[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"extension-skill-AlterLab-IEU-game-brainstorm-de":3,"guides-for-AlterLab-IEU-game-brainstorm":589,"similar-k17112v22e9p5bnke9c2jw7pw986mg9d-de":590},{"_creationTime":4,"_id":5,"children":6,"community":7,"display":9,"evaluation":15,"identity":259,"isFallback":256,"parentExtension":265,"providers":266,"relations":271,"repo":273,"tags":586,"workflow":587},1778675202370.5735,"k17112v22e9p5bnke9c2jw7pw986mg9d",[],{"reviewCount":8},0,{"description":10,"installMethods":11,"name":13,"sourceUrl":14},"Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: \"game idea\", \"brainstorm\", \"concept\", \"ideation\", \"what if\", \"game concept\", \"pitch\". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.\n",{"claudeCode":12},"AlterLab-IEU/AlterLab_GameForge","Game Brainstorm","https://github.com/AlterLab-IEU/AlterLab_GameForge",{"_creationTime":16,"_id":17,"extensionId":5,"locale":18,"result":19,"trustSignals":241,"workflow":257},1778675572013.6685,"kn768qjcd1sxepm71rkdjxq7j586mgc5","en",{"checks":20,"evaluatedAt":195,"extensionSummary":196,"features":197,"nonGoals":203,"practices":208,"prerequisites":213,"promptVersionExtension":214,"promptVersionScoring":215,"purpose":216,"rationale":217,"score":218,"summary":219,"tags":220,"targetMarket":226,"tier":227,"useCases":228,"workflow":233},[21,26,29,32,36,39,43,47,51,54,58,62,65,69,72,75,78,81,84,87,91,95,99,103,107,110,114,117,121,124,127,130,133,136,139,143,147,150,153,157,160,163,166,169,173,176,179,182,185,188,192],{"category":22,"check":23,"severity":24,"summary":25},"Practical Utility","Problem relevance","pass","The description clearly states the problem of brainstorming and developing game ideas from scratch, providing specific use cases and triggers.",{"category":22,"check":27,"severity":24,"summary":28},"Unique selling proposition","The skill offers a structured, multi-phase workflow that goes beyond simple brainstorming, guiding users through concept generation, market validation, and scope definition, which is more than default LLM behavior.",{"category":22,"check":30,"severity":24,"summary":31},"Production readiness","The skill provides a comprehensive, multi-phase workflow for game concept development, including structured ideation, validation, and scoping, covering the essential lifecycle for concept creation.",{"category":33,"check":34,"severity":24,"summary":35},"Scope","Single responsibility principle","The skill focuses exclusively on the game idea and concept development process, clearly aligning with its stated purpose and avoiding unrelated domains.",{"category":33,"check":37,"severity":24,"summary":38},"Description quality","The displayed description is accurate, concise, and clearly outlines the skill's purpose, triggers, and non-goals, aligning perfectly with the SKILL.md content.",{"category":40,"check":41,"severity":24,"summary":42},"Invocation","Scoped tools","The skill utilizes a set of well-defined, narrow tools (`Read`, `Glob`, `Grep`, `Write`, `AskUserQuestion`) appropriate for its structured workflow.",{"category":44,"check":45,"severity":24,"summary":46},"Documentation","Configuration & parameter reference","The SKILL.md clearly defines the workflow structure, goals for each phase, and exercise prompts, with explicit instructions for user interaction.",{"category":33,"check":48,"severity":49,"summary":50},"Tool naming","not_applicable","This is a skill that operates via natural language prompts and a structured workflow defined in SKILL.md, rather than exposing distinct tools with command-line names.",{"category":33,"check":52,"severity":24,"summary":53},"Minimal I/O surface","The interaction model relies on structured prompts and user responses, with the available tools being narrowly scoped for their specific tasks within the workflow.",{"category":55,"check":56,"severity":24,"summary":57},"License","License usability","The extension is licensed under the MIT license, as confirmed by the LICENSE file, which is a permissive open-source license.",{"category":59,"check":60,"severity":24,"summary":61},"Maintenance","Commit recency","The last commit was on March 30, 2026, which is recent and indicates active maintenance.",{"category":59,"check":63,"severity":49,"summary":64},"Dependency Management","The skill does not appear to rely on third-party dependencies in its core logic or workflow scripts.",{"category":66,"check":67,"severity":49,"summary":68},"Security","Secret Management","The skill does not handle or require any secrets.",{"category":66,"check":70,"severity":24,"summary":71},"Injection","The skill's workflow and interaction model are based on structured prompts and user input within its defined scope, with no indication of executing untrusted third-party code or data as instructions.",{"category":66,"check":73,"severity":24,"summary":74},"Transitive Supply-Chain Grenades","The skill does not fetch external content at runtime or execute arbitrary code from remote sources. All necessary logic is bundled within the SKILL.md file.",{"category":66,"check":76,"severity":24,"summary":77},"Sandbox Isolation","The skill operates within the prompt-based interaction model and uses designated tools for file access (`Glob`, `Read`, `Write`) without attempting to modify files outside its project folder or execute arbitrary OS commands.",{"category":66,"check":79,"severity":24,"summary":80},"Sandbox escape primitives","The skill's workflow does not involve detached process spawns or retry loops around denied operations.",{"category":66,"check":82,"severity":24,"summary":83},"Data Exfiltration","The skill's purpose is concept ideation and does not involve reading confidential data or submitting any data to third parties.",{"category":66,"check":85,"severity":24,"summary":86},"Hidden Text Tricks","The bundled content and descriptions are free of hidden steering tricks, control characters, or invisible Unicode sequences.",{"category":88,"check":89,"severity":24,"summary":90},"Hooks","Opaque code execution","The skill's logic is contained within the SKILL.md file and does not involve obfuscated code, base64 payloads, or runtime script fetching.",{"category":92,"check":93,"severity":24,"summary":94},"Portability","Structural Assumption","The skill's workflow is designed for interaction via prompts and does not make assumptions about user project file structure beyond what is explicitly handled by its tools.",{"category":96,"check":97,"severity":24,"summary":98},"Trust","Issues Attention","With 0 open and 0 closed issues in the last 90 days, the closure rate is not applicable, and the low volume indicates sufficient attention or a lack of current issues.",{"category":100,"check":101,"severity":24,"summary":102},"Versioning","Release Management","The skill declares a meaningful `version: 1.3.0` in its frontmatter, ensuring clear detectability of new releases.",{"category":104,"check":105,"severity":24,"summary":106},"Execution","Validation","User inputs are handled through direct interaction and specific prompts within the skill's workflow, implying validation through the structured conversational flow.",{"category":66,"check":108,"severity":24,"summary":109},"Unguarded Destructive Operations","The skill is read-only in nature, focusing on ideation and writing to the conversation, and does not perform any destructive operations.",{"category":111,"check":112,"severity":24,"summary":113},"Code Execution","Error Handling","The skill's workflow is interactive and relies on user responses; any tool-related errors would be handled by the Claude Code environment, and the prompt-based nature ensures a structured response.",{"category":111,"check":115,"severity":49,"summary":116},"Logging","As a prompt-based skill focused on conversation and ideation, it does not perform destructive actions or outbound calls that would require local audit logging.",{"category":118,"check":119,"severity":24,"summary":120},"Compliance","GDPR","The skill does not operate on personal data; its focus is on game concept ideation and structured brainstorming.",{"category":118,"check":122,"severity":24,"summary":123},"Target market","The skill's purpose is universal game concept development and does not contain any regional or jurisdictional logic, making it globally applicable.",{"category":92,"check":125,"severity":24,"summary":126},"Runtime stability","The skill operates within the standard Claude AI environment and does not rely on specific OS, shell, or editor features.",{"category":44,"check":128,"severity":24,"summary":129},"README","The README.md file is comprehensive, clearly states the project's purpose, and provides extensive details about the skills and their usage.",{"category":33,"check":131,"severity":49,"summary":132},"Tool surface size","This is a skill operating via natural language and a structured workflow, not by exposing a list of distinct CLI tools.",{"category":40,"check":134,"severity":49,"summary":135},"Overlapping near-synonym tools","The skill does not expose distinct tools that could have overlapping synonyms; it uses a conversational approach with defined phases.",{"category":44,"check":137,"severity":24,"summary":138},"Phantom features","All advertised features and workflow steps in the description and SKILL.md are implemented as part of the structured ideation process.",{"category":140,"check":141,"severity":24,"summary":142},"Install","Installation instruction","The README provides clear installation instructions via `claude install github:AlterLab-IEU/AlterLab_GameForge` and usage examples.",{"category":144,"check":145,"severity":24,"summary":146},"Errors","Actionable error messages","The interactive nature of the skill, with guided questions and structured phases, naturally leads to actionable feedback and remediation by prompting the user for necessary input.",{"category":104,"check":148,"severity":49,"summary":149},"Pinned dependencies","The skill does not utilize external scripts or third-party dependencies that would require pinning.",{"category":33,"check":151,"severity":49,"summary":152},"Dry-run preview","The skill is purely informational and interactive; it does not perform any state-changing operations or send data outward, so a dry-run feature is not applicable.",{"category":154,"check":155,"severity":49,"summary":156},"Protocol","Idempotent retry & timeouts","The skill operates synchronously within the chat interface and does not involve remote calls or state-changing operations that would require idempotency or timeouts.",{"category":118,"check":158,"severity":49,"summary":159},"Telemetry opt-in","The skill does not emit any telemetry.",{"category":40,"check":161,"severity":24,"summary":162},"Precise Purpose","The description clearly defines the purpose (brainstorm game ideas, explore concepts, develop new game concepts) and provides specific triggers and explicit non-goals.",{"category":40,"check":164,"severity":24,"summary":165},"Concise Frontmatter","The frontmatter in SKILL.md is concise, self-contained, and accurately summarizes the core capability with relevant triggers and boundaries.",{"category":44,"check":167,"severity":24,"summary":168},"Concise Body","The SKILL.md is well-structured with clear phases and exercises, delegating deeper material to referenced documentation where appropriate, keeping the main body focused.",{"category":170,"check":171,"severity":24,"summary":172},"Context","Progressive Disclosure","The SKILL.md outlines the workflow and refers to external documentation like `docs/game-design-theory.md` for deeper dives into frameworks.",{"category":170,"check":174,"severity":49,"summary":175},"Forked exploration","The skill is interactive and guides the user through a structured process, but it does not involve deep code review or extensive exploration that would necessitate `context: fork`.",{"category":22,"check":177,"severity":24,"summary":178},"Usage examples","The SKILL.md and README provide multiple clear examples for different user scenarios, demonstrating how to invoke the skill and what outcome to expect.",{"category":22,"check":180,"severity":24,"summary":181},"Edge cases","The workflow implicitly handles edge cases by guiding the user through structured questions and providing clear prompts for input, with defined recovery paths through re-prompting.",{"category":111,"check":183,"severity":49,"summary":184},"Tool Fallback","The skill does not rely on external MCPs or tools that would require a fallback mechanism; it operates within the standard Claude AI environment.",{"category":92,"check":186,"severity":24,"summary":187},"Stack assumptions","The skill operates within the Claude AI environment and does not make assumptions about specific programming languages, engines, or operating systems.",{"category":189,"check":190,"severity":24,"summary":191},"Safety","Halt on unexpected state","The interactive nature of the skill ensures that unexpected user input or state will result in re-prompting or guidance, effectively halting the current step and reporting the need for valid input.",{"category":92,"check":193,"severity":24,"summary":194},"Cross-skill coupling","The skill is self-contained and focuses on game brainstorming. While it references other concepts like market research, it does not implicitly rely on other specific skills being loaded.",1778675571889,"This skill guides users through a structured, multi-phase workflow to brainstorm, develop, and validate game concepts. It utilizes interactive questioning, defined exercises, and references established game design frameworks to transform raw ideas into concrete, market-aware game concepts.",[198,199,200,201,202],"Structured multi-phase ideation workflow","Guided concept generation and validation","Incorporates established game design frameworks (MDA, Bartle, SDT)","Market validation and competitive analysis guidance","Scope assessment and feasibility planning",[204,205,206,207],"Reviewing existing game designs (use game-design-review)","Performing market analysis (use game-market-research)","Generating game concepts autonomously (guides user ideation)","Writing detailed game design documents without user input",[209,210,211,212],"Structured Ideation","Concept Validation","Scope Management","Market Analysis",[],"3.0.0","4.4.0","Use this skill when you need to brainstorm game ideas, explore creative concepts, run structured ideation sessions, or develop a new game concept from scratch, ensuring it is viable and well-defined.","The skill is exceptionally well-documented and robust, adhering to all checks. The only potential area for minor improvement would be explicit handling of non-standard user inputs within the interactive prompts, which is currently implicitly managed by the conversational flow.",99,"A highly polished and comprehensive skill for structured game idea generation and concept development.",[221,222,223,224,225],"game-development","ideation","brainstorming","gdd","workflow","global","verified",[229,230,231,232],"Brainstorming initial game ideas from scratch","Developing a vague game concept into a concrete design","Exploring multiple game directions before committing","Validating market viability and competitive landscape for a concept",[234,235,236,237,238,239,240],"PHASE 1: Creative Discovery","PHASE 2: Concept Generation","PHASE 3: Market Validation","PHASE 4: Core Loop Design","PHASE 5: Pillars and Boundaries","PHASE 6: Player Type Validation","PHASE 7: Scope and Feasibility",{"codeQuality":242,"collectedAt":244,"documentation":245,"maintenance":248,"security":253,"testCoverage":255},{"hasLockfile":243},false,1778675550025,{"descriptionLength":246,"readmeSize":247},399,22337,{"closedIssues90d":8,"forks":249,"hasChangelog":243,"manifestVersion":250,"openIssues90d":8,"pushedAt":251,"stars":252},1,"1.3.0",1774877531000,11,{"hasNpmPackage":243,"license":254,"smitheryVerified":243},"MIT",{"hasCi":256,"hasTests":243},true,{"updatedAt":258},1778675572013,{"basePath":260,"githubOwner":261,"githubRepo":262,"locale":18,"slug":263,"type":264},"skills/workflows/game-brainstorm","AlterLab-IEU","AlterLab_GameForge","game-brainstorm","skill",null,{"evaluate":267,"extract":269},{"promptVersionExtension":214,"promptVersionScoring":215,"score":218,"tags":268,"targetMarket":226,"tier":227},[221,222,223,224,225],{"commitSha":270,"license":254},"HEAD",{"repoId":272},"kd762241529bgycvv1y5cv6a0x86nyha",{"_creationTime":274,"_id":272,"identity":275,"providers":276,"workflow":582},1778675197654.3564,{"githubOwner":261,"githubRepo":262,"sourceUrl":14},{"classify":277,"discover":566,"github":569},{"commitSha":270,"extensions":278},[279,296,305,313,321,329,337,345,353,361,369,377,385,393,401,409,417,425,430,438,446,454,462,470,478,486,494,502,510,518,526,534,542,550,558],{"basePath":280,"description":281,"displayName":282,"installMethods":283,"license":254,"rationale":284,"selectedPaths":285,"source":294,"sourceLanguage":18,"type":295},"","34 production-grade Claude AI skills for indie game development — 11 studio agents, 20 workflow skills, 3 engine specialists, 2 genre packs","alterlab-gameforge",{"claudeCode":12},"marketplace.json at marketplace.json",[286,289,291],{"path":287,"priority":288},"marketplace.json","mandatory",{"path":290,"priority":288},"README.md",{"path":292,"priority":293},"LICENSE","high","rule","marketplace",{"basePath":297,"description":298,"displayName":299,"installMethods":300,"rationale":301,"selectedPaths":302,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-accessibility-specialist","Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: \"accessibility\", \"inclusive design\", \"colorblind\", \"remappable controls\", \"screen reader\", \"EAA\", \"CVAA\", \"difficulty options\", \"motor accommodation\", \"one-handed\". Do NOT invoke for general UX design (use game-ux-designer) or art direction (use game-art-director). Part of the AlterLab GameForge collection.\n","game-accessibility-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-accessibility-specialist/SKILL.md",[303],{"path":304,"priority":288},"SKILL.md",{"basePath":306,"description":307,"displayName":308,"installMethods":309,"rationale":310,"selectedPaths":311,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-art-director","Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: \"art style\", \"visual\", \"style guide\", \"character design\", \"environment art\", \"asset pipeline\", \"color palette\", \"shape language\". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n","game-art-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-art-director/SKILL.md",[312],{"path":304,"priority":288},{"basePath":314,"description":315,"displayName":316,"installMethods":317,"rationale":318,"selectedPaths":319,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-audio-director","Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: \"sound design\", \"music\", \"audio\", \"SFX\", \"adaptive audio\", \"spatial audio\", \"sonic palette\", \"FMOD\", \"Wwise\", \"sound bible\". Do NOT invoke for narrative dialogue writing (use game-narrative-director) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n","game-audio-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-audio-director/SKILL.md",[320],{"path":304,"priority":288},{"basePath":322,"description":323,"displayName":324,"installMethods":325,"rationale":326,"selectedPaths":327,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-creative-director","Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: \"vision\", \"pillars\", \"creative direction\", \"core fantasy\", \"tone\", \"aesthetic\", \"creative conflict\". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-creative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-creative-director/SKILL.md",[328],{"path":304,"priority":288},{"basePath":330,"description":331,"displayName":332,"installMethods":333,"rationale":334,"selectedPaths":335,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-designer","Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: \"mechanics\", \"core loop\", \"balance\", \"progression\", \"reward\", \"onboarding\", \"game feel\", \"systems design\", \"GDD\". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-designer/SKILL.md",[336],{"path":304,"priority":288},{"basePath":338,"description":339,"displayName":340,"installMethods":341,"rationale":342,"selectedPaths":343,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-economy-designer","Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: \"economy\", \"currency\", \"monetization\", \"F2P\", \"premium\", \"loot box\", \"battle pass\", \"sink/source\", \"inflation\", \"resource flow\". Do NOT invoke for core gameplay mechanics (use game-designer) or legal advice on gambling laws (consult legal counsel). Part of the AlterLab GameForge collection.\n","game-economy-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-economy-designer/SKILL.md",[344],{"path":304,"priority":288},{"basePath":346,"description":347,"displayName":348,"installMethods":349,"rationale":350,"selectedPaths":351,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-narrative-director","Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: \"story\", \"narrative\", \"dialogue\", \"lore\", \"world-building\", \"character arc\", \"branching\", \"ludonarrative\". Do NOT invoke for creative vision (use game-creative-director) or game mechanics (use game-designer). Part of the AlterLab GameForge collection.\n","game-narrative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-narrative-director/SKILL.md",[352],{"path":304,"priority":288},{"basePath":354,"description":355,"displayName":356,"installMethods":357,"rationale":358,"selectedPaths":359,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-producer","Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: \"sprint\", \"milestone\", \"scope\", \"risk\", \"schedule\", \"resource\", \"velocity\", \"deadline\", \"crunch\", \"cut list\". Do NOT invoke for creative vision (use game-creative-director) or architecture decisions (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-producer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-producer/SKILL.md",[360],{"path":304,"priority":288},{"basePath":362,"description":363,"displayName":364,"installMethods":365,"rationale":366,"selectedPaths":367,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-qa-lead","Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: \"testing\", \"bug\", \"QA\", \"regression\", \"certification\", \"playtest methodology\", \"test plan\", \"release gate\". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-qa-lead",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-qa-lead/SKILL.md",[368],{"path":304,"priority":288},{"basePath":370,"description":371,"displayName":372,"installMethods":373,"rationale":374,"selectedPaths":375,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-technical-director","Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: \"architecture\", \"engine selection\", \"performance budget\", \"tech debt\", \"build pipeline\", \"cross-platform\", \"rendering\", \"CI/CD\". Do NOT invoke for creative vision (use game-creative-director) or engine-specific code (use engine specialists). Part of the AlterLab GameForge collection.\n","game-technical-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-technical-director/SKILL.md",[376],{"path":304,"priority":288},{"basePath":378,"description":379,"displayName":380,"installMethods":381,"rationale":382,"selectedPaths":383,"source":294,"sourceLanguage":18,"type":264},"skills/agents/game-ux-designer","Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: \"UI\", \"UX\", \"onboarding\", \"HUD\", \"controller nav\", \"usability\", \"colorblind\", \"player feedback\", \"menu design\". Do NOT invoke for deep accessibility audits (use game-accessibility-specialist) or art style (use game-art-director). Part of the AlterLab GameForge collection.\n","game-ux-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-ux-designer/SKILL.md",[384],{"path":304,"priority":288},{"basePath":386,"description":387,"displayName":388,"installMethods":389,"rationale":390,"selectedPaths":391,"source":294,"sourceLanguage":18,"type":264},"skills/engine-specialists/game-godot-specialist","Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: \"Godot\", \"GDScript\", \"scene tree\", \"signals\", \".tscn\", \".tres\", \"GDExtension\", \"project.godot\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine specialist). Part of the AlterLab GameForge collection.\n","game-godot-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-godot-specialist/SKILL.md",[392],{"path":304,"priority":288},{"basePath":394,"description":395,"displayName":396,"installMethods":397,"rationale":398,"selectedPaths":399,"source":294,"sourceLanguage":18,"type":264},"skills/engine-specialists/game-unity-specialist","Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: \"Unity\", \"MonoBehaviour\", \"DOTS\", \"ECS\", \"Shader Graph\", \"Addressables\", \"UI Toolkit\", \"URP\", \"HDRP\", \"ScriptableObject\", \".unity\", \".cs\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal questions. Part of the AlterLab GameForge collection.\n","game-unity-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unity-specialist/SKILL.md",[400],{"path":304,"priority":288},{"basePath":402,"description":403,"displayName":404,"installMethods":405,"rationale":406,"selectedPaths":407,"source":294,"sourceLanguage":18,"type":264},"skills/engine-specialists/game-unreal-specialist","Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: \"Unreal\", \"UE5\", \"Blueprint\", \"GAS\", \"Nanite\", \"Lumen\", \"CommonUI\", \"Enhanced Input\", \"World Partition\", \".uproject\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of the AlterLab GameForge collection.\n","game-unreal-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unreal-specialist/SKILL.md",[408],{"path":304,"priority":288},{"basePath":410,"description":411,"displayName":412,"installMethods":413,"rationale":414,"selectedPaths":415,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-analytics-setup","Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: \"analytics\", \"telemetry\", \"KPIs\", \"metrics\", \"player data\", \"retention\", \"DAU\", \"dashboard\", \"A/B testing\", \"funnel analysis\". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-analytics-setup",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-analytics-setup/SKILL.md",[416],{"path":304,"priority":288},{"basePath":418,"description":419,"displayName":420,"installMethods":421,"rationale":422,"selectedPaths":423,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-balance-check","Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: \"balance\", \"economy tuning\", \"progression curve\", \"difficulty scaling\", \"reward pacing\", \"Monte Carlo\", \"fairness check\". Do NOT invoke for economy/monetization design (use game-economy-designer) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-balance-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-balance-check/SKILL.md",[424],{"path":304,"priority":288},{"basePath":260,"description":10,"displayName":263,"installMethods":426,"rationale":427,"selectedPaths":428,"source":294,"sourceLanguage":18,"type":264},{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-brainstorm/SKILL.md",[429],{"path":304,"priority":288},{"basePath":431,"description":432,"displayName":433,"installMethods":434,"rationale":435,"selectedPaths":436,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-ci-pipeline","Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: \"CI\", \"CD\", \"pipeline\", \"automated build\", \"deploy\", \"Steam deploy\", \"itch.io butler\", \"GitHub Actions game\", \"build automation\". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.\n","game-ci-pipeline",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-ci-pipeline/SKILL.md",[437],{"path":304,"priority":288},{"basePath":439,"description":440,"displayName":441,"installMethods":442,"rationale":443,"selectedPaths":444,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-code-review","Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: \"code review\", \"review my code\", \"check architecture\", \"game code quality\". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.\n","game-code-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-code-review/SKILL.md",[445],{"path":304,"priority":288},{"basePath":447,"description":448,"displayName":449,"installMethods":450,"rationale":451,"selectedPaths":452,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-design-review","Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: \"review my GDD\", \"design feedback\", \"evaluate design\", \"design document review\", \"GDD critique\". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-design-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-design-review/SKILL.md",[453],{"path":304,"priority":288},{"basePath":455,"description":456,"displayName":457,"installMethods":458,"rationale":459,"selectedPaths":460,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-gdd-author","Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: \"write GDD\", \"create GDD\", \"game design document\", \"document my game\", \"GDD authoring\", \"fill in GDD\". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the AlterLab GameForge collection.\n","game-gdd-author",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-gdd-author/SKILL.md",[461],{"path":304,"priority":288},{"basePath":463,"description":464,"displayName":465,"installMethods":466,"rationale":467,"selectedPaths":468,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-jam-mode","Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: \"game jam\", \"jam mode\", \"Ludum Dare\", \"GMTK Jam\", \"Global Game Jam\", \"Brackeys Jam\", \"48 hours\", \"jam submission\". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.\n","game-jam-mode",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-jam-mode/SKILL.md",[469],{"path":304,"priority":288},{"basePath":471,"description":472,"displayName":473,"installMethods":474,"rationale":475,"selectedPaths":476,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-launch","Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: \"launch\", \"release\", \"store submission\", \"go/no-go\", \"day-one patch\", \"launch readiness\". Do NOT invoke for sprint planning (use game-sprint-plan) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-launch",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-launch/SKILL.md",[477],{"path":304,"priority":288},{"basePath":479,"description":480,"displayName":481,"installMethods":482,"rationale":483,"selectedPaths":484,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-localization-manager","Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: \"localization\", \"translation\", \"i18n\", \"internationalization\", \"string extraction\", \"cultural adaptation\", \"RTL\", \"CJK\", \"EFIGS\". Do NOT invoke for narrative writing (use game-narrative-director) or accessibility (use game-accessibility-specialist). Part of the AlterLab GameForge collection.\n","game-localization-manager",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-localization-manager/SKILL.md",[485],{"path":304,"priority":288},{"basePath":487,"description":488,"displayName":489,"installMethods":490,"rationale":491,"selectedPaths":492,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-market-research","Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: \"market research\", \"competitive analysis\", \"market sizing\", \"audience analysis\", \"is this game viable\", \"similar games\", \"market validation\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or economy monetization design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-market-research",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-market-research/SKILL.md",[493],{"path":304,"priority":288},{"basePath":495,"description":496,"displayName":497,"installMethods":498,"rationale":499,"selectedPaths":500,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-playtest","Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: \"playtest\", \"player feedback\", \"usability test\", \"observation session\", \"playtest analysis\". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-playtest",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-playtest/SKILL.md",[501],{"path":304,"priority":288},{"basePath":503,"description":504,"displayName":505,"installMethods":506,"rationale":507,"selectedPaths":508,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-postmortem","Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: \"post-mortem\", \"project review\", \"what did we learn\", \"lessons learned\", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (use game-design-review). Part of the AlterLab GameForge collection.\n","game-postmortem",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-postmortem/SKILL.md",[509],{"path":304,"priority":288},{"basePath":511,"description":512,"displayName":513,"installMethods":514,"rationale":515,"selectedPaths":516,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-prototype","Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: \"prototype\", \"proof of concept\", \"test this mechanic\", \"validate idea\", \"rapid prototype\", \"bake-off\". Do NOT invoke for starting a full project (use game-start) or brainstorming concepts (use game-brainstorm). Part of the AlterLab GameForge collection.\n","game-prototype",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-prototype/SKILL.md",[517],{"path":304,"priority":288},{"basePath":519,"description":520,"displayName":521,"installMethods":522,"rationale":523,"selectedPaths":524,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-retrospective","Run a game development post-mortem rooted in the GDC tradition. Triggers on: \"retrospective\", \"retro\", \"post-mortem\", \"lessons learned\", \"what went right\", \"what went wrong\", \"kill list review\". Do NOT invoke for design document review (use game-design-review) or playtesting (use game-playtest). Part of the AlterLab GameForge collection.\n","game-retrospective",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-retrospective/SKILL.md",[525],{"path":304,"priority":288},{"basePath":527,"description":528,"displayName":529,"installMethods":530,"rationale":531,"selectedPaths":532,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-reverse-document","Generate documentation from existing code or prototypes. Triggers on: \"document this\", \"reverse document\", \"generate docs from code\", \"onboard to codebase\", \"document existing system\". Do NOT invoke for writing new design docs from scratch (use game-brainstorm or game-design-review). Part of the AlterLab GameForge collection.\n","game-reverse-document",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-reverse-document/SKILL.md",[533],{"path":304,"priority":288},{"basePath":535,"description":536,"displayName":537,"installMethods":538,"rationale":539,"selectedPaths":540,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-scope-check","Evaluate project scope against timeline and resources. Triggers on: \"scope creep\", \"feature list\", \"can we fit this in\", \"timeline pressure\", \"resource constraints\", \"cut list\", \"scope evaluation\". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the AlterLab GameForge collection.\n","game-scope-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-scope-check/SKILL.md",[541],{"path":304,"priority":288},{"basePath":543,"description":544,"displayName":545,"installMethods":546,"rationale":547,"selectedPaths":548,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-sprint-plan","Invoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: \"sprint plan\", \"task breakdown\", \"development planning\", \"scheduling\", \"sprint backlog\". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.\n","game-sprint-plan",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-sprint-plan/SKILL.md",[549],{"path":304,"priority":288},{"basePath":551,"description":552,"displayName":553,"installMethods":554,"rationale":555,"selectedPaths":556,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-start","Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: \"start a game\", \"new game project\", \"set up project\", \"project onboarding\", \"initialize project\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype). Part of the AlterLab GameForge collection.\n","game-start",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-start/SKILL.md",[557],{"path":304,"priority":288},{"basePath":559,"description":560,"displayName":561,"installMethods":562,"rationale":563,"selectedPaths":564,"source":294,"sourceLanguage":18,"type":264},"skills/workflows/game-team-orchestrator","Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: \"multi-agent coordination\", \"team orchestration\", \"feature handoff\", \"cross-domain collaboration\", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance pass, launch prep). Do NOT invoke for single-domain tasks -- route directly to the appropriate specialist. Part of the AlterLab GameForge collection.\n","game-team-orchestrator",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-team-orchestrator/SKILL.md",[565],{"path":304,"priority":288},{"sources":567},[568],"manual",{"closedIssues90d":8,"description":570,"forks":249,"license":254,"openIssues90d":8,"pushedAt":251,"readmeSize":247,"stars":252,"topics":571},"🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.",[572,573,574,575,576,577,578,221,579,580,581],"agent-skills","ai-agents","alterlab","anthropic","claude-code","claude-skills","game-design","gamedev","indie-game-dev","iue",{"classifiedAt":583,"discoverAt":584,"extractAt":585,"githubAt":585,"updatedAt":583},1778675201966,1778675197654,1778675200221,[223,221,224,222,225],{"evaluatedAt":258,"extractAt":588,"updatedAt":258},1778675202370,[],[591,620,653,680,710,738],{"_creationTime":592,"_id":593,"community":594,"display":595,"identity":601,"providers":605,"relations":613,"tags":616,"workflow":617},1778694480889.9612,"k175hseq4y1d4evhgj90fkbhm186nnq2",{"reviewCount":8},{"description":596,"installMethods":597,"name":599,"sourceUrl":600},"Use when creating or developing, before writing code or implementation plans - refines rough ideas into fully-formed designs through collaborative questioning, alternative exploration, and incremental validation. Don't use during clear 'mechanical' processes",{"claudeCode":598},"NeoLabHQ/context-engineering-kit","brainstorm","https://github.com/NeoLabHQ/context-engineering-kit",{"basePath":602,"githubOwner":603,"githubRepo":604,"locale":18,"slug":599,"type":264},"plugins/sdd/skills/brainstorm","NeoLabHQ","context-engineering-kit",{"evaluate":606,"extract":612},{"promptVersionExtension":214,"promptVersionScoring":215,"score":218,"tags":607,"targetMarket":226,"tier":227},[608,609,610,611,222,223],"ai","agent","design","development",{"commitSha":270},{"parentExtensionId":614,"repoId":615},"k17952fgm0mxaydf7br9k2tm5h86mfy4","kd7a3rj13ezgx1wgm0jfh08hsx86n0sz",[609,608,223,610,611,222],{"evaluatedAt":618,"extractAt":619,"updatedAt":618},1778695728076,1778694480890,{"_creationTime":621,"_id":622,"community":623,"display":624,"identity":630,"providers":635,"relations":645,"tags":648,"workflow":649},1778697459493.4385,"k17ecqrz8nawq0jvw652bpvwzx86mb78",{"reviewCount":8},{"description":625,"installMethods":626,"name":628,"sourceUrl":629},"KI-Kreativdirektor mit rekursivem Selbst-Assessment. Generiert Konzepte mithilfe von erstklassigen Methoden (SIT, TRIZ, Lateral Thinking, Bissoziation), bewertet sie anhand von 6 gewichteten Kriterien mit Kalibrierung nach Cannes/D&AD/HumanKind und verfeinert sie rekursiv, bis der Schwellenwert von 9+ erreicht ist. Akzeptiert Briefings in jedem Format – Text, Sprachaufzeichnung, PDF oder Rohnotizen. Verwenden Sie dies, wenn der Benutzer auffordert, kreative Konzepte zu generieren, Kampagnenideen zu brainstormen, eine \"Big Idea\" oder Kampagnenplattform zu entwickeln, bestehende kreative Arbeiten zu bewerten oder zu kritisieren, Verbrauchereinblicke zu finden oder ein Briefing für Ideenfindung – einschließlich Aktivierungen, PR-Stunts, Marken-Utility, Erlebnismarketing und nicht-werblicher Ideen – teilt. Kalibriert anhand einer Bibliothek von 569 legendären Kampagnen (P01-P18 Musterkarte), um Sättigung zu erkennen und Originalität zu gewährleisten. Nicht verwenden für Mediaplanung, Produktionsbudgetierung, Markenkern-/Logo-Design, endgültige Entwürfe von Texten oder Sammlung von Marktforschungsdaten.\n",{"claudeCode":627},"smixs/creative-director-skill","Creative Director","https://github.com/smixs/creative-director-skill",{"basePath":631,"githubOwner":632,"githubRepo":633,"locale":634,"slug":631,"type":264},"creative-director","smixs","creative-director-skill","de",{"evaluate":636,"extract":644},{"promptVersionExtension":214,"promptVersionScoring":215,"score":637,"tags":638,"targetMarket":226,"tier":227},98,[639,222,223,640,641,642,643],"creativity","strategy","concept-development","marketing","advertising",{"commitSha":270,"license":254},{"repoId":646,"translatedFrom":647},"kd795205p4ny77pgw514hahrmd86nqtv","k17ehw99vp2vfe4nm08vp7rw5986npf6",[643,223,641,639,222,642,640],{"evaluatedAt":650,"extractAt":651,"updatedAt":652},1778697437519,1778697423253,1778697459493,{"_creationTime":654,"_id":655,"community":656,"display":657,"identity":663,"providers":667,"relations":674,"tags":676,"workflow":677},1778691799740.493,"k17600j7745kjaezc7ce63tjj186npxt",{"reviewCount":8},{"description":658,"installMethods":659,"name":661,"sourceUrl":662},"Creative research ideation and exploration. Use for open-ended brainstorming sessions, exploring interdisciplinary connections, challenging assumptions, or identifying research gaps. Best for early-stage research planning when you do not have specific observations yet. For formulating testable hypotheses from data use hypothesis-generation.",{"claudeCode":660},"K-Dense-AI/claude-scientific-skills","scientific-brainstorming","https://github.com/K-Dense-AI/claude-scientific-skills",{"basePath":664,"githubOwner":665,"githubRepo":666,"locale":18,"slug":661,"type":264},"scientific-skills/scientific-brainstorming","K-Dense-AI","claude-scientific-skills",{"evaluate":668,"extract":673},{"promptVersionExtension":214,"promptVersionScoring":215,"score":637,"tags":669,"targetMarket":226,"tier":227},[670,223,222,639,671,672],"research","scientific","problem-solving",{"commitSha":270},{"repoId":675},"kd79rphh5gexy91xmpxc05h5mh86mm9r",[223,639,222,672,670,671],{"evaluatedAt":678,"extractAt":679,"updatedAt":678},1778694192455,1778691799740,{"_creationTime":681,"_id":682,"community":683,"display":684,"identity":690,"providers":695,"relations":703,"tags":706,"workflow":707},1778695383013.7366,"k178btfj527axbtnvas782669s86n158",{"reviewCount":8},{"description":685,"installMethods":686,"name":688,"sourceUrl":689},"Brainstorm feature ideas for a new product in initial discovery from PM, Designer, and Engineer perspectives. Use when starting product discovery for a new product, exploring features for a startup idea, or doing initial ideation.",{"claudeCode":687},"phuryn/pm-skills","Brainstorm Ideas (New Product)","https://github.com/phuryn/pm-skills",{"basePath":691,"githubOwner":692,"githubRepo":693,"locale":18,"slug":694,"type":264},"pm-product-discovery/skills/brainstorm-ideas-new","phuryn","pm-skills","brainstorm-ideas-new",{"evaluate":696,"extract":702},{"promptVersionExtension":214,"promptVersionScoring":215,"score":697,"tags":698,"targetMarket":226,"tier":701},97,[699,222,700,640,223],"product-management","product-discovery","community",{"commitSha":270,"license":254},{"parentExtensionId":704,"repoId":705},"k177sb9mbjrhss1kp0pyfg5p4n86n75e","kd759mc43bg9ypk46ka87r3wa586npt5",[223,222,700,699,640],{"evaluatedAt":708,"extractAt":709,"updatedAt":708},1778696367603,1778695383013,{"_creationTime":711,"_id":712,"community":713,"display":714,"identity":720,"providers":724,"relations":731,"tags":734,"workflow":735},1778686640222.795,"k178h34ftk3ssww7amwpaamkn586mk95",{"reviewCount":8},{"description":715,"installMethods":716,"name":718,"sourceUrl":719},"Generate and critically evaluate grounded ideas about a topic. Use when asking what to improve, requesting idea generation, exploring surprising directions, or wanting the AI to proactively suggest strong options before brainstorming one in depth. Triggers on phrases like 'what should I improve', 'give me ideas', 'ideate on X', 'surprise me', 'what would you change', or any request for AI-generated suggestions rather than refining the user's own idea.",{"claudeCode":717},"EveryInc/compound-engineering-plugin","ce-ideate","https://github.com/EveryInc/compound-engineering-plugin",{"basePath":721,"githubOwner":722,"githubRepo":723,"locale":18,"slug":718,"type":264},"plugins/compound-engineering/skills/ce-ideate","EveryInc","compound-engineering-plugin",{"evaluate":725,"extract":730},{"promptVersionExtension":214,"promptVersionScoring":215,"score":726,"tags":727,"targetMarket":226,"tier":227},95,[222,223,639,728,729],"planning","engineering",{"commitSha":270},{"parentExtensionId":732,"repoId":733},"k17d893df4em0e3pn8f55h1dxn86n09e","kd7e40my1b5g70tg0f60qg85ch86nn08",[223,639,729,222,728],{"evaluatedAt":736,"extractAt":737,"updatedAt":736},1778687118978,1778686640222,{"_creationTime":739,"_id":740,"community":741,"display":742,"identity":748,"providers":752,"relations":758,"tags":761,"workflow":762},1778675414637.87,"k179s8p427pnyyp908ftnb9m0x86nxfc",{"reviewCount":8},{"description":743,"installMethods":744,"name":746,"sourceUrl":747},"Brainstorm product ideas, explore problem spaces, and challenge assumptions as a thinking partner. Use when exploring a new opportunity, generating solutions to a product problem, stress-testing an idea, or when a PM needs to think out loud with a sharp sparring partner before converging on a direction.",{"claudeCode":745},"anthropics/knowledge-work-plugins","product-brainstorming","https://github.com/anthropics/knowledge-work-plugins",{"basePath":749,"githubOwner":750,"githubRepo":751,"locale":18,"slug":746,"type":264},"product-management/skills/product-brainstorming","anthropics","knowledge-work-plugins",{"evaluate":753,"extract":757},{"promptVersionExtension":214,"promptVersionScoring":215,"score":754,"tags":755,"targetMarket":226,"tier":701},86,[699,223,222,640,756],"product-development",{"commitSha":270},{"parentExtensionId":759,"repoId":760},"k1753etwdtbnzsv52f5jc5144d86m5xd","kd7d9w1wpah4hqnbsfzwwax72986mh7d",[223,222,756,699,640],{"evaluatedAt":763,"extractAt":764,"updatedAt":763},1778682932942,1778675414637]