Perspectival Constellation
Skill UyarıStructure multi-POV stories through catalyst environments. Use when building interconnected narratives, when perspectives need meaningful intersection, or when a shared setting needs to generate distinct storylines.
This skill helps writers design complex, multi-perspective narratives by focusing on a central 'catalyst environment' that drives character transformation and plot development. It guides users through selecting environments, developing character constellations, and planning narrative structures like the Iceberg or Prism models. The skill also outlines how different perspectives can intersect and provides examples for application.
Maintenance
- critical:Commit recencyThere are no commits on the default branch for this repository, indicating it is likely unmaintained.
Yükleme
npx skills add jwynia/agent-skillsVercel skills CLI'yi (skills.sh) npx üzerinden çalıştırır — yerelde Node.js ve skills uyumlu en az bir ajanın (Claude Code, Cursor, Codex, …) kurulu olmasını gerektirir. Repo'nun agentskills.io biçimini izlediği varsayılır.
Benzer eklentiler
Underdog Unit
98Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.
Worldbuilding Diagnostic Skill
99Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
World Fates
98Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.
Scene Sequencing
98Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
Oblique Worldbuilding
98Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.
Outline Coach
98Act as an assistive outline coach who guides structural development through questions. Use when helping someone develop their own outline through diagnosis and frameworks. Critical constraint - never generate outline content. Instead ask questions, identify structural issues, suggest approaches, and let the writer structure.