[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"extension-skill-jwynia-economic-systems-fr":3,"guides-for-jwynia-economic-systems":222,"similar-k170s5rfv54r6je9jfn9cacag9866jj6":223},{"_creationTime":4,"_id":5,"children":6,"community":7,"display":9,"evaluation":21,"identity":188,"isFallback":193,"parentExtension":194,"providers":195,"relations":199,"repo":201,"workflow":219},1778053622473.639,"k170s5rfv54r6je9jfn9cacag9866jj6",[],{"reviewCount":8},0,{"description":10,"installMethods":11,"name":12,"sourceUrl":13,"tags":14},"Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.",{},"Economic Systems","https://github.com/jwynia/agent-skills/tree/HEAD/skills/creative/fiction/worldbuilding/economic-systems",[15,16,17,18,19,20],"worldbuilding","economics","fiction","generator","writing","generative",{"_creationTime":22,"_id":23,"extensionId":5,"locale":24,"result":25,"trustSignals":176,"workflow":186},1778054012696.9404,"kn783mg27ebxpt1f9qmeq8zfms8673r7","en",{"checks":26,"evaluatedAt":166,"extensionSummary":167,"promptVersionExtension":168,"promptVersionScoring":169,"rationale":170,"score":171,"summary":172,"tags":173,"targetMarket":174,"tier":175},[27,32,35,38,42,45,50,54,57,60,64,68,71,75,78,81,84,87,90,93,96,100,104,108,112,115,118,121,125,128,131,134,137,140,144,147,150,153,156,159,163],{"category":28,"check":29,"severity":30,"summary":31},"Practical Utility","Problem relevance","pass","The description clearly names a concrete user problem: designing economic systems for fictional worlds, with specific use cases like currencies, trade networks, and resource economies.",{"category":28,"check":33,"severity":30,"summary":34},"Unique selling proposition","The skill offers significant value beyond a simple prompt by providing a structured framework based on ten core economic principles and detailed parameter categories, which is not default LLM behavior.",{"category":28,"check":36,"severity":30,"summary":37},"Production readiness","The skill provides a comprehensive framework and implementation process for designing economic systems, covering a complete lifecycle from resource definition to system evolution planning, making it ready for use.",{"category":39,"check":40,"severity":30,"summary":41},"Scope","Single responsibility principle","The skill focuses specifically on designing economic systems for fictional worlds, with clear boundaries and related sub-tasks, avoiding unrelated domains like political structures or general worldbuilding.",{"category":39,"check":43,"severity":30,"summary":44},"Description quality","The displayed description accurately and concisely reflects the skill's purpose and use cases as detailed in the SKILL.md file.",{"category":46,"check":47,"severity":48,"summary":49},"Invocation","Scoped tools","not_applicable","This skill does not expose distinct tools; it operates as a single generative agent. Therefore, the concept of scoped vs. generalist tools does not apply.",{"category":51,"check":52,"severity":30,"summary":53},"Documentation","Configuration & parameter reference","All relevant parameters and their options are thoroughly documented within the SKILL.md file, with clear explanations and examples.",{"category":39,"check":55,"severity":48,"summary":56},"Tool naming","As this skill is a single generative agent and does not expose discrete tools, tool naming conventions are not applicable.",{"category":39,"check":58,"severity":48,"summary":59},"Minimal I/O surface","This skill is a generative agent and does not expose a formal tool interface with input parameters or response shapes in the traditional sense.",{"category":61,"check":62,"severity":30,"summary":63},"License","License usability","The extension clearly declares the MIT license in its SKILL.md frontmatter, which is a permissive open-source license.",{"category":65,"check":66,"severity":48,"summary":67},"Maintenance","Commit recency","No commit history is available for this specific skill file, and the repository-level commit date is not provided. Therefore, this check cannot be performed.",{"category":65,"check":69,"severity":48,"summary":70},"Dependency Management","The skill does not appear to use any third-party dependencies directly.",{"category":72,"check":73,"severity":48,"summary":74},"Security","Secret Management","The skill's functionality does not involve handling or managing secrets.",{"category":72,"check":76,"severity":30,"summary":77},"Injection","The skill is self-contained and does not load or execute external data or files, mitigating injection risks.",{"category":72,"check":79,"severity":30,"summary":80},"Transitive Supply-Chain Grenades","The skill bundles all its content locally and does not fetch remote code or data at runtime, preventing transitive supply-chain attacks.",{"category":72,"check":82,"severity":30,"summary":83},"Sandbox Isolation","The skill operates within its defined scope and does not interact with or modify files outside its designated project folder.",{"category":72,"check":85,"severity":30,"summary":86},"Sandbox escape primitives","The skill's code does not contain any known sandbox-escape primitives such as detached processes or deny-retry loops.",{"category":72,"check":88,"severity":30,"summary":89},"Data Exfiltration","The skill does not make outbound calls or reference any external destinations, thus posing no risk of data exfiltration.",{"category":72,"check":91,"severity":30,"summary":92},"Hidden Text Tricks","The bundled content is free of hidden-steering tricks, invisible characters, or other obfuscation methods.",{"category":72,"check":94,"severity":30,"summary":95},"Opaque code execution","The skill's code is provided in a plain, readable format without obfuscation, base64 encoding, or runtime fetches.",{"category":97,"check":98,"severity":30,"summary":99},"Portability","Structural Assumption","The skill makes no structural assumptions about the user's project organization outside of its own bundle and provides clear guidance on output location.",{"category":101,"check":102,"severity":48,"summary":103},"Trust","Issues Attention","No issue data (opened/closed) is available for this specific skill or repository.",{"category":105,"check":106,"severity":30,"summary":107},"Versioning","Release Management","The SKILL.md frontmatter declares a version of '1.0', indicating proper version management.",{"category":109,"check":110,"severity":48,"summary":111},"Code Execution","Validation","As this is a generative skill and not a tool with explicit input arguments, formal schema validation is not applicable.",{"category":72,"check":113,"severity":48,"summary":114},"Unguarded Destructive Operations","The skill is a generator and does not perform any destructive operations.",{"category":109,"check":116,"severity":30,"summary":117},"Error Handling","The skill's design implies robust error handling through its generative nature, and explicit error messages are provided for non-applicability scenarios.",{"category":109,"check":119,"severity":30,"summary":120},"Logging","The skill specifies output persistence to local files and provides a clear discovery mechanism for output locations, facilitating auditing.",{"category":122,"check":123,"severity":30,"summary":124},"Compliance","GDPR","The skill focuses on designing fictional systems and does not operate on personal data.",{"category":122,"check":126,"severity":30,"summary":127},"Target market","The skill is designed for worldbuilding and fictional economic systems, with no regional or jurisdictional limitations detected; targetMarket is 'global'.",{"category":97,"check":129,"severity":30,"summary":130},"Runtime stability","The skill's design is general and does not make assumptions about specific operating systems, shells, or runtimes.",{"category":46,"check":132,"severity":30,"summary":133},"Precise Purpose","The skill's purpose is precisely stated, detailing what it does (design economic systems) and when to use it (worldbuilding needs currencies, trade networks, etc.), including explicit boundaries.",{"category":46,"check":135,"severity":30,"summary":136},"Concise Frontmatter","The frontmatter is concise and effectively summarizes the core capability and trigger phrases.",{"category":51,"check":138,"severity":30,"summary":139},"Concise Body","The SKILL.md body is well-structured and stays within a reasonable length, deferring detailed tables and case studies appropriately.",{"category":141,"check":142,"severity":30,"summary":143},"Context","Progressive Disclosure","Detailed information like parameter tables, typologies, and case studies are presented within the SKILL.md but are organized in a way that allows for progressive disclosure and doesn't bloat the core instruction.",{"category":141,"check":145,"severity":48,"summary":146},"Forked exploration","This skill is a generative agent focused on designing economic systems, not an exploration or audit-style skill, so the `context: fork` setting is not applicable.",{"category":28,"check":148,"severity":30,"summary":149},"Usage examples","The SKILL.md includes detailed case study examples (Dune, Star Trek, Game of Thrones) which illustrate the application of the skill's principles and concepts.",{"category":28,"check":151,"severity":30,"summary":152},"Edge cases","The skill documentation explicitly lists common pitfalls to avoid and outlines implementation steps, implicitly handling edge cases by guiding the user through systematic design.",{"category":109,"check":154,"severity":48,"summary":155},"Tool Fallback","This skill does not rely on external tools like MCP and operates as a self-contained generative agent.",{"category":97,"check":157,"severity":30,"summary":158},"Stack assumptions","The skill's design is general and does not make assumptions about specific software stacks or require particular tooling beyond the agent runtime.",{"category":160,"check":161,"severity":30,"summary":162},"Safety","Halt on unexpected state","The skill guides the user through a structured design process, and its focus on generating fictional systems implies it would halt or report if critical inputs were missing or invalid.",{"category":97,"check":164,"severity":30,"summary":165},"Cross-skill coupling","The skill clearly defines its scope and explicitly cross-references related skills (governance-systems, belief-systems) without creating implicit dependencies.",1778053754398,"This skill provides a structured approach to designing economic systems for fictional worlds, covering ten core principles and detailed parameter categories. It assists in creating currencies, trade networks, and resource economies that can drive plot and character motivation, offering a systematic framework for worldbuilders.","2.0.0","3.4.0","The 'economic-systems' skill is exceptionally well-documented and robust. It passes all relevant checks, demonstrating a clear purpose, strong production readiness, comprehensive documentation, and adherence to security best practices. The only non-applicable checks are due to the nature of the skill being a generative agent rather than a tool-based system.",98,"A comprehensive skill for designing detailed and authentic economic systems for fictional worlds.",[15,16,17,18,19,20],"global","verified",{"codeQuality":177,"collectedAt":178,"documentation":179,"maintenance":181,"security":182,"testCoverage":185},{},1778053742955,{"descriptionLength":180,"readmeSize":8},193,{},{"hasNpmPackage":183,"license":184,"smitheryVerified":183},false,"MIT",{"hasCi":183,"hasTests":183},{"updatedAt":187},1778054012696,{"githubOwner":189,"githubRepo":190,"locale":24,"slug":191,"type":192},"jwynia","agent-skills","economic-systems","skill",true,null,{"extract":196,"llm":198},{"commitSha":197,"license":184},"e02ec7e226a6e4f8419fd3b88a1d8e472d421b32",{"promptVersionExtension":168,"promptVersionScoring":169,"score":171,"targetMarket":174,"tier":175},{"repoId":200},"kd7efn3mprpa8rd8vm5hw5ebzx864fph",{"_creationTime":202,"_id":200,"identity":203,"providers":205,"workflow":216},1777995558409.897,{"githubOwner":189,"githubRepo":190,"sourceUrl":204},"https://github.com/jwynia/agent-skills",{"discover":206,"github":209},{"sources":207},[208],"skills-sh",{"closedIssues90d":8,"forks":210,"openIssues90d":211,"pushedAt":212,"readmeSize":213,"stars":214,"topics":215},10,2,1771900514000,11924,70,[],{"discoverAt":217,"extractAt":218,"githubAt":218,"updatedAt":218},1777995558409,1778053628601,{"anyEnrichmentAt":220,"extractAt":221,"githubAt":220,"llmAt":187,"updatedAt":187},1778053625386,1778053622473,[],[224,243,262,280,298,316],{"_creationTime":225,"_id":226,"community":227,"display":228,"identity":236,"providers":237,"relations":241,"workflow":242},1778053622473.6428,"k17f07btfbe93v77fzd8gqct11867ep3",{"reviewCount":8},{"description":229,"installMethods":230,"name":231,"sourceUrl":232,"tags":233},"Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.",{},"Worldbuilding Diagnostic Skill","https://github.com/jwynia/agent-skills/tree/HEAD/skills/creative/fiction/worldbuilding/worldbuilding",[15,17,19,234,235],"diagnostic","creative",{"githubOwner":189,"githubRepo":190,"locale":24,"slug":15,"type":192},{"extract":238,"llm":239},{"commitSha":197,"license":184},{"promptVersionExtension":168,"promptVersionScoring":169,"score":240,"targetMarket":174,"tier":175},99,{"repoId":200},{"anyEnrichmentAt":220,"extractAt":221,"githubAt":220,"llmAt":187,"updatedAt":187},{"_creationTime":244,"_id":245,"community":246,"display":247,"identity":255,"providers":257,"relations":260,"workflow":261},1778053622473.6409,"k176en4wst9tsthf6eb8etyw4s867ms3",{"reviewCount":8},{"description":248,"installMethods":249,"name":250,"sourceUrl":251,"tags":252},"Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.",{},"Oblique Worldbuilding","https://github.com/jwynia/agent-skills/tree/HEAD/skills/creative/fiction/worldbuilding/oblique-worldbuilding",[15,19,17,235,253,254],"epigraphs","documentation",{"githubOwner":189,"githubRepo":190,"locale":24,"slug":256,"type":192},"oblique-worldbuilding",{"extract":258,"llm":259},{"commitSha":197,"license":184},{"promptVersionExtension":168,"promptVersionScoring":169,"score":171,"targetMarket":174,"tier":175},{"repoId":200},{"anyEnrichmentAt":220,"extractAt":221,"githubAt":220,"llmAt":187,"updatedAt":187},{"_creationTime":263,"_id":264,"community":265,"display":266,"identity":273,"providers":275,"relations":278,"workflow":279},1778053622473.6301,"k170zjynd3538sn54d034ajp51867xp7",{"reviewCount":8},{"description":267,"name":268,"sourceUrl":269,"tags":270},"Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.","Genre Conventions","https://github.com/jwynia/agent-skills/tree/HEAD/skills/creative/fiction/craft/genre-conventions",[17,19,271,272,235,234,20],"narrative","genre",{"githubOwner":189,"githubRepo":190,"locale":24,"slug":274,"type":192},"genre-conventions",{"extract":276,"llm":277},{"commitSha":197,"license":184},{"promptVersionExtension":168,"promptVersionScoring":169,"score":171,"targetMarket":174,"tier":175},{"repoId":200},{"anyEnrichmentAt":220,"extractAt":221,"githubAt":220,"llmAt":187,"updatedAt":187},{"_creationTime":281,"_id":282,"community":283,"display":284,"identity":291,"providers":293,"relations":296,"workflow":297},1778053622473.6316,"k177q31ca5hp7s9rhad9syy4298674bm",{"reviewCount":8},{"description":285,"installMethods":286,"name":287,"sourceUrl":288,"tags":289},"Autonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.",{},"Chapter Drafter","https://github.com/jwynia/agent-skills/tree/HEAD/skills/creative/fiction/orchestrators/chapter-drafter",[17,19,290,20,235],"orchestrator",{"githubOwner":189,"githubRepo":190,"locale":24,"slug":292,"type":192},"chapter-drafter",{"extract":294,"llm":295},{"commitSha":197,"license":184},{"promptVersionExtension":168,"promptVersionScoring":169,"score":171,"targetMarket":174,"tier":175},{"repoId":200},{"anyEnrichmentAt":220,"extractAt":221,"githubAt":220,"llmAt":187,"updatedAt":187},{"_creationTime":299,"_id":300,"community":301,"display":302,"identity":309,"providers":311,"relations":314,"workflow":315},1778053622473.6262,"k178jx290bq4hc8df2mdan09rs867vb4",{"reviewCount":8},{"description":303,"installMethods":304,"name":305,"sourceUrl":306,"tags":307},"Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.",{},"Underdog Unit","https://github.com/jwynia/agent-skills/tree/HEAD/skills/creative/fiction/character/underdog-unit",[17,308,271,19,18,235],"storytelling",{"githubOwner":189,"githubRepo":190,"locale":24,"slug":310,"type":192},"underdog-unit",{"extract":312,"llm":313},{"commitSha":197,"license":184},{"promptVersionExtension":168,"promptVersionScoring":169,"score":171,"targetMarket":174,"tier":175},{"repoId":200},{"anyEnrichmentAt":220,"extractAt":221,"githubAt":220,"llmAt":187,"updatedAt":187},{"_creationTime":317,"_id":318,"community":319,"display":320,"identity":328,"providers":330,"relations":333,"workflow":334},1778053622473.6423,"k170x00yt49krcnfwkv91zkb69866jw7",{"reviewCount":8},{"description":321,"installMethods":322,"name":323,"sourceUrl":324,"tags":325},"Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.",{},"World Fates","https://github.com/jwynia/agent-skills/tree/HEAD/skills/creative/fiction/worldbuilding/world-fates",[15,271,17,308,326,327],"simulation","game-master",{"githubOwner":189,"githubRepo":190,"locale":24,"slug":329,"type":192},"world-fates",{"extract":331,"llm":332},{"commitSha":197,"license":184},{"promptVersionExtension":168,"promptVersionScoring":169,"score":171,"targetMarket":174,"tier":175},{"repoId":200},{"anyEnrichmentAt":220,"extractAt":221,"githubAt":220,"llmAt":187,"updatedAt":187}]