":245,"githubRepo":246,"sourceUrl":14},{"classify":259,"discover":548,"github":551},{"commitSha":252,"extensions":260},[261,278,287,295,300,308,316,324,332,340,348,356,364,372,380,388,396,404,412,420,428,436,444,452,460,468,476,484,492,500,508,516,524,532,540],{"basePath":262,"description":263,"displayName":264,"installMethods":265,"license":238,"rationale":266,"selectedPaths":267,"source":276,"sourceLanguage":18,"type":277},"","34 production-grade Claude AI skills for indie game development — 11 studio agents, 20 workflow skills, 3 engine specialists, 2 genre packs","alterlab-gameforge",{"claudeCode":12},"marketplace.json at marketplace.json",[268,271,273],{"path":269,"priority":270},"marketplace.json","mandatory",{"path":272,"priority":270},"README.md",{"path":274,"priority":275},"LICENSE","high","rule","marketplace",{"basePath":279,"description":280,"displayName":281,"installMethods":282,"rationale":283,"selectedPaths":284,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-accessibility-specialist","Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: \"accessibility\", \"inclusive design\", \"colorblind\", \"remappable controls\", \"screen reader\", \"EAA\", \"CVAA\", \"difficulty options\", \"motor accommodation\", \"one-handed\". Do NOT invoke for general UX design (use game-ux-designer) or art direction (use game-art-director). Part of the AlterLab GameForge collection.\n","game-accessibility-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-accessibility-specialist/SKILL.md",[285],{"path":286,"priority":270},"SKILL.md",{"basePath":288,"description":289,"displayName":290,"installMethods":291,"rationale":292,"selectedPaths":293,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-art-director","Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: \"art style\", \"visual\", \"style guide\", \"character design\", \"environment art\", \"asset pipeline\", \"color palette\", \"shape language\". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n","game-art-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-art-director/SKILL.md",[294],{"path":286,"priority":270},{"basePath":244,"description":10,"displayName":13,"installMethods":296,"rationale":297,"selectedPaths":298,"source":276,"sourceLanguage":18,"type":217},{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-audio-director/SKILL.md",[299],{"path":286,"priority":270},{"basePath":301,"description":302,"displayName":303,"installMethods":304,"rationale":305,"selectedPaths":306,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-creative-director","Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: \"vision\", \"pillars\", \"creative direction\", \"core fantasy\", \"tone\", \"aesthetic\", \"creative conflict\". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-creative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-creative-director/SKILL.md",[307],{"path":286,"priority":270},{"basePath":309,"description":310,"displayName":311,"installMethods":312,"rationale":313,"selectedPaths":314,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-designer","Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: \"mechanics\", \"core loop\", \"balance\", \"progression\", \"reward\", \"onboarding\", \"game feel\", \"systems design\", \"GDD\". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-designer/SKILL.md",[315],{"path":286,"priority":270},{"basePath":317,"description":318,"displayName":319,"installMethods":320,"rationale":321,"selectedPaths":322,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-economy-designer","Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: \"economy\", \"currency\", \"monetization\", \"F2P\", \"premium\", \"loot box\", \"battle pass\", \"sink/source\", \"inflation\", \"resource flow\". Do NOT invoke for core gameplay mechanics (use game-designer) or legal advice on gambling laws (consult legal counsel). Part of the AlterLab GameForge collection.\n","game-economy-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-economy-designer/SKILL.md",[323],{"path":286,"priority":270},{"basePath":325,"description":326,"displayName":327,"installMethods":328,"rationale":329,"selectedPaths":330,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-narrative-director","Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: \"story\", \"narrative\", \"dialogue\", \"lore\", \"world-building\", \"character arc\", \"branching\", \"ludonarrative\". Do NOT invoke for creative vision (use game-creative-director) or game mechanics (use game-designer). Part of the AlterLab GameForge collection.\n","game-narrative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-narrative-director/SKILL.md",[331],{"path":286,"priority":270},{"basePath":333,"description":334,"displayName":335,"installMethods":336,"rationale":337,"selectedPaths":338,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-producer","Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: \"sprint\", \"milestone\", \"scope\", \"risk\", \"schedule\", \"resource\", \"velocity\", \"deadline\", \"crunch\", \"cut list\". Do NOT invoke for creative vision (use game-creative-director) or architecture decisions (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-producer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-producer/SKILL.md",[339],{"path":286,"priority":270},{"basePath":341,"description":342,"displayName":343,"installMethods":344,"rationale":345,"selectedPaths":346,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-qa-lead","Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: \"testing\", \"bug\", \"QA\", \"regression\", \"certification\", \"playtest methodology\", \"test plan\", \"release gate\". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-qa-lead",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-qa-lead/SKILL.md",[347],{"path":286,"priority":270},{"basePath":349,"description":350,"displayName":351,"installMethods":352,"rationale":353,"selectedPaths":354,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-technical-director","Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: \"architecture\", \"engine selection\", \"performance budget\", \"tech debt\", \"build pipeline\", \"cross-platform\", \"rendering\", \"CI/CD\". Do NOT invoke for creative vision (use game-creative-director) or engine-specific code (use engine specialists). Part of the AlterLab GameForge collection.\n","game-technical-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-technical-director/SKILL.md",[355],{"path":286,"priority":270},{"basePath":357,"description":358,"displayName":359,"installMethods":360,"rationale":361,"selectedPaths":362,"source":276,"sourceLanguage":18,"type":217},"skills/agents/game-ux-designer","Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: \"UI\", \"UX\", \"onboarding\", \"HUD\", \"controller nav\", \"usability\", \"colorblind\", \"player feedback\", \"menu design\". Do NOT invoke for deep accessibility audits (use game-accessibility-specialist) or art style (use game-art-director). Part of the AlterLab GameForge collection.\n","game-ux-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-ux-designer/SKILL.md",[363],{"path":286,"priority":270},{"basePath":365,"description":366,"displayName":367,"installMethods":368,"rationale":369,"selectedPaths":370,"source":276,"sourceLanguage":18,"type":217},"skills/engine-specialists/game-godot-specialist","Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: \"Godot\", \"GDScript\", \"scene tree\", \"signals\", \".tscn\", \".tres\", \"GDExtension\", \"project.godot\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine specialist). Part of the AlterLab GameForge collection.\n","game-godot-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-godot-specialist/SKILL.md",[371],{"path":286,"priority":270},{"basePath":373,"description":374,"displayName":375,"installMethods":376,"rationale":377,"selectedPaths":378,"source":276,"sourceLanguage":18,"type":217},"skills/engine-specialists/game-unity-specialist","Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: \"Unity\", \"MonoBehaviour\", \"DOTS\", \"ECS\", \"Shader Graph\", \"Addressables\", \"UI Toolkit\", \"URP\", \"HDRP\", \"ScriptableObject\", \".unity\", \".cs\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal questions. Part of the AlterLab GameForge collection.\n","game-unity-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unity-specialist/SKILL.md",[379],{"path":286,"priority":270},{"basePath":381,"description":382,"displayName":383,"installMethods":384,"rationale":385,"selectedPaths":386,"source":276,"sourceLanguage":18,"type":217},"skills/engine-specialists/game-unreal-specialist","Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: \"Unreal\", \"UE5\", \"Blueprint\", \"GAS\", \"Nanite\", \"Lumen\", \"CommonUI\", \"Enhanced Input\", \"World Partition\", \".uproject\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of the AlterLab GameForge collection.\n","game-unreal-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unreal-specialist/SKILL.md",[387],{"path":286,"priority":270},{"basePath":389,"description":390,"displayName":391,"installMethods":392,"rationale":393,"selectedPaths":394,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-analytics-setup","Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: \"analytics\", \"telemetry\", \"KPIs\", \"metrics\", \"player data\", \"retention\", \"DAU\", \"dashboard\", \"A/B testing\", \"funnel analysis\". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-analytics-setup",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-analytics-setup/SKILL.md",[395],{"path":286,"priority":270},{"basePath":397,"description":398,"displayName":399,"installMethods":400,"rationale":401,"selectedPaths":402,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-balance-check","Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: \"balance\", \"economy tuning\", \"progression curve\", \"difficulty scaling\", \"reward pacing\", \"Monte Carlo\", \"fairness check\". Do NOT invoke for economy/monetization design (use game-economy-designer) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-balance-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-balance-check/SKILL.md",[403],{"path":286,"priority":270},{"basePath":405,"description":406,"displayName":407,"installMethods":408,"rationale":409,"selectedPaths":410,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-brainstorm","Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: \"game idea\", \"brainstorm\", \"concept\", \"ideation\", \"what if\", \"game concept\", \"pitch\". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.\n","game-brainstorm",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-brainstorm/SKILL.md",[411],{"path":286,"priority":270},{"basePath":413,"description":414,"displayName":415,"installMethods":416,"rationale":417,"selectedPaths":418,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-ci-pipeline","Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: \"CI\", \"CD\", \"pipeline\", \"automated build\", \"deploy\", \"Steam deploy\", \"itch.io butler\", \"GitHub Actions game\", \"build automation\". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.\n","game-ci-pipeline",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-ci-pipeline/SKILL.md",[419],{"path":286,"priority":270},{"basePath":421,"description":422,"displayName":423,"installMethods":424,"rationale":425,"selectedPaths":426,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-code-review","Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: \"code review\", \"review my code\", \"check architecture\", \"game code quality\". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.\n","game-code-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-code-review/SKILL.md",[427],{"path":286,"priority":270},{"basePath":429,"description":430,"displayName":431,"installMethods":432,"rationale":433,"selectedPaths":434,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-design-review","Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: \"review my GDD\", \"design feedback\", \"evaluate design\", \"design document review\", \"GDD critique\". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-design-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-design-review/SKILL.md",[435],{"path":286,"priority":270},{"basePath":437,"description":438,"displayName":439,"installMethods":440,"rationale":441,"selectedPaths":442,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-gdd-author","Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: \"write GDD\", \"create GDD\", \"game design document\", \"document my game\", \"GDD authoring\", \"fill in GDD\". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the AlterLab GameForge collection.\n","game-gdd-author",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-gdd-author/SKILL.md",[443],{"path":286,"priority":270},{"basePath":445,"description":446,"displayName":447,"installMethods":448,"rationale":449,"selectedPaths":450,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-jam-mode","Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: \"game jam\", \"jam mode\", \"Ludum Dare\", \"GMTK Jam\", \"Global Game Jam\", \"Brackeys Jam\", \"48 hours\", \"jam submission\". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.\n","game-jam-mode",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-jam-mode/SKILL.md",[451],{"path":286,"priority":270},{"basePath":453,"description":454,"displayName":455,"installMethods":456,"rationale":457,"selectedPaths":458,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-launch","Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: \"launch\", \"release\", \"store submission\", \"go/no-go\", \"day-one patch\", \"launch readiness\". Do NOT invoke for sprint planning (use game-sprint-plan) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-launch",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-launch/SKILL.md",[459],{"path":286,"priority":270},{"basePath":461,"description":462,"displayName":463,"installMethods":464,"rationale":465,"selectedPaths":466,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-localization-manager","Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: \"localization\", \"translation\", \"i18n\", \"internationalization\", \"string extraction\", \"cultural adaptation\", \"RTL\", \"CJK\", \"EFIGS\". Do NOT invoke for narrative writing (use game-narrative-director) or accessibility (use game-accessibility-specialist). Part of the AlterLab GameForge collection.\n","game-localization-manager",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-localization-manager/SKILL.md",[467],{"path":286,"priority":270},{"basePath":469,"description":470,"displayName":471,"installMethods":472,"rationale":473,"selectedPaths":474,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-market-research","Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: \"market research\", \"competitive analysis\", \"market sizing\", \"audience analysis\", \"is this game viable\", \"similar games\", \"market validation\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or economy monetization design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-market-research",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-market-research/SKILL.md",[475],{"path":286,"priority":270},{"basePath":477,"description":478,"displayName":479,"installMethods":480,"rationale":481,"selectedPaths":482,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-playtest","Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: \"playtest\", \"player feedback\", \"usability test\", \"observation session\", \"playtest analysis\". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-playtest",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-playtest/SKILL.md",[483],{"path":286,"priority":270},{"basePath":485,"description":486,"displayName":487,"installMethods":488,"rationale":489,"selectedPaths":490,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-postmortem","Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: \"post-mortem\", \"project review\", \"what did we learn\", \"lessons learned\", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (use game-design-review). Part of the AlterLab GameForge collection.\n","game-postmortem",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-postmortem/SKILL.md",[491],{"path":286,"priority":270},{"basePath":493,"description":494,"displayName":495,"installMethods":496,"rationale":497,"selectedPaths":498,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-prototype","Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: \"prototype\", \"proof of concept\", \"test this mechanic\", \"validate idea\", \"rapid prototype\", \"bake-off\". Do NOT invoke for starting a full project (use game-start) or brainstorming concepts (use game-brainstorm). Part of the AlterLab GameForge collection.\n","game-prototype",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-prototype/SKILL.md",[499],{"path":286,"priority":270},{"basePath":501,"description":502,"displayName":503,"installMethods":504,"rationale":505,"selectedPaths":506,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-retrospective","Run a game development post-mortem rooted in the GDC tradition. Triggers on: \"retrospective\", \"retro\", \"post-mortem\", \"lessons learned\", \"what went right\", \"what went wrong\", \"kill list review\". Do NOT invoke for design document review (use game-design-review) or playtesting (use game-playtest). Part of the AlterLab GameForge collection.\n","game-retrospective",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-retrospective/SKILL.md",[507],{"path":286,"priority":270},{"basePath":509,"description":510,"displayName":511,"installMethods":512,"rationale":513,"selectedPaths":514,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-reverse-document","Generate documentation from existing code or prototypes. Triggers on: \"document this\", \"reverse document\", \"generate docs from code\", \"onboard to codebase\", \"document existing system\". Do NOT invoke for writing new design docs from scratch (use game-brainstorm or game-design-review). Part of the AlterLab GameForge collection.\n","game-reverse-document",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-reverse-document/SKILL.md",[515],{"path":286,"priority":270},{"basePath":517,"description":518,"displayName":519,"installMethods":520,"rationale":521,"selectedPaths":522,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-scope-check","Evaluate project scope against timeline and resources. Triggers on: \"scope creep\", \"feature list\", \"can we fit this in\", \"timeline pressure\", \"resource constraints\", \"cut list\", \"scope evaluation\". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the AlterLab GameForge collection.\n","game-scope-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-scope-check/SKILL.md",[523],{"path":286,"priority":270},{"basePath":525,"description":526,"displayName":527,"installMethods":528,"rationale":529,"selectedPaths":530,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-sprint-plan","Invoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: \"sprint plan\", \"task breakdown\", \"development planning\", \"scheduling\", \"sprint backlog\". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.\n","game-sprint-plan",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-sprint-plan/SKILL.md",[531],{"path":286,"priority":270},{"basePath":533,"description":534,"displayName":535,"installMethods":536,"rationale":537,"selectedPaths":538,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-start","Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: \"start a game\", \"new game project\", \"set up project\", \"project onboarding\", \"initialize project\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype). Part of the AlterLab GameForge collection.\n","game-start",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-start/SKILL.md",[539],{"path":286,"priority":270},{"basePath":541,"description":542,"displayName":543,"installMethods":544,"rationale":545,"selectedPaths":546,"source":276,"sourceLanguage":18,"type":217},"skills/workflows/game-team-orchestrator","Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: \"multi-agent coordination\", \"team orchestration\", \"feature handoff\", \"cross-domain collaboration\", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance pass, launch prep). Do NOT invoke for single-domain tasks -- route directly to the appropriate specialist. Part of the AlterLab GameForge collection.\n","game-team-orchestrator",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-team-orchestrator/SKILL.md",[547],{"path":286,"priority":270},{"sources":549},[550],"manual",{"closedIssues90d":8,"description":552,"forks":233,"license":238,"openIssues90d":8,"pushedAt":235,"readmeSize":231,"stars":236,"topics":553},"🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.",[554,555,556,557,558,559,560,212,561,562,563],"agent-skills","ai-agents","alterlab","anthropic","claude-code","claude-skills","game-design","gamedev","indie-game-dev","iue",{"classifiedAt":565,"discoverAt":566,"extractAt":567,"githubAt":567,"updatedAt":565},1778675201966,1778675197654,1778675200221,[216,213,212,215,217,214],{"evaluatedAt":242,"extractAt":570,"updatedAt":242},1778675202370,[],[573,604,635,657,679,708],{"_creationTime":574,"_id":575,"community":576,"display":577,"identity":583,"providers":587,"relations":598,"tags":600,"workflow":601},1778685991755.7456,"k17djff3pz3wam5kpz7pkg92h586menn",{"reviewCount":8},{"description":578,"installMethods":579,"name":581,"sourceUrl":582},"Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.",{"claudeCode":580},"davila7/claude-code-templates","develop-web-game","https://github.com/davila7/claude-code-templates",{"basePath":584,"githubOwner":585,"githubRepo":586,"locale":18,"slug":581,"type":217},"cli-tool/components/skills/creative-design/develop-web-game","davila7","claude-code-templates",{"evaluate":588,"extract":597},{"promptVersionExtension":205,"promptVersionScoring":206,"score":589,"tags":590,"targetMarket":218,"tier":219},100,[591,212,592,593,594,595,596],"web-development","javascript","html","playwright","testing","automation",{"commitSha":252},{"repoId":599},"kd71fzn4s7r0269fkw47wt670n86ndz0",[596,212,593,592,594,595,591],{"evaluatedAt":602,"extractAt":603,"updatedAt":602},1778690648090,1778685991755,{"_creationTime":605,"_id":606,"community":607,"display":608,"identity":614,"providers":620,"relations":627,"tags":630,"workflow":631},1778685698660.7363,"k171ynp24dtpqb475syeettxkd86m0bb",{"reviewCount":8},{"description":609,"installMethods":610,"name":612,"sourceUrl":613},"Orchestrieren Sie die Unity Editor über MCP (Model Context Protocol)-Tools und -Ressourcen. Verwenden Sie dies bei der Arbeit mit Unity-Projekten über MCP für Unity – Erstellen/Ändern von GameObjects, Bearbeiten von Skripten, Verwalten von Szenen, Ausführen von Tests oder jede Automatisierung des Unity Editors. Bietet Best Practices, Tool-Schemas und Workflow-Muster für eine effektive Unity-MCP-Integration.",{"claudeCode":611},"CoplayDev/unity-mcp","unity-mcp-orchestrator","https://github.com/CoplayDev/unity-mcp",{"basePath":615,"githubOwner":616,"githubRepo":617,"locale":618,"slug":619,"type":217},".claude/skills/unity-mcp-skill","CoplayDev","unity-mcp","de","unity-mcp-skill",{"evaluate":621,"extract":626},{"promptVersionExtension":205,"promptVersionScoring":206,"score":589,"tags":622,"targetMarket":218,"tier":219},[623,212,596,624,625],"unity","editor-tool","mcp",{"commitSha":252},{"repoId":628,"translatedFrom":629},"kd7f7a61rr641b2hvb1av885xd86nt69","k17egzd4rbp1h46pyswtj49gas86n16q",[596,624,212,625,623],{"evaluatedAt":632,"extractAt":633,"updatedAt":634},1778685650756,1778685587115,1778685698660,{"_creationTime":636,"_id":637,"community":638,"display":639,"identity":643,"providers":645,"relations":651,"tags":653,"workflow":654},1778685689296.2205,"k17fwfk89hdmmdh183v8vc33tn86mdsg",{"reviewCount":8},{"description":640,"installMethods":641,"name":642,"sourceUrl":613},"Wechselt die MCP für Unity-Paketquelle in verbundenen Unity-Projekten. Verwenden Sie /mcp-source [main|beta|branch|local], um zwischen Upstream-Releases, Ihrem Remote-Branch oder Ihrem lokalen Entwicklungs-Checkout zu wechseln.",{"claudeCode":611},"mcp-source",{"basePath":644,"githubOwner":616,"githubRepo":617,"locale":618,"slug":642,"type":217},".claude/skills/mcp-source",{"evaluate":646,"extract":650},{"promptVersionExtension":205,"promptVersionScoring":206,"score":589,"tags":647,"targetMarket":218,"tier":219},[623,212,648,649,596],"package-management","git",{"commitSha":252},{"repoId":628,"translatedFrom":652},"k17cmb3q93q8fs8rnfadebvvgs86mkcw",[596,212,649,648,623],{"evaluatedAt":655,"extractAt":633,"updatedAt":656},1778685613915,1778685689296,{"_creationTime":658,"_id":659,"community":660,"display":661,"identity":663,"providers":664,"relations":675,"tags":676,"workflow":677},1778675202370.573,"k17d847xfqqc6adkx5p4tkqw4n86n754",{"reviewCount":8},{"description":390,"installMethods":662,"name":391,"sourceUrl":14},{"claudeCode":12},{"basePath":389,"githubOwner":245,"githubRepo":246,"locale":18,"slug":391,"type":217},{"evaluate":665,"extract":674},{"promptVersionExtension":205,"promptVersionScoring":206,"score":589,"tags":666,"targetMarket":218,"tier":219},[212,667,668,669,670,671,672,673],"analytics","telemetry","kpi","dashboard","a-b-testing","privacy","gdpr",{"commitSha":252},{"repoId":254},[671,667,670,212,673,669,672,668],{"evaluatedAt":678,"extractAt":570,"updatedAt":678},1778675523198,{"_creationTime":680,"_id":681,"community":682,"display":683,"identity":689,"providers":693,"relations":702,"tags":704,"workflow":705},1778688112811.729,"k17ert5wx0yawwwac4yat9cn3986n7c7",{"reviewCount":8},{"description":684,"installMethods":685,"name":687,"sourceUrl":688},"Create memorable sonic logos using design principles from Intel, Netflix, and McDonald's—crafting 2-5 second audio signatures that achieve instant brand recognition. Use when: Creating a sonic logo for a brand; Evaluating audio logo proposals from agencies; Understanding what makes sonic logos effective; Briefing sound designers on logo requirements; Analyzing competitor sonic logos",{"claudeCode":686},"guia-matthieu/clawfu-skills","audio-logo-design","https://github.com/guia-matthieu/clawfu-skills",{"basePath":690,"githubOwner":691,"githubRepo":692,"locale":18,"slug":687,"type":217},"skills/audio/audio-logo-design","guia-matthieu","clawfu-skills",{"evaluate":694,"extract":701},{"promptVersionExtension":205,"promptVersionScoring":206,"score":589,"tags":695,"targetMarket":218,"tier":219},[696,697,698,214,699,700],"audio","branding","marketing","intel","netflix",{"commitSha":252},{"repoId":703},"kd72qvzyvm658ya7pbyh5ey47h86md53",[696,697,699,698,700,214],{"evaluatedAt":706,"extractAt":707,"updatedAt":706},1778688391860,1778688112811,{"_creationTime":709,"_id":710,"community":711,"display":712,"identity":718,"providers":723,"relations":734,"tags":736,"workflow":737},1778688417731.9592,"k1733br6tzapzj867k8cp6dr1s86m9h2",{"reviewCount":8},{"description":713,"installMethods":714,"name":716,"sourceUrl":717},"Capture Unreal Engine traces to .utrace files and export Unreal Insights timing/counter data in headless mode.",{"claudeCode":715},"hkuds/cli-anything","Unreal Insights CLI","https://github.com/hkuds/cli-anything",{"basePath":719,"githubOwner":720,"githubRepo":721,"locale":18,"slug":722,"type":217},"skills/cli-anything-unrealinsights","hkuds","cli-anything","cli-anything-unrealinsights",{"evaluate":724,"extract":732},{"promptVersionExtension":205,"promptVersionScoring":206,"score":725,"tags":726,"targetMarket":218,"tier":219},99,[727,728,212,729,730,731],"unreal-engine","performance-profiling","headless","trace-capture","unreal-insights",{"commitSha":252,"license":733},"Apache-2.0",{"repoId":735},"kd7e2bra4ymb6r521a25r6yges86n35p",[212,729,728,730,727,731],{"evaluatedAt":738,"extractAt":739,"updatedAt":738},1778689868971,1778688417732]