Mom Test
Skill Verified ActiveTalk to customers without leading them using Mom Test rules: discuss their life not your idea, ask about specifics in the past, and talk less. Use when the user mentions "customer interviews", "validate my idea", "users say they want it but dont buy", "leading questions", "The Mom Test", "customer feedback bias", or "interview script". Also trigger when preparing user research questions, interpreting ambiguous customer feedback, or designing customer discovery processes that avoid false positives. Covers commitment and advancement, avoiding compliments, and extracting signal from noise. For product-market fit, see jobs-to-be-done. For rapid prototype testing, see design-sprint.
Master customer conversations using The Mom Test rules to avoid asking leading questions and gather actionable insights about user behavior and problems, not your ideas.
Features
- Apply Mom Test rules to customer interviews
- Generate specific question patterns
- Deflect compliments, fluff, and unsolicited ideas
- Process and learn from customer conversations
- Integrate commitment and advancement into interviews
Use Cases
- Use when validating a business idea
- Use when preparing user research questions
- Use when interpreting ambiguous customer feedback
- Use when designing customer discovery processes
Non-Goals
- Pitching your product idea
- Collecting opinions or hypothetical answers
- Building the wrong product based on polite feedback
- Accepting compliments as validation
Installation
First, add the marketplace
/plugin marketplace add wondelai/skills/plugin install skills@wondelai-skillsQuality Score
VerifiedSimilar Extensions
Brainstorm Experiments Existing
100Design experiments to test assumptions for an existing product — prototypes, A/B tests, spikes, and other low-effort validation methods. Use when validating assumptions, testing feature ideas cheaply, or planning product experiments.
Design Sprint
100Test big ideas in just 5 days. Apply Google Ventures' proven methodology to go from problem to validated prototype without months of development. Use when: **New product concepts** that need validation before building; **Big feature decisions** with significant investment required; **Stuck teams** needing to break through analysis paralysis; **Startup pivots** when direction is uncertain; **High-risk bets** where failure is expensive
Discovery Interview Prep
100Plan customer discovery interviews with the right goal, segment, constraints, and method. Use when preparing interviews for problem validation, churn research, or new product ideas.
Review Pull Request
100Review a pull request end-to-end using GitHub CLI. Covers diff analysis, commit history review, CI/CD check verification, severity-leveled feedback (blocking/suggestion/nit/praise), and gh pr review submission. Use when a pull request is assigned for review, performing a self-review before requesting others' input, conducting a second review after feedback is addressed, or auditing a merged PR for post-merge quality assessment.
Interview System Designer
100This skill should be used when the user asks to "design interview processes", "create hiring pipelines", "calibrate interview loops", "generate interview questions", "design competency matrices", "analyze interviewer bias", "create scoring rubrics", "build question banks", or "optimize hiring systems". Use for designing role-specific interview loops, competency assessments, and hiring calibration systems.
Drive Motivation
100Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.