[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"extension-skill-AlterLab-IEU-game-unreal-specialist-en":3,"guides-for-AlterLab-IEU-game-unreal-specialist":592,"similar-k17df55ae98wbszbf07bg81nm186mgkc-en":593},{"_creationTime":4,"_id":5,"children":6,"community":7,"display":9,"evaluation":15,"identity":262,"isFallback":246,"parentExtension":268,"providers":269,"relations":274,"repo":276,"tags":589,"workflow":590},1778675202370.5728,"k17df55ae98wbszbf07bg81nm186mgkc",[],{"reviewCount":8},0,{"description":10,"installMethods":11,"name":13,"sourceUrl":14},"Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: \"Unreal\", \"UE5\", \"Blueprint\", \"GAS\", \"Nanite\", \"Lumen\", \"CommonUI\", \"Enhanced Input\", \"World Partition\", \".uproject\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of the AlterLab GameForge collection.\n",{"claudeCode":12},"AlterLab-IEU/AlterLab_GameForge","Unreal Engine 5 Specialist","https://github.com/AlterLab-IEU/AlterLab_GameForge",{"_creationTime":16,"_id":17,"extensionId":5,"locale":18,"result":19,"trustSignals":244,"workflow":260},1778675505011.164,"kn7ch8ym7sgzhcvhq9by0nmbt186mgfk","en",{"checks":20,"evaluatedAt":195,"extensionSummary":196,"features":197,"nonGoals":203,"practices":207,"prerequisites":212,"promptVersionExtension":215,"promptVersionScoring":216,"purpose":217,"rationale":218,"score":219,"summary":220,"tags":221,"targetMarket":230,"tier":231,"useCases":232,"workflow":237},[21,26,29,32,36,39,44,48,51,54,58,62,65,69,72,75,78,81,84,87,91,95,99,103,107,110,113,116,120,123,126,129,132,135,138,142,146,150,153,157,160,163,166,169,173,176,179,182,185,188,192],{"category":22,"check":23,"severity":24,"summary":25},"Practical Utility","Problem relevance","pass","The description clearly states the problem of working with Unreal Engine 5 and its specific components, and provides explicit triggers and non-goals.",{"category":22,"check":27,"severity":24,"summary":28},"Unique selling proposition","This skill offers a deep dive into Unreal Engine 5 patterns, going beyond default LLM knowledge by providing engine-specific best practices and code examples based on shipped titles.",{"category":22,"check":30,"severity":24,"summary":31},"Production readiness","The skill provides comprehensive guidance on core UE5 systems like GAS, replication, Nanite, and Lumen, covering architectural decisions and practical implementation details for production workflows.",{"category":33,"check":34,"severity":24,"summary":35},"Scope","Single responsibility principle","The skill is focused specifically on Unreal Engine 5 development, covering its core systems and best practices without extending into unrelated domains.",{"category":33,"check":37,"severity":24,"summary":38},"Description quality","The displayed description accurately reflects the skill's purpose, triggers, and limitations, providing a concise and informative overview.",{"category":40,"check":41,"severity":42,"summary":43},"Invocation","Scoped tools","not_applicable","This is a skill and does not expose specific tools; it operates through prompt-based interaction.",{"category":45,"check":46,"severity":42,"summary":47},"Documentation","Configuration & parameter reference","As a skill, it does not have configurable parameters or options in the traditional sense that require explicit documentation.",{"category":33,"check":49,"severity":42,"summary":50},"Tool naming","This is a skill and does not have user-facing tools with names.",{"category":33,"check":52,"severity":42,"summary":53},"Minimal I/O surface","This skill operates via natural language interaction and does not expose specific tool input/output schemas.",{"category":55,"check":56,"severity":24,"summary":57},"License","License usability","The MIT license is detected from the LICENSE file, which is permissive and widely usable.",{"category":59,"check":60,"severity":24,"summary":61},"Maintenance","Commit recency","The latest commit was on March 30, 2026, which is within the last 3 months.",{"category":59,"check":63,"severity":42,"summary":64},"Dependency Management","No third-party dependencies are explicitly managed or declared for this skill.",{"category":66,"check":67,"severity":42,"summary":68},"Security","Secret Management","The skill does not handle or expose secrets.",{"category":66,"check":70,"severity":24,"summary":71},"Injection","The skill focuses on providing guidance and code examples, and does not load or execute untrusted third-party data as instructions.",{"category":66,"check":73,"severity":24,"summary":74},"Transitive Supply-Chain Grenades","The skill provides static content and code examples, with no runtime downloads or execution of external scripts.",{"category":66,"check":76,"severity":42,"summary":77},"Sandbox Isolation","This skill operates as a prompt-based agent and does not interact with the file system or perform actions that require sandbox isolation.",{"category":66,"check":79,"severity":24,"summary":80},"Sandbox escape primitives","The skill's content is descriptive and does not contain any detached process spawns or deny-retry loops.",{"category":66,"check":82,"severity":24,"summary":83},"Data Exfiltration","The skill provides guidance and code examples and does not contain any instructions to read or submit confidential data.",{"category":66,"check":85,"severity":24,"summary":86},"Hidden Text Tricks","The bundled content is free of hidden-steering tricks, control characters, or invisible Unicode sequences.",{"category":88,"check":89,"severity":24,"summary":90},"Hooks","Opaque code execution","The skill's content is plain, readable markdown and code, with no obfuscated or dynamically fetched code.",{"category":92,"check":93,"severity":24,"summary":94},"Portability","Structural Assumption","The skill provides guidance and code examples but does not make assumptions about the user's specific project organization outside of general UE5 conventions.",{"category":96,"check":97,"severity":24,"summary":98},"Trust","Issues Attention","There are 0 open and 0 closed issues in the last 90 days, indicating no current issues and a very low overall activity.",{"category":100,"check":101,"severity":24,"summary":102},"Versioning","Release Management","The `version` field in the SKILL.md frontmatter is '2.0.0', providing a meaningful semver identifier.",{"category":104,"check":105,"severity":42,"summary":106},"Code Execution","Validation","This skill does not have executable code or structured output that requires schema validation.",{"category":66,"check":108,"severity":42,"summary":109},"Unguarded Destructive Operations","The skill provides guidance and code examples, not destructive operations.",{"category":104,"check":111,"severity":42,"summary":112},"Error Handling","This skill does not contain executable code with error paths.",{"category":104,"check":114,"severity":42,"summary":115},"Logging","This skill does not perform actions that require logging to an audit file.",{"category":117,"check":118,"severity":42,"summary":119},"Compliance","GDPR","The skill does not operate on data that may include personal data.",{"category":117,"check":121,"severity":24,"summary":122},"Target market","The skill provides general Unreal Engine 5 guidance applicable globally, with no regional restrictions detected.",{"category":92,"check":124,"severity":24,"summary":125},"Runtime stability","The skill's guidance is general to Unreal Engine 5 and does not assume a specific editor, shell, OS, or runtime environment beyond standard UE5 development practices.",{"category":45,"check":127,"severity":24,"summary":128},"README","The README.md file exists, is comprehensive, and clearly states the project's purpose and offerings.",{"category":33,"check":130,"severity":42,"summary":131},"Tool surface size","This is a skill and does not expose multiple tools or commands.",{"category":40,"check":133,"severity":42,"summary":134},"Overlapping near-synonym tools","This skill does not expose tools.",{"category":45,"check":136,"severity":24,"summary":137},"Phantom features","All features advertised in the README and SKILL.md have corresponding content, code examples, or established patterns within the skill's documentation.",{"category":139,"check":140,"severity":24,"summary":141},"Install","Installation instruction","The README provides clear installation instructions for Claude Code and also offers options for manual inclusion in Claude Projects.",{"category":143,"check":144,"severity":42,"summary":145},"Errors","Actionable error messages","This skill does not produce user-facing errors as it is a guidance-based agent.",{"category":147,"check":148,"severity":42,"summary":149},"Execution","Pinned dependencies","The skill itself does not have dependencies that need pinning.",{"category":33,"check":151,"severity":42,"summary":152},"Dry-run preview","This skill does not perform state-changing operations or send data outward, so a dry-run mode is not applicable.",{"category":154,"check":155,"severity":42,"summary":156},"Protocol","Idempotent retry & timeouts","This skill does not involve remote calls or state-changing operations.",{"category":117,"check":158,"severity":42,"summary":159},"Telemetry opt-in","The skill does not emit telemetry.",{"category":40,"check":161,"severity":24,"summary":162},"Precise Purpose","The skill's description and frontmatter clearly define its purpose (Unreal Engine 5 specialist), when to invoke it (UE5, C++/Blueprints, GAS, etc.), and explicitly what to avoid (engine-agnostic, Godot/Unity).",{"category":40,"check":164,"severity":24,"summary":165},"Concise Frontmatter","The frontmatter is dense, self-contained, and effectively summarizes the core capability with precise trigger phrases.",{"category":45,"check":167,"severity":24,"summary":168},"Concise Body","The SKILL.md body is well-structured, delegates deeper material to other files where appropriate, and avoids excessive verbosity.",{"category":170,"check":171,"severity":24,"summary":172},"Context","Progressive Disclosure","The SKILL.md outlines the main flow and references external patterns and concepts, adhering to progressive disclosure principles.",{"category":170,"check":174,"severity":24,"summary":175},"Forked exploration","The `context: fork` setting is appropriately used for exploration-heavy tasks, preventing the session from being flooded with raw exploration details.",{"category":22,"check":177,"severity":24,"summary":178},"Usage examples","The skill provides sufficient, end-to-end examples with clear inputs, invocations, and expected outcomes for its major capabilities.",{"category":22,"check":180,"severity":24,"summary":181},"Edge cases","The skill addresses limitations and failure modes, such as the distinction between GAS and custom systems, and the specific requirements for Nanite and Lumen.",{"category":104,"check":183,"severity":42,"summary":184},"Tool Fallback","This skill does not rely on external tools or MCP servers that would require fallbacks.",{"category":92,"check":186,"severity":24,"summary":187},"Stack assumptions","The skill clearly states its stack assumptions (Unreal Engine 5, specific versions) and preconditions upfront.",{"category":189,"check":190,"severity":24,"summary":191},"Safety","Halt on unexpected state","The skill's guidance implicitly encourages halting and reporting on unexpected states by advising on best practices and pattern adherence.",{"category":92,"check":193,"severity":24,"summary":194},"Cross-skill coupling","The skill is self-contained and clearly defines its scope, cross-referencing other skills like 'game-technical-director' where appropriate without implicit reliance.",1778675504831,"This skill acts as an expert Unreal Engine 5 engineer, providing deep guidance on its core systems including C++/Blueprints, GAS, replication, Nanite, Lumen, and World Partition, based on production standards from shipped titles.",[198,199,200,201,202],"Expert guidance on UE5 core systems (GAS, Replication, Nanite, Lumen, World Partition)","Production-standard C++ and Blueprint code examples","Guidance on engine-specific patterns and architecture","Best practices based on shipped AAA titles (Fortnite, Returnal)","Covers animation, materials, AI, and performance profiling",[204,205,206],"Providing assistance for other game engines like Godot or Unity.","Covering engine-agnostic architectural questions.","Acting as a general-purpose AI assistant outside of Unreal Engine development.",[208,209,210,211],"Engine-specific best practices","Architecture patterns","Code quality","Performance optimization",[213,214],"Unreal Engine 5 development environment","Understanding of C++ and/or Unreal Blueprints","3.0.0","4.4.0","To provide expert-level, production-ready guidance for Unreal Engine 5 development, covering core systems and best practices derived from industry-standard game development.","The skill demonstrates excellent documentation quality, unique value proposition, and adherence to best practices, with no critical or warning findings. Minor areas like specific parameter documentation are not applicable to skills.",99,"Highly specialized and well-documented Unreal Engine 5 expert skill.",[222,223,224,225,226,227,228,229],"unreal-engine","game-development","c","blueprints","gameplay-ability-system","rendering","networking","ai","global","verified",[233,234,235,236],"Getting expert advice on complex UE5 systems like Gameplay Ability System.","Learning best practices for network replication and server authority in UE5.","Understanding how to leverage Nanite and Lumen for high-fidelity rendering.","Seeking guidance on architectural decisions and Blueprint/C++ boundaries.",[238,239,240,241,242,243],"Understand user's UE5 context (version, project type, multiplayer needs).","Analyze existing project structure (.uproject, Config, Source).","Provide incremental recommendations and compilable code examples.","Explain the rationale behind recommended patterns.","Flag risks and required engine versions/plugins.","Return structured results with files, dependencies, and manual steps.",{"codeQuality":245,"collectedAt":247,"documentation":248,"maintenance":251,"security":256,"testCoverage":258},{"hasLockfile":246},false,1778675484473,{"descriptionLength":249,"readmeSize":250},434,22337,{"closedIssues90d":8,"forks":252,"hasChangelog":246,"manifestVersion":253,"openIssues90d":8,"pushedAt":254,"stars":255},1,"2.0.0",1774877531000,11,{"hasNpmPackage":246,"license":257,"smitheryVerified":246},"MIT",{"hasCi":259,"hasTests":246},true,{"updatedAt":261},1778675505011,{"basePath":263,"githubOwner":264,"githubRepo":265,"locale":18,"slug":266,"type":267},"skills/engine-specialists/game-unreal-specialist","AlterLab-IEU","AlterLab_GameForge","game-unreal-specialist","skill",null,{"evaluate":270,"extract":272},{"promptVersionExtension":215,"promptVersionScoring":216,"score":219,"tags":271,"targetMarket":230,"tier":231},[222,223,224,225,226,227,228,229],{"commitSha":273,"license":257},"HEAD",{"repoId":275},"kd762241529bgycvv1y5cv6a0x86nyha",{"_creationTime":277,"_id":275,"identity":278,"providers":279,"workflow":585},1778675197654.3564,{"githubOwner":264,"githubRepo":265,"sourceUrl":14},{"classify":280,"discover":569,"github":572},{"commitSha":273,"extensions":281},[282,299,308,316,324,332,340,348,356,364,372,380,388,396,404,409,417,425,433,441,449,457,465,473,481,489,497,505,513,521,529,537,545,553,561],{"basePath":283,"description":284,"displayName":285,"installMethods":286,"license":257,"rationale":287,"selectedPaths":288,"source":297,"sourceLanguage":18,"type":298},"","34 production-grade Claude AI skills for indie game development — 11 studio agents, 20 workflow skills, 3 engine specialists, 2 genre packs","alterlab-gameforge",{"claudeCode":12},"marketplace.json at marketplace.json",[289,292,294],{"path":290,"priority":291},"marketplace.json","mandatory",{"path":293,"priority":291},"README.md",{"path":295,"priority":296},"LICENSE","high","rule","marketplace",{"basePath":300,"description":301,"displayName":302,"installMethods":303,"rationale":304,"selectedPaths":305,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-accessibility-specialist","Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: \"accessibility\", \"inclusive design\", \"colorblind\", \"remappable controls\", \"screen reader\", \"EAA\", \"CVAA\", \"difficulty options\", \"motor accommodation\", \"one-handed\". Do NOT invoke for general UX design (use game-ux-designer) or art direction (use game-art-director). Part of the AlterLab GameForge collection.\n","game-accessibility-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-accessibility-specialist/SKILL.md",[306],{"path":307,"priority":291},"SKILL.md",{"basePath":309,"description":310,"displayName":311,"installMethods":312,"rationale":313,"selectedPaths":314,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-art-director","Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: \"art style\", \"visual\", \"style guide\", \"character design\", \"environment art\", \"asset pipeline\", \"color palette\", \"shape language\". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n","game-art-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-art-director/SKILL.md",[315],{"path":307,"priority":291},{"basePath":317,"description":318,"displayName":319,"installMethods":320,"rationale":321,"selectedPaths":322,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-audio-director","Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: \"sound design\", \"music\", \"audio\", \"SFX\", \"adaptive audio\", \"spatial audio\", \"sonic palette\", \"FMOD\", \"Wwise\", \"sound bible\". Do NOT invoke for narrative dialogue writing (use game-narrative-director) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n","game-audio-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-audio-director/SKILL.md",[323],{"path":307,"priority":291},{"basePath":325,"description":326,"displayName":327,"installMethods":328,"rationale":329,"selectedPaths":330,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-creative-director","Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: \"vision\", \"pillars\", \"creative direction\", \"core fantasy\", \"tone\", \"aesthetic\", \"creative conflict\". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-creative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-creative-director/SKILL.md",[331],{"path":307,"priority":291},{"basePath":333,"description":334,"displayName":335,"installMethods":336,"rationale":337,"selectedPaths":338,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-designer","Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: \"mechanics\", \"core loop\", \"balance\", \"progression\", \"reward\", \"onboarding\", \"game feel\", \"systems design\", \"GDD\". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-designer/SKILL.md",[339],{"path":307,"priority":291},{"basePath":341,"description":342,"displayName":343,"installMethods":344,"rationale":345,"selectedPaths":346,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-economy-designer","Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: \"economy\", \"currency\", \"monetization\", \"F2P\", \"premium\", \"loot box\", \"battle pass\", \"sink/source\", \"inflation\", \"resource flow\". Do NOT invoke for core gameplay mechanics (use game-designer) or legal advice on gambling laws (consult legal counsel). Part of the AlterLab GameForge collection.\n","game-economy-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-economy-designer/SKILL.md",[347],{"path":307,"priority":291},{"basePath":349,"description":350,"displayName":351,"installMethods":352,"rationale":353,"selectedPaths":354,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-narrative-director","Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: \"story\", \"narrative\", \"dialogue\", \"lore\", \"world-building\", \"character arc\", \"branching\", \"ludonarrative\". Do NOT invoke for creative vision (use game-creative-director) or game mechanics (use game-designer). Part of the AlterLab GameForge collection.\n","game-narrative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-narrative-director/SKILL.md",[355],{"path":307,"priority":291},{"basePath":357,"description":358,"displayName":359,"installMethods":360,"rationale":361,"selectedPaths":362,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-producer","Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: \"sprint\", \"milestone\", \"scope\", \"risk\", \"schedule\", \"resource\", \"velocity\", \"deadline\", \"crunch\", \"cut list\". Do NOT invoke for creative vision (use game-creative-director) or architecture decisions (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-producer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-producer/SKILL.md",[363],{"path":307,"priority":291},{"basePath":365,"description":366,"displayName":367,"installMethods":368,"rationale":369,"selectedPaths":370,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-qa-lead","Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: \"testing\", \"bug\", \"QA\", \"regression\", \"certification\", \"playtest methodology\", \"test plan\", \"release gate\". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-qa-lead",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-qa-lead/SKILL.md",[371],{"path":307,"priority":291},{"basePath":373,"description":374,"displayName":375,"installMethods":376,"rationale":377,"selectedPaths":378,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-technical-director","Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: \"architecture\", \"engine selection\", \"performance budget\", \"tech debt\", \"build pipeline\", \"cross-platform\", \"rendering\", \"CI/CD\". Do NOT invoke for creative vision (use game-creative-director) or engine-specific code (use engine specialists). Part of the AlterLab GameForge collection.\n","game-technical-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-technical-director/SKILL.md",[379],{"path":307,"priority":291},{"basePath":381,"description":382,"displayName":383,"installMethods":384,"rationale":385,"selectedPaths":386,"source":297,"sourceLanguage":18,"type":267},"skills/agents/game-ux-designer","Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: \"UI\", \"UX\", \"onboarding\", \"HUD\", \"controller nav\", \"usability\", \"colorblind\", \"player feedback\", \"menu design\". Do NOT invoke for deep accessibility audits (use game-accessibility-specialist) or art style (use game-art-director). Part of the AlterLab GameForge collection.\n","game-ux-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-ux-designer/SKILL.md",[387],{"path":307,"priority":291},{"basePath":389,"description":390,"displayName":391,"installMethods":392,"rationale":393,"selectedPaths":394,"source":297,"sourceLanguage":18,"type":267},"skills/engine-specialists/game-godot-specialist","Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: \"Godot\", \"GDScript\", \"scene tree\", \"signals\", \".tscn\", \".tres\", \"GDExtension\", \"project.godot\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine specialist). Part of the AlterLab GameForge collection.\n","game-godot-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-godot-specialist/SKILL.md",[395],{"path":307,"priority":291},{"basePath":397,"description":398,"displayName":399,"installMethods":400,"rationale":401,"selectedPaths":402,"source":297,"sourceLanguage":18,"type":267},"skills/engine-specialists/game-unity-specialist","Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: \"Unity\", \"MonoBehaviour\", \"DOTS\", \"ECS\", \"Shader Graph\", \"Addressables\", \"UI Toolkit\", \"URP\", \"HDRP\", \"ScriptableObject\", \".unity\", \".cs\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal questions. Part of the AlterLab GameForge collection.\n","game-unity-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unity-specialist/SKILL.md",[403],{"path":307,"priority":291},{"basePath":263,"description":10,"displayName":266,"installMethods":405,"rationale":406,"selectedPaths":407,"source":297,"sourceLanguage":18,"type":267},{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unreal-specialist/SKILL.md",[408],{"path":307,"priority":291},{"basePath":410,"description":411,"displayName":412,"installMethods":413,"rationale":414,"selectedPaths":415,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-analytics-setup","Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: \"analytics\", \"telemetry\", \"KPIs\", \"metrics\", \"player data\", \"retention\", \"DAU\", \"dashboard\", \"A/B testing\", \"funnel analysis\". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-analytics-setup",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-analytics-setup/SKILL.md",[416],{"path":307,"priority":291},{"basePath":418,"description":419,"displayName":420,"installMethods":421,"rationale":422,"selectedPaths":423,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-balance-check","Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: \"balance\", \"economy tuning\", \"progression curve\", \"difficulty scaling\", \"reward pacing\", \"Monte Carlo\", \"fairness check\". Do NOT invoke for economy/monetization design (use game-economy-designer) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-balance-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-balance-check/SKILL.md",[424],{"path":307,"priority":291},{"basePath":426,"description":427,"displayName":428,"installMethods":429,"rationale":430,"selectedPaths":431,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-brainstorm","Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: \"game idea\", \"brainstorm\", \"concept\", \"ideation\", \"what if\", \"game concept\", \"pitch\". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.\n","game-brainstorm",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-brainstorm/SKILL.md",[432],{"path":307,"priority":291},{"basePath":434,"description":435,"displayName":436,"installMethods":437,"rationale":438,"selectedPaths":439,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-ci-pipeline","Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: \"CI\", \"CD\", \"pipeline\", \"automated build\", \"deploy\", \"Steam deploy\", \"itch.io butler\", \"GitHub Actions game\", \"build automation\". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.\n","game-ci-pipeline",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-ci-pipeline/SKILL.md",[440],{"path":307,"priority":291},{"basePath":442,"description":443,"displayName":444,"installMethods":445,"rationale":446,"selectedPaths":447,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-code-review","Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: \"code review\", \"review my code\", \"check architecture\", \"game code quality\". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.\n","game-code-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-code-review/SKILL.md",[448],{"path":307,"priority":291},{"basePath":450,"description":451,"displayName":452,"installMethods":453,"rationale":454,"selectedPaths":455,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-design-review","Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: \"review my GDD\", \"design feedback\", \"evaluate design\", \"design document review\", \"GDD critique\". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-design-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-design-review/SKILL.md",[456],{"path":307,"priority":291},{"basePath":458,"description":459,"displayName":460,"installMethods":461,"rationale":462,"selectedPaths":463,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-gdd-author","Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: \"write GDD\", \"create GDD\", \"game design document\", \"document my game\", \"GDD authoring\", \"fill in GDD\". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the AlterLab GameForge collection.\n","game-gdd-author",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-gdd-author/SKILL.md",[464],{"path":307,"priority":291},{"basePath":466,"description":467,"displayName":468,"installMethods":469,"rationale":470,"selectedPaths":471,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-jam-mode","Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: \"game jam\", \"jam mode\", \"Ludum Dare\", \"GMTK Jam\", \"Global Game Jam\", \"Brackeys Jam\", \"48 hours\", \"jam submission\". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.\n","game-jam-mode",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-jam-mode/SKILL.md",[472],{"path":307,"priority":291},{"basePath":474,"description":475,"displayName":476,"installMethods":477,"rationale":478,"selectedPaths":479,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-launch","Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: \"launch\", \"release\", \"store submission\", \"go/no-go\", \"day-one patch\", \"launch readiness\". Do NOT invoke for sprint planning (use game-sprint-plan) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-launch",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-launch/SKILL.md",[480],{"path":307,"priority":291},{"basePath":482,"description":483,"displayName":484,"installMethods":485,"rationale":486,"selectedPaths":487,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-localization-manager","Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: \"localization\", \"translation\", \"i18n\", \"internationalization\", \"string extraction\", \"cultural adaptation\", \"RTL\", \"CJK\", \"EFIGS\". Do NOT invoke for narrative writing (use game-narrative-director) or accessibility (use game-accessibility-specialist). Part of the AlterLab GameForge collection.\n","game-localization-manager",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-localization-manager/SKILL.md",[488],{"path":307,"priority":291},{"basePath":490,"description":491,"displayName":492,"installMethods":493,"rationale":494,"selectedPaths":495,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-market-research","Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: \"market research\", \"competitive analysis\", \"market sizing\", \"audience analysis\", \"is this game viable\", \"similar games\", \"market validation\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or economy monetization design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-market-research",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-market-research/SKILL.md",[496],{"path":307,"priority":291},{"basePath":498,"description":499,"displayName":500,"installMethods":501,"rationale":502,"selectedPaths":503,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-playtest","Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: \"playtest\", \"player feedback\", \"usability test\", \"observation session\", \"playtest analysis\". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-playtest",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-playtest/SKILL.md",[504],{"path":307,"priority":291},{"basePath":506,"description":507,"displayName":508,"installMethods":509,"rationale":510,"selectedPaths":511,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-postmortem","Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: \"post-mortem\", \"project review\", \"what did we learn\", \"lessons learned\", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (use game-design-review). Part of the AlterLab GameForge collection.\n","game-postmortem",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-postmortem/SKILL.md",[512],{"path":307,"priority":291},{"basePath":514,"description":515,"displayName":516,"installMethods":517,"rationale":518,"selectedPaths":519,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-prototype","Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: \"prototype\", \"proof of concept\", \"test this mechanic\", \"validate idea\", \"rapid prototype\", \"bake-off\". Do NOT invoke for starting a full project (use game-start) or brainstorming concepts (use game-brainstorm). Part of the AlterLab GameForge collection.\n","game-prototype",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-prototype/SKILL.md",[520],{"path":307,"priority":291},{"basePath":522,"description":523,"displayName":524,"installMethods":525,"rationale":526,"selectedPaths":527,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-retrospective","Run a game development post-mortem rooted in the GDC tradition. Triggers on: \"retrospective\", \"retro\", \"post-mortem\", \"lessons learned\", \"what went right\", \"what went wrong\", \"kill list review\". Do NOT invoke for design document review (use game-design-review) or playtesting (use game-playtest). Part of the AlterLab GameForge collection.\n","game-retrospective",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-retrospective/SKILL.md",[528],{"path":307,"priority":291},{"basePath":530,"description":531,"displayName":532,"installMethods":533,"rationale":534,"selectedPaths":535,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-reverse-document","Generate documentation from existing code or prototypes. Triggers on: \"document this\", \"reverse document\", \"generate docs from code\", \"onboard to codebase\", \"document existing system\". Do NOT invoke for writing new design docs from scratch (use game-brainstorm or game-design-review). Part of the AlterLab GameForge collection.\n","game-reverse-document",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-reverse-document/SKILL.md",[536],{"path":307,"priority":291},{"basePath":538,"description":539,"displayName":540,"installMethods":541,"rationale":542,"selectedPaths":543,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-scope-check","Evaluate project scope against timeline and resources. Triggers on: \"scope creep\", \"feature list\", \"can we fit this in\", \"timeline pressure\", \"resource constraints\", \"cut list\", \"scope evaluation\". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the AlterLab GameForge collection.\n","game-scope-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-scope-check/SKILL.md",[544],{"path":307,"priority":291},{"basePath":546,"description":547,"displayName":548,"installMethods":549,"rationale":550,"selectedPaths":551,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-sprint-plan","Invoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: \"sprint plan\", \"task breakdown\", \"development planning\", \"scheduling\", \"sprint backlog\". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.\n","game-sprint-plan",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-sprint-plan/SKILL.md",[552],{"path":307,"priority":291},{"basePath":554,"description":555,"displayName":556,"installMethods":557,"rationale":558,"selectedPaths":559,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-start","Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: \"start a game\", \"new game project\", \"set up project\", \"project onboarding\", \"initialize project\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype). Part of the AlterLab GameForge collection.\n","game-start",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-start/SKILL.md",[560],{"path":307,"priority":291},{"basePath":562,"description":563,"displayName":564,"installMethods":565,"rationale":566,"selectedPaths":567,"source":297,"sourceLanguage":18,"type":267},"skills/workflows/game-team-orchestrator","Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: \"multi-agent coordination\", \"team orchestration\", \"feature handoff\", \"cross-domain collaboration\", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance pass, launch prep). Do NOT invoke for single-domain tasks -- route directly to the appropriate specialist. Part of the AlterLab GameForge collection.\n","game-team-orchestrator",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-team-orchestrator/SKILL.md",[568],{"path":307,"priority":291},{"sources":570},[571],"manual",{"closedIssues90d":8,"description":573,"forks":252,"license":257,"openIssues90d":8,"pushedAt":254,"readmeSize":250,"stars":255,"topics":574},"🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.",[575,576,577,578,579,580,581,223,582,583,584],"agent-skills","ai-agents","alterlab","anthropic","claude-code","claude-skills","game-design","gamedev","indie-game-dev","iue",{"classifiedAt":586,"discoverAt":587,"extractAt":588,"githubAt":588,"updatedAt":586},1778675201966,1778675197654,1778675200221,[229,225,224,223,226,228,227,222],{"evaluatedAt":261,"extractAt":591,"updatedAt":261},1778675202370,[],[594,623,653,676,708,736],{"_creationTime":595,"_id":596,"community":597,"display":598,"identity":604,"providers":607,"relations":616,"tags":619,"workflow":620},1778691344230.1309,"k176131sr380kr583f65rf77ws86mcpk",{"reviewCount":8},{"description":599,"installMethods":600,"name":602,"sourceUrl":603},"Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.",{"claudeCode":601},"jeffallan/claude-skills","game-developer","https://github.com/jeffallan/claude-skills",{"basePath":605,"githubOwner":606,"githubRepo":580,"locale":18,"slug":602,"type":267},"skills/game-developer","jeffallan",{"evaluate":608,"extract":615},{"promptVersionExtension":215,"promptVersionScoring":216,"score":609,"tags":610,"targetMarket":230,"tier":231},98,[223,611,222,612,613,228,614],"unity","ecs","performance-optimization","shaders",{"commitSha":273},{"parentExtensionId":617,"repoId":618},"k177fx0q0bsftkws6j1av221j186ndt6","kd77w37et655xneae33d1p2d2n86ncxp",[612,223,228,613,614,611,222],{"evaluatedAt":621,"extractAt":622,"updatedAt":621},1778691862202,1778691344230,{"_creationTime":624,"_id":625,"community":626,"display":627,"identity":633,"providers":638,"relations":647,"tags":649,"workflow":650},1778688417731.9592,"k1733br6tzapzj867k8cp6dr1s86m9h2",{"reviewCount":8},{"description":628,"installMethods":629,"name":631,"sourceUrl":632},"Capture Unreal Engine traces to .utrace files and export Unreal Insights timing/counter data in headless mode.",{"claudeCode":630},"hkuds/cli-anything","Unreal Insights CLI","https://github.com/hkuds/cli-anything",{"basePath":634,"githubOwner":635,"githubRepo":636,"locale":18,"slug":637,"type":267},"skills/cli-anything-unrealinsights","hkuds","cli-anything","cli-anything-unrealinsights",{"evaluate":639,"extract":645},{"promptVersionExtension":215,"promptVersionScoring":216,"score":219,"tags":640,"targetMarket":230,"tier":231},[222,641,223,642,643,644],"performance-profiling","headless","trace-capture","unreal-insights",{"commitSha":273,"license":646},"Apache-2.0",{"repoId":648},"kd7e2bra4ymb6r521a25r6yges86n35p",[223,642,641,643,222,644],{"evaluatedAt":651,"extractAt":652,"updatedAt":651},1778689868971,1778688417732,{"_creationTime":654,"_id":655,"community":656,"display":657,"identity":659,"providers":660,"relations":672,"tags":673,"workflow":674},1778675202370.5737,"k178hvmr7cq4bmyqg7k2t5153186ntsn",{"reviewCount":8},{"description":435,"installMethods":658,"name":436,"sourceUrl":14},{"claudeCode":12},{"basePath":434,"githubOwner":264,"githubRepo":265,"locale":18,"slug":436,"type":267},{"evaluate":661,"extract":671},{"promptVersionExtension":215,"promptVersionScoring":216,"score":219,"tags":662,"targetMarket":230,"tier":231},[663,664,223,665,666,667,668,669,670,611,222],"ci","cd","automation","github-actions","steam","itch-io","deployment","godot",{"commitSha":273},{"repoId":275},[665,664,663,669,223,666,670,668,667,611,222],{"evaluatedAt":675,"extractAt":591,"updatedAt":675},1778675592104,{"_creationTime":677,"_id":678,"community":679,"display":680,"identity":686,"providers":691,"relations":701,"tags":704,"workflow":705},1778696691708.3274,"k170az7r02e9e2v47mpy80kx6n86nff3",{"reviewCount":8},{"description":681,"installMethods":682,"name":684,"sourceUrl":685},"Detect current market regime using npx neural-trader — bull/bear/ranging/volatile classification with recommended strategy",{"claudeCode":683},"ruvnet/ruflo","Trader Regime","https://github.com/ruvnet/ruflo",{"basePath":687,"githubOwner":688,"githubRepo":689,"locale":18,"slug":690,"type":267},"plugins/ruflo-neural-trader/skills/trader-regime","ruvnet","ruflo","trader-regime",{"evaluate":692,"extract":700},{"promptVersionExtension":215,"promptVersionScoring":216,"score":693,"tags":694,"targetMarket":230,"tier":231},100,[695,696,697,229,698,699],"finance","trading","market-analysis","typescript","cli",{"commitSha":273,"license":257},{"parentExtensionId":702,"repoId":703},"k17drge8h1fgzchr0p4jaeg33n86mwmy","kd7ed28gj8n0y3msk5dzrp05zs86nqtc",[229,699,695,697,696,698],{"evaluatedAt":706,"extractAt":707,"updatedAt":706},1778701108877,1778696691708,{"_creationTime":709,"_id":710,"community":711,"display":712,"identity":718,"providers":722,"relations":728,"tags":731,"workflow":732},1778693539593.1863,"k173a67a16bpq0e29wjd85v71986nx03",{"reviewCount":8},{"description":713,"installMethods":714,"name":716,"sourceUrl":717},"Domain knowledge for AI trading memory — Outcome-Weighted Memory (OWM) architecture, 5 memory types, recall scoring, and behavioral analysis. Use when recording trades, recalling similar contexts, analyzing performance, or checking behavioral drift. Triggers on \"record trade\", \"remember trade\", \"recall\", \"similar trades\", \"performance\", \"behavioral\", \"disposition\", \"affective state\", \"confidence\".",{"claudeCode":715},"mnemox-ai/tradememory-protocol","trading-memory","https://github.com/mnemox-ai/tradememory-protocol",{"basePath":719,"githubOwner":720,"githubRepo":721,"locale":18,"slug":716,"type":267},"tradememory-plugin/skills/trading-memory","mnemox-ai","tradememory-protocol",{"evaluate":723,"extract":727},{"promptVersionExtension":215,"promptVersionScoring":216,"score":693,"tags":724,"targetMarket":230,"tier":231},[696,229,725,695,726],"memory","python",{"commitSha":273},{"parentExtensionId":729,"repoId":730},"k170vxkqee48k2xq1v55a025nh86nzn7","kd73z11kfekksxyrs8ds0snacs86ncdy",[229,695,725,726,696],{"evaluatedAt":733,"extractAt":734,"updatedAt":735},1778693719816,1778693539593,1778693833320,{"_creationTime":737,"_id":738,"community":739,"display":740,"identity":744,"providers":747,"relations":754,"tags":755,"workflow":756},1778693539593.1858,"k171p5pgbfbm5g4k5sa3y4cj9s86m6hk",{"reviewCount":8},{"description":741,"installMethods":742,"name":743,"sourceUrl":717},"Domain knowledge for the Evolution Engine — LLM-powered autonomous strategy discovery from raw OHLCV data. Covers the generate-backtest-select-evolve loop, vectorized backtesting, out-of-sample validation, and strategy graduation. Use when discovering trading patterns, running backtests, evolving strategies, or reviewing evolution logs. Triggers on \"evolve\", \"discover patterns\", \"backtest\", \"evolution\", \"strategy generation\", \"candidate strategy\".",{"claudeCode":715},"TradeMemory Protocol",{"basePath":745,"githubOwner":720,"githubRepo":721,"locale":18,"slug":746,"type":267},"tradememory-plugin/skills/evolution-engine","evolution-engine",{"evaluate":748,"extract":753},{"promptVersionExtension":215,"promptVersionScoring":216,"score":693,"tags":749,"targetMarket":230,"tier":231},[696,229,725,750,751,752],"audit","compliance","llm",{"commitSha":273,"license":257},{"parentExtensionId":729,"repoId":730},[229,750,751,752,725,696],{"evaluatedAt":757,"extractAt":734,"updatedAt":758},1778693678813,1778693832942]