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Reverse-Outliner

Skill 検証済み
98

Reverse-engineer published books into structured scene-by-scene outlines for study. Use when analyzing craft, learning story structure from masters, or creating teaching materials from existing works.

AI サマリー

This skill comprises a Deno-based pipeline that segments book text, analyzes scenes for structure (Goal/Conflict/Disaster), detects genre, tracks character arcs, and synthesizes all data into a markdown outline. It operates on local files and is designed for detailed literary analysis.

インストール

npx skills add jwynia/agent-skills

Vercel skills CLI(skills.sh)を npx 経由で実行します。ローカルに Node.js と、skills 対応のエージェント(Claude Code、Cursor、Codex など)が少なくとも 1 つインストールされている必要があります。リポジトリが agentskills.io 形式に従っていることを前提としています。

2 months ago
70 stars
MIT
2 days ago に更新
ソースコードを表示

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Outline Collaborator

98

Act as an active outline partner who develops structure collaboratively. Use when developing, iterating, or improving story outlines. Generates scene beats, character arcs, plot structures, and exploratory prose samples. Contrasts with story-collaborator which drafts finished prose.

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Worldbuilding Diagnostic Skill

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Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

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Blind Spot Detective

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Systematically identify what's missing in non-fiction writing—both blind spots (inherent limitations) and blank spots (gaps that could be addressed). Use before finalizing non-fiction or when feedback feels incomplete.

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Scene Sequencing

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Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.

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Economic Systems

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Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

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Oblique Worldbuilding

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Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.

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