[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"extension-skill-jwynia-godot-best-practices-pt-BR":3,"guides-for-jwynia-godot-best-practices":223,"similar-k17b3p3s6jnp9fqjp04jx2z5bn866gje":224},{"_creationTime":4,"_id":5,"children":6,"community":7,"display":9,"evaluation":20,"identity":189,"isFallback":194,"parentExtension":195,"providers":196,"relations":200,"repo":202,"workflow":220},1778053622473.6726,"k17b3p3s6jnp9fqjp04jx2z5bn866gje",[],{"reviewCount":8},0,{"description":10,"installMethods":11,"name":12,"sourceUrl":13,"tags":14},"Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.",{},"Godot 4.x GDScript Best Practices","https://github.com/jwynia/agent-skills/tree/HEAD/skills/tech/game-development/godot/godot-best-practices",[15,16,17,18,19],"godot","gdscript","game-development","coding","best-practices",{"_creationTime":21,"_id":22,"extensionId":5,"locale":23,"result":24,"trustSignals":177,"workflow":187},1778054012697.046,"kn78c3zm5vnvfryqm1z6jf3p6h8667g0","en",{"checks":25,"evaluatedAt":167,"extensionSummary":168,"promptVersionExtension":169,"promptVersionScoring":170,"rationale":171,"score":172,"summary":173,"tags":174,"targetMarket":175,"tier":176},[26,31,34,37,41,44,49,53,56,59,63,68,71,75,78,81,84,87,90,93,96,100,104,109,113,116,119,122,126,129,132,135,138,141,145,148,151,154,157,160,164],{"category":27,"check":28,"severity":29,"summary":30},"Practical Utility","Problem relevance","pass","The description clearly names a concrete user problem and target audience: guiding AI agents through Godot 4.x GDScript coding best practices for game development.",{"category":27,"check":32,"severity":29,"summary":33},"Unique selling proposition","The skill provides detailed GDScript best practices, naming conventions, and code structure guidelines, offering significant value beyond a generic LLM's default behavior for game development.",{"category":27,"check":35,"severity":29,"summary":36},"Production readiness","The skill is production-ready, offering comprehensive best practices and guidelines for Godot 4.x GDScript development, covering naming, typing, node references, signals, and resource loading.",{"category":38,"check":39,"severity":29,"summary":40},"Scope","Single responsibility principle","The skill focuses on Godot 4.x GDScript coding best practices, maintaining a single, coherent domain of game development guidance.",{"category":38,"check":42,"severity":29,"summary":43},"Description quality","The description is concise, readable, and accurately reflects the skill's focus on Godot 4.x GDScript best practices, including specific areas like scene organization and state machines.",{"category":45,"check":46,"severity":47,"summary":48},"Invocation","Scoped tools","not_applicable","This skill does not expose specific tools; its functionality is guidance provided through markdown text.",{"category":50,"check":51,"severity":47,"summary":52},"Documentation","Configuration & parameter reference","The skill does not have configurable parameters or explicit configuration files.",{"category":38,"check":54,"severity":47,"summary":55},"Tool naming","The skill does not expose tools with names.",{"category":38,"check":57,"severity":47,"summary":58},"Minimal I/O surface","The skill does not have a tool or command interface with input/output schemas.",{"category":60,"check":61,"severity":29,"summary":62},"License","License usability","The license is MIT, a permissive open-source license.",{"category":64,"check":65,"severity":66,"summary":67},"Maintenance","Commit recency","warning","No commit activity found in the last 12 months on the default branch.",{"category":64,"check":69,"severity":47,"summary":70},"Dependency Management","The skill does not appear to have any third-party dependencies.",{"category":72,"check":73,"severity":47,"summary":74},"Security","Secret Management","The skill does not handle or expose secrets.",{"category":72,"check":76,"severity":29,"summary":77},"Injection","The skill does not load or execute external data, mitigating injection risks.",{"category":72,"check":79,"severity":29,"summary":80},"Transitive Supply-Chain Grenades","The skill does not fetch remote content or execute external scripts, ensuring a contained supply chain.",{"category":72,"check":82,"severity":29,"summary":83},"Sandbox Isolation","The skill operates within its own documentation and does not interact with the file system or external processes.",{"category":72,"check":85,"severity":29,"summary":86},"Sandbox escape primitives","No sandbox-escape primitives were detected as the skill does not execute code.",{"category":72,"check":88,"severity":29,"summary":89},"Data Exfiltration","The skill does not make outbound network calls or reference confidential data.",{"category":72,"check":91,"severity":29,"summary":92},"Hidden Text Tricks","Bundled files are free of hidden-steering tricks and contain only clean, printable ASCII and expected Unicode.",{"category":72,"check":94,"severity":29,"summary":95},"Opaque code execution","The skill does not execute any code, avoiding opaque execution risks.",{"category":97,"check":98,"severity":47,"summary":99},"Portability","Structural Assumption","The skill does not make assumptions about user project organization as it does not interact with the file system.",{"category":101,"check":102,"severity":47,"summary":103},"Trust","Issues Attention","No issues were found on GitHub.",{"category":105,"check":106,"severity":107,"summary":108},"Versioning","Release Management","info","A version ('1.0') is declared in the SKILL.md frontmatter, but there are no GitHub releases or CHANGELOG.md.",{"category":110,"check":111,"severity":47,"summary":112},"Code Execution","Validation","The skill does not execute code or process structured input.",{"category":72,"check":114,"severity":47,"summary":115},"Unguarded Destructive Operations","The skill does not perform any destructive operations.",{"category":110,"check":117,"severity":47,"summary":118},"Error Handling","The skill does not execute code and therefore has no error handling requirements.",{"category":110,"check":120,"severity":47,"summary":121},"Logging","The skill does not execute code and has no logging requirements.",{"category":123,"check":124,"severity":47,"summary":125},"Compliance","GDPR","The skill does not operate on personal data.",{"category":123,"check":127,"severity":29,"summary":128},"Target market","The skill provides general GDScript best practices for Godot 4.x, with no specific regional or jurisdictional logic detected; targetMarket is global.",{"category":97,"check":130,"severity":47,"summary":131},"Runtime stability","The skill does not bundle scripts and has no runtime assumptions.",{"category":45,"check":133,"severity":29,"summary":134},"Precise Purpose","The skill clearly states its purpose (guiding AI agents in Godot 4.x GDScript best practices) and when to use it, including explicit non-goals.",{"category":45,"check":136,"severity":29,"summary":137},"Concise Frontmatter","The frontmatter is concise and effectively summarizes the core capability and trigger phrases within the character limit.",{"category":50,"check":139,"severity":29,"summary":140},"Concise Body","The skill body is well-organized, under 500 lines, and delegates deeper material to separate reference files, adhering to progressive disclosure.",{"category":142,"check":143,"severity":29,"summary":144},"Context","Progressive Disclosure","The SKILL.md outlines flows and links to detailed `references/` files for sub-tasks, demonstrating good progressive disclosure.",{"category":142,"check":146,"severity":47,"summary":147},"Forked exploration","This skill is instructional and does not involve deep exploration requiring a forked context.",{"category":27,"check":149,"severity":29,"summary":150},"Usage examples","Sufficient examples are included, demonstrating GDScript conventions, patterns, and code generation guidelines with clear input and expected outcomes.",{"category":27,"check":152,"severity":29,"summary":153},"Edge cases","The skill handles edge cases and limitations, listing failure modes (e.g., C#, Godot 3.x) with clear recovery steps or usage boundaries.",{"category":110,"check":155,"severity":47,"summary":156},"Tool Fallback","The skill does not rely on external tools like MCP servers.",{"category":97,"check":158,"severity":29,"summary":159},"Stack assumptions","The skill clearly states its stack assumptions (Godot 4.x, GDScript only) and preconditions upfront.",{"category":161,"check":162,"severity":29,"summary":163},"Safety","Halt on unexpected state","The skill's instructions implicitly halt workflows on unexpected states by providing guidance on correct usage and explicitly listing non-goals.",{"category":97,"check":165,"severity":29,"summary":166},"Cross-skill coupling","The skill is self-contained and does not implicitly rely on other skills; any cross-referencing is explicit (e.g., in reference files).",1778053930069,"It covers naming conventions, type hints, node references, signals, resource loading, and common game development patterns like state machines and object pooling, complete with code examples and anti-patterns.","2.0.0","3.4.0","The skill provides excellent, comprehensive guidance on Godot 4.x GDScript best practices, with clear documentation, examples, and adherence to scope. The only minor issue is the lack of recent commit activity, which does not detract from its current utility.",92,"This skill offers comprehensive guidance on Godot 4.x GDScript coding best practices.",[15,16,17,18,19],"global","verified",{"codeQuality":178,"collectedAt":179,"documentation":180,"maintenance":182,"security":183,"testCoverage":186},{},1778053919216,{"descriptionLength":181,"readmeSize":8},570,{},{"hasNpmPackage":184,"license":185,"smitheryVerified":184},false,"MIT",{"hasCi":184,"hasTests":184},{"updatedAt":188},1778054012696,{"githubOwner":190,"githubRepo":191,"locale":23,"slug":192,"type":193},"jwynia","agent-skills","godot-best-practices","skill",true,null,{"extract":197,"llm":199},{"commitSha":198,"license":185},"e02ec7e226a6e4f8419fd3b88a1d8e472d421b32",{"promptVersionExtension":169,"promptVersionScoring":170,"score":172,"targetMarket":175,"tier":176},{"repoId":201},"kd7efn3mprpa8rd8vm5hw5ebzx864fph",{"_creationTime":203,"_id":201,"identity":204,"providers":206,"workflow":217},1777995558409.897,{"githubOwner":190,"githubRepo":191,"sourceUrl":205},"https://github.com/jwynia/agent-skills",{"discover":207,"github":210},{"sources":208},[209],"skills-sh",{"closedIssues90d":8,"forks":211,"openIssues90d":212,"pushedAt":213,"readmeSize":214,"stars":215,"topics":216},10,2,1771900514000,11924,70,[],{"discoverAt":218,"extractAt":219,"githubAt":219,"updatedAt":219},1777995558409,1778053628601,{"anyEnrichmentAt":221,"extractAt":222,"githubAt":221,"llmAt":188,"updatedAt":188},1778053625386,1778053622473,[],[225,251,283,310,332,352],{"_creationTime":226,"_id":227,"community":228,"display":229,"identity":243,"providers":245,"relations":249,"workflow":250},1778053622473.672,"k17d1y0k8qe0y5tyn229p5q7f9866nrk",{"reviewCount":8},{"description":230,"installMethods":231,"name":232,"sourceUrl":233,"tags":234},"Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.",{},"Godot Asset Generator","https://github.com/jwynia/agent-skills/tree/HEAD/skills/tech/game-development/godot/godot-asset-generator",[17,15,235,236,237,238,239,240,241,242],"ai-art","dall-e","replicate","fal-ai","sprite-generation","asset-pipeline","deno","typescript",{"githubOwner":190,"githubRepo":191,"locale":23,"slug":244,"type":193},"godot-asset-generator",{"extract":246,"llm":247},{"commitSha":198,"license":185},{"promptVersionExtension":169,"promptVersionScoring":170,"score":248,"targetMarket":175,"tier":176},98,{"repoId":201},{"anyEnrichmentAt":221,"extractAt":222,"githubAt":221,"llmAt":188,"updatedAt":188},{"_creationTime":252,"_id":253,"community":254,"display":255,"identity":265,"providers":269,"relations":276,"workflow":278},1778053968286.4934,"k172smq0fxy5e4spbwss5n7xes866z8p",{"reviewCount":8},{"description":256,"name":257,"sourceUrl":258,"tags":259},"Writes and executes SQL queries from simple SELECTs to complex multi-table JOINs, aggregations, and subqueries. Use when the user asks to query a database, write SQL, run a SELECT statement, retrieve data, filter records, or generate reports from database tables.","Query Writing Skill","https://github.com/langchain-ai/deepagents/tree/HEAD/examples/text-to-sql-agent/skills/query-writing",[260,18,261,262,263,264],"data-analytics","sql","database","query","code-generation",{"githubOwner":266,"githubRepo":267,"locale":23,"slug":268,"type":193},"langchain-ai","deepagents","query-writing",{"extract":270,"llm":272,"smithery":273},{"commitSha":271,"license":185},"b108c71d0c570e16c7050c1eac482e15dc35a5ed",{"promptVersionExtension":169,"promptVersionScoring":170,"score":248,"targetMarket":175,"tier":176},{"qualityScore":274,"totalActivations":275,"uniqueUsers":275,"useCount":8,"verified":184},0.67405933,1,{"repoId":277},"kd76dna2fvfbnjvzcpd2cwqnyd865xz7",{"anyEnrichmentAt":279,"extractAt":280,"githubAt":281,"llmAt":282,"smitheryAt":279,"updatedAt":282},1778053994907,1778053968286,1778053969344,1778054053159,{"_creationTime":284,"_id":285,"community":286,"display":287,"identity":297,"providers":300,"relations":304,"workflow":306},1778053269518.59,"k1735q99n2jwhd044ytk55bcyn8678g9",{"reviewCount":8},{"description":288,"installMethods":289,"name":290,"sourceUrl":291,"tags":292},"React Router performance and architecture patterns. Use when writing loaders, actions, forms, routes, or working with React Router data fetching. Triggers on tasks involving React Router routes, data loading, form handling, or route organization.",{},"React Router Best Practices","https://github.com/sergiodxa/agent-skills/tree/HEAD/skills/frontend-react-router-best-practices",[293,294,295,296,242,19],"react-router","frontend","performance","architecture",{"githubOwner":298,"githubRepo":191,"locale":23,"slug":299,"type":193},"sergiodxa","frontend-react-router-best-practices",{"extract":301,"llm":303},{"commitSha":302,"license":185},"40e21b46189d5c7de6610b68a25280af863f8775",{"promptVersionExtension":169,"promptVersionScoring":170,"score":248,"targetMarket":175,"tier":176},{"repoId":305},"kd73wtzzjgc8jttgs0x15sp8s9865fzg",{"anyEnrichmentAt":307,"extractAt":308,"githubAt":307,"llmAt":309,"updatedAt":309},1778053270043,1778053269518,1778053306113,{"_creationTime":311,"_id":312,"community":313,"display":314,"identity":324,"providers":326,"relations":330,"workflow":331},1778053622473.6667,"k17c19n9kd9d0ay3552bzzqdex867rdp",{"reviewCount":8},{"description":315,"installMethods":316,"name":317,"sourceUrl":318,"tags":319},"Guide AI agents through TypeScript coding best practices including type safety, error handling, code organization, and architecture patterns. This skill should be used when generating TypeScript code, reviewing TypeScript files, creating new TypeScript modules, refactoring JavaScript to TypeScript, or when the user asks about TypeScript patterns, types, or coding standards. Keywords: typescript, types, coding standards, best practices, type safety, generics, architecture, refactoring.",{},"TypeScript Best Practices","https://github.com/jwynia/agent-skills/tree/HEAD/skills/tech/development/tooling/typescript-best-practices",[242,320,19,264,321,322,323],"coding-standards","static-analysis","refactoring","development-tooling",{"githubOwner":190,"githubRepo":191,"locale":23,"slug":325,"type":193},"typescript-best-practices",{"extract":327,"llm":328},{"commitSha":198,"license":185},{"promptVersionExtension":169,"promptVersionScoring":170,"score":329,"targetMarket":175,"tier":176},96,{"repoId":201},{"anyEnrichmentAt":221,"extractAt":222,"githubAt":221,"llmAt":188,"updatedAt":188},{"_creationTime":333,"_id":334,"community":335,"display":336,"identity":344,"providers":345,"relations":350,"workflow":351},1778053968286.4895,"k173snp1f2wxqbvt6d08k7kf39867h5m",{"reviewCount":8},{"description":337,"installMethods":338,"name":339,"sourceUrl":340,"tags":341},"Break down a coding task into a structured implementation plan with clear steps, file identification, and risk assessment.",{},"Planning Skill","https://github.com/langchain-ai/deepagents/tree/HEAD/examples/deploy-coding-agent/skills/planning",[342,18,343,264],"planning","task-management",{"githubOwner":266,"githubRepo":267,"locale":23,"slug":342,"type":193},{"extract":346,"llm":347,"smithery":349},{"commitSha":271,"license":185},{"promptVersionExtension":169,"promptVersionScoring":170,"score":348,"targetMarket":175,"tier":176},95,{"qualityScore":8,"totalActivations":8,"uniqueUsers":8,"useCount":8,"verified":184},{"repoId":277},{"anyEnrichmentAt":279,"extractAt":280,"githubAt":281,"llmAt":282,"smitheryAt":279,"updatedAt":282},{"_creationTime":353,"_id":354,"community":355,"display":356,"identity":367,"providers":369,"relations":376,"workflow":377},1778053968286.4949,"k1786tnvwr4ytzzrangdpq5j9h866zjt",{"reviewCount":8},{"description":357,"installMethods":358,"name":359,"sourceUrl":360,"tags":361},"Guide for creating effective skills that extend agent capabilities with specialized knowledge, workflows, or tool integrations. Use this skill when the user asks to: (1) create a new skill, (2) make a skill, (3) build a skill, (4) set up a skill, (5) initialize a skill, (6) scaffold a skill, (7) update or modify an existing skill, (8) validate a skill, (9) learn about skill structure, (10) understand how skills work, or (11) get guidance on skill design patterns. Trigger on phrases like \"create a skill\", \"new skill\", \"make a skill\", \"skill for X\", \"how do I create a skill\", or \"help me build a skill\".",{},"Skill Creator","https://github.com/langchain-ai/deepagents/tree/HEAD/libs/cli/examples/skills/skill-creator",[18,362,363,364,365,366],"ai-ml","skill-creation","documentation","agent-development","cli-tool",{"githubOwner":266,"githubRepo":267,"locale":23,"slug":368,"type":193},"skill-creator",{"extract":370,"llm":371,"smithery":372},{"commitSha":271,"license":185},{"promptVersionExtension":169,"promptVersionScoring":170,"score":348,"targetMarket":175,"tier":176},{"qualityScore":373,"totalActivations":374,"uniqueUsers":375,"useCount":8,"verified":184},0.79710424,33,31,{"repoId":277},{"anyEnrichmentAt":279,"extractAt":280,"githubAt":281,"llmAt":282,"smitheryAt":279,"updatedAt":282}]