Genre Conventions
Skill ПеревіреноDiagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.
This skill helps writers understand and implement genre conventions by diagnosing narrative problems and generating specific elements. It covers all 11 elemental genres from the Writing Excuses framework using standalone tools for analysis, generation, and blending.
Versioning
- info:Release ManagementA version '1.0' is present in SKILL.md frontmatter, but no GitHub releases or CHANGELOG are found.
Встановлення
npx skills add jwynia/agent-skillsЗапускає Vercel skills CLI (skills.sh) через npx — потребує локально встановленого Node.js та принаймні одного агента, сумісного зі skills (Claude Code, Cursor, Codex, …). Передбачається, що репозиторій відповідає формату agentskills.io.
Подібні розширення
Worldbuilding Diagnostic Skill
99Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
Chapter Drafter
98Autonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.
Dialogue Diagnostic Skill
98Diagnose flat dialogue, same-voice characters, and lack of subtext. Use when conversations feel wooden, characters sound alike, or dialogue only does one thing at a time.
Underdog Unit
98Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.
Scene Sequencing
98Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
Economic Systems
98Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.