Zum Hauptinhalt springen
Dieser Inhalt ist noch nicht in Ihrer Sprache verfügbar und wird auf Englisch angezeigt.

World Fates

Skill Verifiziert
98

Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.

KI-Zusammenfassung

This skill calculates and proposes fate shifts for entities within a world, using a detailed formula that considers power, tenure, vulnerabilities, protections, and accumulated risk. It provides multiple tiers of intervention, from voluntary transitions to probabilistic outcomes, and integrates with world bible data.

Installation

npx skills add jwynia/agent-skills

Führt das Vercel skills CLI (skills.sh) via npx aus — benötigt Node.js lokal und mindestens einen installierten skills-kompatiblen Agent (Claude Code, Cursor, Codex, …). Setzt voraus, dass das Repo dem agentskills.io-Format folgt.

3 months ago
70 stars
MIT
Aktualisiert 6 days ago
Quellcode ansehen

Ähnliche Erweiterungen

Underdog Unit

98

Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.

Skill
jwynia

Perspectival Constellation

85

Structure multi-POV stories through catalyst environments. Use when building interconnected narratives, when perspectives need meaningful intersection, or when a shared setting needs to generate distinct storylines.

Skill
jwynia

Game Facilitator

85

Narrative RPG game master for collaborative storytelling. Use for tabletop RPG sessions, solo narrative games, or any real-time collaborative fiction requiring scene management, NPC portrayal, and story coherence.

Skill
jwynia

Worldbuilding Diagnostic Skill

99

Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

Skill
jwynia

Economic Systems

98

Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

Skill
jwynia

Oblique Worldbuilding

98

Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.

Skill
jwynia