React Three Fiber Physics (Rapier)
Skill ImethibitishwaReact Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.
This skill offers React components for managing physics simulations within a React Three Fiber application. It exposes functionalities for rigid bodies, various collider types, applying forces, managing joints, handling collision events, and utilizing sensors, all powered by the Rapier physics engine.
Versioning
- warning:Release ManagementNo explicit versioning information (like a CHANGELOG or version field in SKILL.md) is present for this skill.
Usakinishaji
npx skills add enzed/r3f-skillsInaendesha Vercel skills CLI (skills.sh) kupitia npx — inahitaji Node.js ndani ya kompyuta yako na angalau agent mmoja anayoendana na skills aliyesakinishwa (Claude Code, Cursor, Codex, …). Inafikiriwa kuwa repo inafuata muundo wa agentskills.io.
Vipanuzi vinavyofanana
React Three Fiber Interaction
98React Three Fiber interaction - pointer events, controls, gestures, selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
React Three Fiber Animation
92React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.
React Three Fiber Post-Processing
98React Three Fiber post-processing - @react-three/postprocessing, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
React Three Fiber Materials
95React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.
React Three Fiber Geometry
90React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.
React Three Fiber Lighting
88React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance.