Outline Collaborator
Skill ยืนยันแล้วAct as an active outline partner who develops structure collaboratively. Use when developing, iterating, or improving story outlines. Generates scene beats, character arcs, plot structures, and exploratory prose samples. Contrasts with story-collaborator which drafts finished prose.
This skill focuses on generating structural elements like scene beats, character arcs, and plot alternatives, and providing exploratory prose samples within the context of story outlining. It distinguishes itself from prose-writing agents by emphasizing collaboration and providing structural proposals rather than finished drafts. The skill also offers guidance on applying story sense frameworks and details how it persists work across sessions.
การติดตั้ง
npx skills add jwynia/agent-skillsเรียกใช้ Vercel skills CLI (skills.sh) ผ่าน npx — ต้องติดตั้ง Node.js ในเครื่อง และมี agent ที่รองรับ skills อย่างน้อยหนึ่งตัว (Claude Code, Cursor, Codex, …) ทั้งนี้สมมติว่า repo ใช้รูปแบบ agentskills.io
ส่วนขยายที่คล้ายกัน
Story Collaborator
98Act as an active writing partner who contributes content alongside the human writer. Use when the writer wants a collaborator who generates prose, dialogue, alternatives, and builds on their ideas. Applies Story Sense frameworks while actively contributing to the creative work. Contrasts with story-coach which never writes.
Outline Coach
98Act as an assistive outline coach who guides structural development through questions. Use when helping someone develop their own outline through diagnosis and frameworks. Critical constraint - never generate outline content. Instead ask questions, identify structural issues, suggest approaches, and let the writer structure.
Reverse-Outliner
98Reverse-engineer published books into structured scene-by-scene outlines for study. Use when analyzing craft, learning story structure from masters, or creating teaching materials from existing works.
Underdog Unit
98Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.
Worldbuilding Diagnostic Skill
99Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
World Fates
98Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.