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3D Graphics with Three.js

Skill Verificato
98

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

Riepilogo IA

This skill provides a structured learning path and detailed reference for using the Three.js library to create 3D web graphics. It covers scene setup, asset loading, materials, animations, post-processing, physics, VR/XR integration, and advanced rendering techniques, with practical code examples and links to external resources.

Installazione

npx skills add samhvw8/dot-claude

Esegue la CLI skills di Vercel (skills.sh) tramite npx — richiede Node.js in locale e almeno un agente compatibile con skills installato (Claude Code, Cursor, Codex, …). Presuppone che il repository segua il formato agentskills.io.

5 months ago
10 stars
MIT
Aggiornato il 5 days ago
Vedi il codice sorgente

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