[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"extension-skill-AlterLab-IEU-game-ci-pipeline-zh-CN":3,"guides-for-AlterLab-IEU-game-ci-pipeline":577,"similar-k178hvmr7cq4bmyqg7k2t5153186ntsn-zh-CN":578},{"_creationTime":4,"_id":5,"children":6,"community":7,"display":9,"evaluation":15,"identity":248,"isFallback":245,"parentExtension":253,"providers":254,"relations":259,"repo":261,"tags":574,"workflow":575},1778675202370.5737,"k178hvmr7cq4bmyqg7k2t5153186ntsn",[],{"reviewCount":8},0,{"description":10,"installMethods":11,"name":13,"sourceUrl":14},"Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: \"CI\", \"CD\", \"pipeline\", \"automated build\", \"deploy\", \"Steam deploy\", \"itch.io butler\", \"GitHub Actions game\", \"build automation\". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.\n",{"claudeCode":12},"AlterLab-IEU/AlterLab_GameForge","game-ci-pipeline","https://github.com/AlterLab-IEU/AlterLab_GameForge",{"_creationTime":16,"_id":17,"extensionId":5,"locale":18,"result":19,"trustSignals":230,"workflow":246},1778675592104.4514,"kn7fsdpsvdebbd6sydk9zmr3s986mg8e","en",{"checks":20,"evaluatedAt":192,"extensionSummary":193,"features":194,"nonGoals":200,"promptVersionExtension":205,"promptVersionScoring":206,"purpose":207,"rationale":208,"score":209,"summary":210,"tags":211,"targetMarket":223,"tier":224,"useCases":225},[21,26,29,32,36,39,44,48,51,54,58,62,65,69,72,75,78,81,84,87,91,95,99,103,107,110,114,117,121,124,127,130,133,136,139,143,147,150,153,157,160,163,166,169,173,176,179,182,185,189],{"category":22,"check":23,"severity":24,"summary":25},"Practical Utility","Problem relevance","pass","The description clearly states the problem of setting up CI/CD pipelines for game builds and names specific deployment targets like Steam and itch.io.",{"category":22,"check":27,"severity":24,"summary":28},"Unique selling proposition","The skill offers a specialized workflow for game CI/CD, going beyond basic automation by including engine-specific guidance and deployment to gaming storefronts.",{"category":22,"check":30,"severity":24,"summary":31},"Production readiness","The skill provides comprehensive guidance, templates, and workflows for setting up CI/CD pipelines for various game engines, covering the complete lifecycle from build to deployment.",{"category":33,"check":34,"severity":24,"summary":35},"Scope","Single responsibility principle","The skill focuses specifically on CI/CD pipelines for game builds and deployments, avoiding unrelated domains like general code review or game design feedback.",{"category":33,"check":37,"severity":24,"summary":38},"Description quality","The description accurately reflects the skill's capabilities, clearly outlining its purpose, triggers, and non-goals, making it easy to understand.",{"category":40,"check":41,"severity":42,"summary":43},"Invocation","Scoped tools","not_applicable","This check is not applicable as the skill does not expose specific tools but rather generates configurations and guidance.",{"category":45,"check":46,"severity":42,"summary":47},"Documentation","Configuration & parameter reference","The skill provides templates and general guidance rather than specific configurable parameters that would require a reference.",{"category":33,"check":49,"severity":42,"summary":50},"Tool naming","This check is not applicable as the skill does not expose tools with user-facing names.",{"category":33,"check":52,"severity":42,"summary":53},"Minimal I/O surface","This check is not applicable as the skill does not expose specific tools with input/output schemas.",{"category":55,"check":56,"severity":24,"summary":57},"License","License usability","The extension is licensed under the MIT License, which is a permissive open-source license.",{"category":59,"check":60,"severity":24,"summary":61},"Maintenance","Commit recency","The last commit was on March 30, 2026, which is within the last 90 days.",{"category":59,"check":63,"severity":42,"summary":64},"Dependency Management","The skill itself does not appear to have third-party dependencies that require management.",{"category":66,"check":67,"severity":24,"summary":68},"Security","Secret Management","The skill explicitly instructs users to store secrets as GitHub Secrets and never to output them directly in configurations or logs.",{"category":66,"check":70,"severity":24,"summary":71},"Injection","The skill provides templates and guidance for CI/CD configurations, emphasizing proper handling of external inputs and avoiding direct execution of untrusted content.",{"category":66,"check":73,"severity":24,"summary":74},"Transitive Supply-Chain Grenades","The skill focuses on generating configuration files and scripts, not on fetching or executing arbitrary remote code. It emphasizes pinning versions of actions and images.",{"category":66,"check":76,"severity":42,"summary":77},"Sandbox Isolation","This check is not applicable as the skill is a configuration generator and does not execute code that would require sandbox isolation.",{"category":66,"check":79,"severity":42,"summary":80},"Sandbox escape primitives","This check is not applicable as the skill does not involve code execution that could be subject to sandbox escapes.",{"category":66,"check":82,"severity":24,"summary":83},"Data Exfiltration","The skill's instructions consistently emphasize not including secrets or sensitive data in output configurations and correctly using environment variables or secrets management.",{"category":66,"check":85,"severity":24,"summary":86},"Hidden Text Tricks","The bundled content is free of hidden-steering tricks, and descriptions are clean ASCII, with no unusual characters or formatting.",{"category":88,"check":89,"severity":24,"summary":90},"Hooks","Opaque code execution","The skill generates readable YAML and script templates, with no obfuscated code or runtime fetched scripts.",{"category":92,"check":93,"severity":24,"summary":94},"Portability","Structural Assumption","The skill provides templates and guidance that are engine-agnostic or clearly specify engine requirements, avoiding assumptions about user project structure outside of standard conventions.",{"category":96,"check":97,"severity":24,"summary":98},"Trust","Issues Attention","The repository shows 0 open and 0 closed issues in the last 90 days, indicating either a new or well-maintained project with no current issues.",{"category":100,"check":101,"severity":24,"summary":102},"Versioning","Release Management","The skill has a `version: 2.0.0` declared in its frontmatter, indicating a meaningful semver version.",{"category":104,"check":105,"severity":42,"summary":106},"Execution","Validation","This check is not applicable as the skill generates configuration files and does not execute code that requires runtime validation of inputs/outputs.",{"category":66,"check":108,"severity":42,"summary":109},"Unguarded Destructive Operations","This check is not applicable as the skill itself does not perform destructive operations; it generates configurations for CI/CD pipelines which would handle those.",{"category":111,"check":112,"severity":42,"summary":113},"Code Execution","Error Handling","This check is not applicable as the skill generates configuration files and does not have error paths that require explicit handling within its own execution.",{"category":111,"check":115,"severity":42,"summary":116},"Logging","This check is not applicable as the skill generates configuration files and does not perform actions that require local audit logging.",{"category":118,"check":119,"severity":42,"summary":120},"Compliance","GDPR","The skill does not operate on personal data; it generates CI/CD configurations.",{"category":118,"check":122,"severity":24,"summary":123},"Target market","The skill's focus on game CI/CD and deployment targets like Steam, itch.io, and Epic is globally applicable, with no regional restrictions detected.",{"category":92,"check":125,"severity":24,"summary":126},"Runtime stability","The skill provides engine-specific guidance but is otherwise platform-agnostic, offering templates for common CI environments like GitHub Actions.",{"category":45,"check":128,"severity":24,"summary":129},"README","The README file exists and clearly states the extension's purpose, features, and usage instructions.",{"category":33,"check":131,"severity":42,"summary":132},"Tool surface size","This check is not applicable as the skill does not expose a list of tools.",{"category":40,"check":134,"severity":42,"summary":135},"Overlapping near-synonym tools","This check is not applicable as the skill does not expose tools that could have overlapping synonyms.",{"category":45,"check":137,"severity":24,"summary":138},"Phantom features","All features described in the README and SKILL.md, such as CI pipeline generation and deployment guidance, have corresponding implementations in the provided templates and documentation.",{"category":140,"check":141,"severity":24,"summary":142},"Install","Installation instruction","The README provides clear installation instructions for Claude Code and Claude Projects, along with example usage.",{"category":144,"check":145,"severity":42,"summary":146},"Errors","Actionable error messages","This check is not applicable as the skill generates configurations and does not have user-facing error paths within its own execution.",{"category":104,"check":148,"severity":24,"summary":149},"Pinned dependencies","The skill emphasizes pinning versions for actions and Docker images within the generated CI/CD templates, and its own version is pinned.",{"category":33,"check":151,"severity":42,"summary":152},"Dry-run preview","This check is not applicable as the skill generates configuration files and does not perform state-changing operations itself.",{"category":154,"check":155,"severity":42,"summary":156},"Protocol","Idempotent retry & timeouts","This check is not applicable as the skill generates configurations and does not engage in remote calls or state-changing operations.",{"category":118,"check":158,"severity":42,"summary":159},"Telemetry opt-in","The skill does not emit telemetry; it generates configurations for CI/CD pipelines.",{"category":40,"check":161,"severity":24,"summary":162},"Precise Purpose","The skill's description and triggers precisely define its purpose: setting up CI/CD for game builds and deployments, with clear exclusions for general code review or game design.",{"category":40,"check":164,"severity":24,"summary":165},"Concise Frontmatter","The frontmatter is concise, clearly stating the core capability and providing relevant trigger phrases without excessive keywords.",{"category":45,"check":167,"severity":24,"summary":168},"Concise Body","The SKILL.md body is well-structured and under 500 lines, delegating deeper material to separate files like templates and docs.",{"category":170,"check":171,"severity":24,"summary":172},"Context","Progressive Disclosure","The skill uses progressive disclosure effectively, with the main SKILL.md outlining the flow and linking to external templates and documentation for detailed procedures.",{"category":170,"check":174,"severity":42,"summary":175},"Forked exploration","This skill generates configurations and does not involve deep exploration that would necessitate a forked context.",{"category":22,"check":177,"severity":24,"summary":178},"Usage examples","The skill provides multiple, ready-to-use workflow templates for Godot, Unity, and deployment scripts, demonstrating concrete inputs and expected outcomes.",{"category":22,"check":180,"severity":24,"summary":181},"Edge cases","The skill addresses edge cases and limitations through detailed documentation on engine-specific gotchas, license management, and deployment branch strategies.",{"category":111,"check":183,"severity":42,"summary":184},"Tool Fallback","This check is not applicable as the skill generates configurations and does not rely on optional external tools with fallbacks.",{"category":186,"check":187,"severity":24,"summary":188},"Safety","Halt on unexpected state","While the skill itself doesn't execute workflows, its generated CI/CD templates and documentation emphasize best practices like failing fast on test failures and using stable branches for deployment, implicitly addressing unexpected states.",{"category":92,"check":190,"severity":24,"summary":191},"Cross-skill coupling","The skill is self-contained and focuses on CI/CD for game builds, with clear documentation on when to use other related skills and no implicit reliance on them.",1778675592003,"This skill generates CI/CD pipeline configurations and workflows for various game engines (Godot, Unity, Unreal) and deployment targets (Steam, itch.io, Epic). It includes detailed templates, best practices for secret management, versioning, and artifact handling.",[195,196,197,198,199],"Generates CI/CD pipelines for Godot, Unity, and Unreal Engine.","Automates deployment to Steam, itch.io, and Epic Games Store.","Provides ready-to-use GitHub Actions workflow templates.","Includes guidance on build versioning and artifact management.","Emphasizes security best practices for secrets and deployments.",[201,202,203,204],"General code review.","Manual testing guidance.","Game design feedback.","Non-game software CI/CD.","3.0.0","4.4.0","To automate the creation of robust and reliable CI/CD pipelines for game development, enabling efficient testing, building, and deployment to major storefronts.","The skill is exceptionally well-documented, provides practical and comprehensive templates, and adheres to best practices in security and maintenance. All checks passed with a high degree of confidence.",99,"A comprehensive and production-ready skill for automating game build and deployment pipelines.",[212,213,214,215,216,217,218,219,220,221,222],"ci","cd","game-development","automation","github-actions","steam","itch-io","deployment","godot","unity","unreal-engine","global","verified",[226,227,228,229],"Setting up automated builds for game projects.","Integrating automated testing into the build pipeline.","Automating game deployments to Steam, itch.io, or Epic Games Store.","Establishing consistent build versioning and artifact management strategies.",{"codeQuality":231,"collectedAt":233,"documentation":234,"maintenance":237,"security":242,"testCoverage":244},{"hasLockfile":232},false,1778675572319,{"descriptionLength":235,"readmeSize":236},425,22337,{"closedIssues90d":8,"forks":238,"hasChangelog":232,"manifestVersion":239,"openIssues90d":8,"pushedAt":240,"stars":241},1,"2.0.0",1774877531000,11,{"hasNpmPackage":232,"license":243,"smitheryVerified":232},"MIT",{"hasCi":245,"hasTests":232},true,{"updatedAt":247},1778675592104,{"basePath":249,"githubOwner":250,"githubRepo":251,"locale":18,"slug":13,"type":252},"skills/workflows/game-ci-pipeline","AlterLab-IEU","AlterLab_GameForge","skill",null,{"evaluate":255,"extract":257},{"promptVersionExtension":205,"promptVersionScoring":206,"score":209,"tags":256,"targetMarket":223,"tier":224},[212,213,214,215,216,217,218,219,220,221,222],{"commitSha":258},"HEAD",{"repoId":260},"kd762241529bgycvv1y5cv6a0x86nyha",{"_creationTime":262,"_id":260,"identity":263,"providers":264,"workflow":570},1778675197654.3564,{"githubOwner":250,"githubRepo":251,"sourceUrl":14},{"classify":265,"discover":554,"github":557},{"commitSha":258,"extensions":266},[267,284,293,301,309,317,325,333,341,349,357,365,373,381,389,397,405,413,421,426,434,442,450,458,466,474,482,490,498,506,514,522,530,538,546],{"basePath":268,"description":269,"displayName":270,"installMethods":271,"license":243,"rationale":272,"selectedPaths":273,"source":282,"sourceLanguage":18,"type":283},"","34 production-grade Claude AI skills for indie game development — 11 studio agents, 20 workflow skills, 3 engine specialists, 2 genre packs","alterlab-gameforge",{"claudeCode":12},"marketplace.json at marketplace.json",[274,277,279],{"path":275,"priority":276},"marketplace.json","mandatory",{"path":278,"priority":276},"README.md",{"path":280,"priority":281},"LICENSE","high","rule","marketplace",{"basePath":285,"description":286,"displayName":287,"installMethods":288,"rationale":289,"selectedPaths":290,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-accessibility-specialist","Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: \"accessibility\", \"inclusive design\", \"colorblind\", \"remappable controls\", \"screen reader\", \"EAA\", \"CVAA\", \"difficulty options\", \"motor accommodation\", \"one-handed\". Do NOT invoke for general UX design (use game-ux-designer) or art direction (use game-art-director). Part of the AlterLab GameForge collection.\n","game-accessibility-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-accessibility-specialist/SKILL.md",[291],{"path":292,"priority":276},"SKILL.md",{"basePath":294,"description":295,"displayName":296,"installMethods":297,"rationale":298,"selectedPaths":299,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-art-director","Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: \"art style\", \"visual\", \"style guide\", \"character design\", \"environment art\", \"asset pipeline\", \"color palette\", \"shape language\". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n","game-art-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-art-director/SKILL.md",[300],{"path":292,"priority":276},{"basePath":302,"description":303,"displayName":304,"installMethods":305,"rationale":306,"selectedPaths":307,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-audio-director","Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: \"sound design\", \"music\", \"audio\", \"SFX\", \"adaptive audio\", \"spatial audio\", \"sonic palette\", \"FMOD\", \"Wwise\", \"sound bible\". Do NOT invoke for narrative dialogue writing (use game-narrative-director) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.\n","game-audio-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-audio-director/SKILL.md",[308],{"path":292,"priority":276},{"basePath":310,"description":311,"displayName":312,"installMethods":313,"rationale":314,"selectedPaths":315,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-creative-director","Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: \"vision\", \"pillars\", \"creative direction\", \"core fantasy\", \"tone\", \"aesthetic\", \"creative conflict\". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-creative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-creative-director/SKILL.md",[316],{"path":292,"priority":276},{"basePath":318,"description":319,"displayName":320,"installMethods":321,"rationale":322,"selectedPaths":323,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-designer","Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: \"mechanics\", \"core loop\", \"balance\", \"progression\", \"reward\", \"onboarding\", \"game feel\", \"systems design\", \"GDD\". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-designer/SKILL.md",[324],{"path":292,"priority":276},{"basePath":326,"description":327,"displayName":328,"installMethods":329,"rationale":330,"selectedPaths":331,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-economy-designer","Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: \"economy\", \"currency\", \"monetization\", \"F2P\", \"premium\", \"loot box\", \"battle pass\", \"sink/source\", \"inflation\", \"resource flow\". Do NOT invoke for core gameplay mechanics (use game-designer) or legal advice on gambling laws (consult legal counsel). Part of the AlterLab GameForge collection.\n","game-economy-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-economy-designer/SKILL.md",[332],{"path":292,"priority":276},{"basePath":334,"description":335,"displayName":336,"installMethods":337,"rationale":338,"selectedPaths":339,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-narrative-director","Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: \"story\", \"narrative\", \"dialogue\", \"lore\", \"world-building\", \"character arc\", \"branching\", \"ludonarrative\". Do NOT invoke for creative vision (use game-creative-director) or game mechanics (use game-designer). Part of the AlterLab GameForge collection.\n","game-narrative-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-narrative-director/SKILL.md",[340],{"path":292,"priority":276},{"basePath":342,"description":343,"displayName":344,"installMethods":345,"rationale":346,"selectedPaths":347,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-producer","Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: \"sprint\", \"milestone\", \"scope\", \"risk\", \"schedule\", \"resource\", \"velocity\", \"deadline\", \"crunch\", \"cut list\". Do NOT invoke for creative vision (use game-creative-director) or architecture decisions (use game-technical-director). Part of the AlterLab GameForge collection.\n","game-producer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-producer/SKILL.md",[348],{"path":292,"priority":276},{"basePath":350,"description":351,"displayName":352,"installMethods":353,"rationale":354,"selectedPaths":355,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-qa-lead","Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: \"testing\", \"bug\", \"QA\", \"regression\", \"certification\", \"playtest methodology\", \"test plan\", \"release gate\". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-qa-lead",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-qa-lead/SKILL.md",[356],{"path":292,"priority":276},{"basePath":358,"description":359,"displayName":360,"installMethods":361,"rationale":362,"selectedPaths":363,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-technical-director","Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: \"architecture\", \"engine selection\", \"performance budget\", \"tech debt\", \"build pipeline\", \"cross-platform\", \"rendering\", \"CI/CD\". Do NOT invoke for creative vision (use game-creative-director) or engine-specific code (use engine specialists). Part of the AlterLab GameForge collection.\n","game-technical-director",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-technical-director/SKILL.md",[364],{"path":292,"priority":276},{"basePath":366,"description":367,"displayName":368,"installMethods":369,"rationale":370,"selectedPaths":371,"source":282,"sourceLanguage":18,"type":252},"skills/agents/game-ux-designer","Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: \"UI\", \"UX\", \"onboarding\", \"HUD\", \"controller nav\", \"usability\", \"colorblind\", \"player feedback\", \"menu design\". Do NOT invoke for deep accessibility audits (use game-accessibility-specialist) or art style (use game-art-director). Part of the AlterLab GameForge collection.\n","game-ux-designer",{"claudeCode":12},"SKILL.md frontmatter at skills/agents/game-ux-designer/SKILL.md",[372],{"path":292,"priority":276},{"basePath":374,"description":375,"displayName":376,"installMethods":377,"rationale":378,"selectedPaths":379,"source":282,"sourceLanguage":18,"type":252},"skills/engine-specialists/game-godot-specialist","Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: \"Godot\", \"GDScript\", \"scene tree\", \"signals\", \".tscn\", \".tres\", \"GDExtension\", \"project.godot\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine specialist). Part of the AlterLab GameForge collection.\n","game-godot-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-godot-specialist/SKILL.md",[380],{"path":292,"priority":276},{"basePath":382,"description":383,"displayName":384,"installMethods":385,"rationale":386,"selectedPaths":387,"source":282,"sourceLanguage":18,"type":252},"skills/engine-specialists/game-unity-specialist","Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: \"Unity\", \"MonoBehaviour\", \"DOTS\", \"ECS\", \"Shader Graph\", \"Addressables\", \"UI Toolkit\", \"URP\", \"HDRP\", \"ScriptableObject\", \".unity\", \".cs\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal questions. Part of the AlterLab GameForge collection.\n","game-unity-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unity-specialist/SKILL.md",[388],{"path":292,"priority":276},{"basePath":390,"description":391,"displayName":392,"installMethods":393,"rationale":394,"selectedPaths":395,"source":282,"sourceLanguage":18,"type":252},"skills/engine-specialists/game-unreal-specialist","Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: \"Unreal\", \"UE5\", \"Blueprint\", \"GAS\", \"Nanite\", \"Lumen\", \"CommonUI\", \"Enhanced Input\", \"World Partition\", \".uproject\". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of the AlterLab GameForge collection.\n","game-unreal-specialist",{"claudeCode":12},"SKILL.md frontmatter at skills/engine-specialists/game-unreal-specialist/SKILL.md",[396],{"path":292,"priority":276},{"basePath":398,"description":399,"displayName":400,"installMethods":401,"rationale":402,"selectedPaths":403,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-analytics-setup","Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: \"analytics\", \"telemetry\", \"KPIs\", \"metrics\", \"player data\", \"retention\", \"DAU\", \"dashboard\", \"A/B testing\", \"funnel analysis\". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-analytics-setup",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-analytics-setup/SKILL.md",[404],{"path":292,"priority":276},{"basePath":406,"description":407,"displayName":408,"installMethods":409,"rationale":410,"selectedPaths":411,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-balance-check","Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: \"balance\", \"economy tuning\", \"progression curve\", \"difficulty scaling\", \"reward pacing\", \"Monte Carlo\", \"fairness check\". Do NOT invoke for economy/monetization design (use game-economy-designer) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-balance-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-balance-check/SKILL.md",[412],{"path":292,"priority":276},{"basePath":414,"description":415,"displayName":416,"installMethods":417,"rationale":418,"selectedPaths":419,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-brainstorm","Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: \"game idea\", \"brainstorm\", \"concept\", \"ideation\", \"what if\", \"game concept\", \"pitch\". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.\n","game-brainstorm",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-brainstorm/SKILL.md",[420],{"path":292,"priority":276},{"basePath":249,"description":10,"displayName":13,"installMethods":422,"rationale":423,"selectedPaths":424,"source":282,"sourceLanguage":18,"type":252},{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-ci-pipeline/SKILL.md",[425],{"path":292,"priority":276},{"basePath":427,"description":428,"displayName":429,"installMethods":430,"rationale":431,"selectedPaths":432,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-code-review","Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: \"code review\", \"review my code\", \"check architecture\", \"game code quality\". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.\n","game-code-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-code-review/SKILL.md",[433],{"path":292,"priority":276},{"basePath":435,"description":436,"displayName":437,"installMethods":438,"rationale":439,"selectedPaths":440,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-design-review","Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: \"review my GDD\", \"design feedback\", \"evaluate design\", \"design document review\", \"GDD critique\". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-design-review",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-design-review/SKILL.md",[441],{"path":292,"priority":276},{"basePath":443,"description":444,"displayName":445,"installMethods":446,"rationale":447,"selectedPaths":448,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-gdd-author","Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: \"write GDD\", \"create GDD\", \"game design document\", \"document my game\", \"GDD authoring\", \"fill in GDD\". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the AlterLab GameForge collection.\n","game-gdd-author",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-gdd-author/SKILL.md",[449],{"path":292,"priority":276},{"basePath":451,"description":452,"displayName":453,"installMethods":454,"rationale":455,"selectedPaths":456,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-jam-mode","Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: \"game jam\", \"jam mode\", \"Ludum Dare\", \"GMTK Jam\", \"Global Game Jam\", \"Brackeys Jam\", \"48 hours\", \"jam submission\". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.\n","game-jam-mode",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-jam-mode/SKILL.md",[457],{"path":292,"priority":276},{"basePath":459,"description":460,"displayName":461,"installMethods":462,"rationale":463,"selectedPaths":464,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-launch","Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: \"launch\", \"release\", \"store submission\", \"go/no-go\", \"day-one patch\", \"launch readiness\". Do NOT invoke for sprint planning (use game-sprint-plan) or code review (use game-code-review). Part of the AlterLab GameForge collection.\n","game-launch",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-launch/SKILL.md",[465],{"path":292,"priority":276},{"basePath":467,"description":468,"displayName":469,"installMethods":470,"rationale":471,"selectedPaths":472,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-localization-manager","Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: \"localization\", \"translation\", \"i18n\", \"internationalization\", \"string extraction\", \"cultural adaptation\", \"RTL\", \"CJK\", \"EFIGS\". Do NOT invoke for narrative writing (use game-narrative-director) or accessibility (use game-accessibility-specialist). Part of the AlterLab GameForge collection.\n","game-localization-manager",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-localization-manager/SKILL.md",[473],{"path":292,"priority":276},{"basePath":475,"description":476,"displayName":477,"installMethods":478,"rationale":479,"selectedPaths":480,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-market-research","Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: \"market research\", \"competitive analysis\", \"market sizing\", \"audience analysis\", \"is this game viable\", \"similar games\", \"market validation\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or economy monetization design (use game-economy-designer). Part of the AlterLab GameForge collection.\n","game-market-research",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-market-research/SKILL.md",[481],{"path":292,"priority":276},{"basePath":483,"description":484,"displayName":485,"installMethods":486,"rationale":487,"selectedPaths":488,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-playtest","Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: \"playtest\", \"player feedback\", \"usability test\", \"observation session\", \"playtest analysis\". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.\n","game-playtest",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-playtest/SKILL.md",[489],{"path":292,"priority":276},{"basePath":491,"description":492,"displayName":493,"installMethods":494,"rationale":495,"selectedPaths":496,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-postmortem","Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: \"post-mortem\", \"project review\", \"what did we learn\", \"lessons learned\", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (use game-design-review). Part of the AlterLab GameForge collection.\n","game-postmortem",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-postmortem/SKILL.md",[497],{"path":292,"priority":276},{"basePath":499,"description":500,"displayName":501,"installMethods":502,"rationale":503,"selectedPaths":504,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-prototype","Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: \"prototype\", \"proof of concept\", \"test this mechanic\", \"validate idea\", \"rapid prototype\", \"bake-off\". Do NOT invoke for starting a full project (use game-start) or brainstorming concepts (use game-brainstorm). Part of the AlterLab GameForge collection.\n","game-prototype",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-prototype/SKILL.md",[505],{"path":292,"priority":276},{"basePath":507,"description":508,"displayName":509,"installMethods":510,"rationale":511,"selectedPaths":512,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-retrospective","Run a game development post-mortem rooted in the GDC tradition. Triggers on: \"retrospective\", \"retro\", \"post-mortem\", \"lessons learned\", \"what went right\", \"what went wrong\", \"kill list review\". Do NOT invoke for design document review (use game-design-review) or playtesting (use game-playtest). Part of the AlterLab GameForge collection.\n","game-retrospective",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-retrospective/SKILL.md",[513],{"path":292,"priority":276},{"basePath":515,"description":516,"displayName":517,"installMethods":518,"rationale":519,"selectedPaths":520,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-reverse-document","Generate documentation from existing code or prototypes. Triggers on: \"document this\", \"reverse document\", \"generate docs from code\", \"onboard to codebase\", \"document existing system\". Do NOT invoke for writing new design docs from scratch (use game-brainstorm or game-design-review). Part of the AlterLab GameForge collection.\n","game-reverse-document",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-reverse-document/SKILL.md",[521],{"path":292,"priority":276},{"basePath":523,"description":524,"displayName":525,"installMethods":526,"rationale":527,"selectedPaths":528,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-scope-check","Evaluate project scope against timeline and resources. Triggers on: \"scope creep\", \"feature list\", \"can we fit this in\", \"timeline pressure\", \"resource constraints\", \"cut list\", \"scope evaluation\". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the AlterLab GameForge collection.\n","game-scope-check",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-scope-check/SKILL.md",[529],{"path":292,"priority":276},{"basePath":531,"description":532,"displayName":533,"installMethods":534,"rationale":535,"selectedPaths":536,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-sprint-plan","Invoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: \"sprint plan\", \"task breakdown\", \"development planning\", \"scheduling\", \"sprint backlog\". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.\n","game-sprint-plan",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-sprint-plan/SKILL.md",[537],{"path":292,"priority":276},{"basePath":539,"description":540,"displayName":541,"installMethods":542,"rationale":543,"selectedPaths":544,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-start","Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: \"start a game\", \"new game project\", \"set up project\", \"project onboarding\", \"initialize project\". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype). Part of the AlterLab GameForge collection.\n","game-start",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-start/SKILL.md",[545],{"path":292,"priority":276},{"basePath":547,"description":548,"displayName":549,"installMethods":550,"rationale":551,"selectedPaths":552,"source":282,"sourceLanguage":18,"type":252},"skills/workflows/game-team-orchestrator","Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: \"multi-agent coordination\", \"team orchestration\", \"feature handoff\", \"cross-domain collaboration\", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance pass, launch prep). Do NOT invoke for single-domain tasks -- route directly to the appropriate specialist. Part of the AlterLab GameForge collection.\n","game-team-orchestrator",{"claudeCode":12},"SKILL.md frontmatter at skills/workflows/game-team-orchestrator/SKILL.md",[553],{"path":292,"priority":276},{"sources":555},[556],"manual",{"closedIssues90d":8,"description":558,"forks":238,"license":243,"openIssues90d":8,"pushedAt":240,"readmeSize":236,"stars":241,"topics":559},"🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.",[560,561,562,563,564,565,566,214,567,568,569],"agent-skills","ai-agents","alterlab","anthropic","claude-code","claude-skills","game-design","gamedev","indie-game-dev","iue",{"classifiedAt":571,"discoverAt":572,"extractAt":573,"githubAt":573,"updatedAt":571},1778675201966,1778675197654,1778675200221,[215,213,212,219,214,216,220,218,217,221,222],{"evaluatedAt":247,"extractAt":576,"updatedAt":247},1778675202370,[],[579,608,628,656,686,715],{"_creationTime":580,"_id":581,"community":582,"display":583,"identity":589,"providers":592,"relations":601,"tags":604,"workflow":605},1778691344230.1309,"k176131sr380kr583f65rf77ws86mcpk",{"reviewCount":8},{"description":584,"installMethods":585,"name":587,"sourceUrl":588},"Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.",{"claudeCode":586},"jeffallan/claude-skills","game-developer","https://github.com/jeffallan/claude-skills",{"basePath":590,"githubOwner":591,"githubRepo":565,"locale":18,"slug":587,"type":252},"skills/game-developer","jeffallan",{"evaluate":593,"extract":600},{"promptVersionExtension":205,"promptVersionScoring":206,"score":594,"tags":595,"targetMarket":223,"tier":224},98,[214,221,222,596,597,598,599],"ecs","performance-optimization","networking","shaders",{"commitSha":258},{"parentExtensionId":602,"repoId":603},"k177fx0q0bsftkws6j1av221j186ndt6","kd77w37et655xneae33d1p2d2n86ncxp",[596,214,598,597,599,221,222],{"evaluatedAt":606,"extractAt":607,"updatedAt":606},1778691862202,1778691344230,{"_creationTime":609,"_id":610,"community":611,"display":612,"identity":615,"providers":616,"relations":624,"tags":625,"workflow":626},1778675202370.574,"k175ndnvkp4w9mjtjemq4kdmm186nm5f",{"reviewCount":8},{"description":428,"installMethods":613,"name":614,"sourceUrl":14},{"claudeCode":12},"Game Code Review",{"basePath":427,"githubOwner":250,"githubRepo":251,"locale":18,"slug":429,"type":252},{"evaluate":617,"extract":623},{"promptVersionExtension":205,"promptVersionScoring":206,"score":594,"tags":618,"targetMarket":223,"tier":224},[214,619,620,621,622,221,220,222],"code-review","architecture","performance","quality-assurance",{"commitSha":258,"license":243},{"repoId":260},[620,619,214,220,621,622,221,222],{"evaluatedAt":627,"extractAt":576,"updatedAt":627},1778675613214,{"_creationTime":629,"_id":630,"community":631,"display":632,"identity":638,"providers":642,"relations":650,"tags":652,"workflow":653},1778697652123.8845,"k17bexjjjsz81ysk7bd3ggdm8s86mt2t",{"reviewCount":8},{"description":633,"installMethods":634,"name":636,"sourceUrl":637},"Choose, run, rerun, or debug OpenClaw tests, CI checks, Docker E2E lanes, release validation, and the cheapest safe verification path.",{"claudeCode":635},"steipete/clawdis","openclaw-testing","https://github.com/steipete/clawdis",{"basePath":639,"githubOwner":640,"githubRepo":641,"locale":18,"slug":636,"type":252},".agents/skills/openclaw-testing","steipete","clawdis",{"evaluate":643,"extract":649},{"promptVersionExtension":205,"promptVersionScoring":206,"score":644,"tags":645,"targetMarket":223,"tier":224},100,[646,212,647,215,648],"testing","validation","developer-tools",{"commitSha":258},{"repoId":651},"kd738npxg9yh3xf3vddzy9fyfh86nhng",[215,212,648,646,647],{"evaluatedAt":654,"extractAt":655,"updatedAt":654},1778697962962,1778697652123,{"_creationTime":657,"_id":658,"community":659,"display":660,"identity":666,"providers":671,"relations":678,"tags":681,"workflow":682},1778693155287.7483,"k1736pkgdryk6689gknq38tqsx86mhmq",{"reviewCount":8},{"description":661,"installMethods":662,"name":664,"sourceUrl":665},"Worktrunk 专用指南，用于 tend CI 工作流。在通用 tend-* 技能之上添加了 Codecov 轮询、Rust 测试命令、标签和审查标准。在 CI 环境中运行时使用。",{"claudeCode":663},"max-sixty/worktrunk","running-tend","https://github.com/max-sixty/worktrunk",{"basePath":667,"githubOwner":668,"githubRepo":669,"locale":670,"slug":664,"type":252},".claude/skills/running-tend","max-sixty","worktrunk","zh-CN",{"evaluate":672,"extract":677},{"promptVersionExtension":205,"promptVersionScoring":206,"score":644,"tags":673,"targetMarket":223,"tier":224},[212,674,675,216,676],"rust","codecov","workflows",{"commitSha":258},{"repoId":679,"translatedFrom":680},"kd735mff6mvfxbagjk8sv9pg9s86ngdh","k1726g737t0bwq4pnxjkpjqt6s86m789",[212,675,216,674,676],{"evaluatedAt":683,"extractAt":684,"updatedAt":685},1778692982347,1778692878074,1778693155287,{"_creationTime":687,"_id":688,"community":689,"display":690,"identity":696,"providers":701,"relations":707,"tags":710,"workflow":711},1778685689910.8123,"k17ag45ethftyqfx4gjk2sw1dd86m3xh",{"reviewCount":8},{"description":691,"installMethods":692,"name":694,"sourceUrl":695},"通过 MCP（模型上下文协议）工具和资源编排 Unity 编辑器。在通过 MCP for Unity 处理 Unity 项目时使用——创建/修改 GameObjects、编辑脚本、管理场景、运行测试或任何 Unity 编辑器自动化。提供最佳实践、工具模式和工作流模式，以实现有效的 Unity-MCP 集成。",{"claudeCode":693},"CoplayDev/unity-mcp","unity-mcp-orchestrator","https://github.com/CoplayDev/unity-mcp",{"basePath":697,"githubOwner":698,"githubRepo":699,"locale":670,"slug":700,"type":252},".claude/skills/unity-mcp-skill","CoplayDev","unity-mcp","unity-mcp-skill",{"evaluate":702,"extract":706},{"promptVersionExtension":205,"promptVersionScoring":206,"score":644,"tags":703,"targetMarket":223,"tier":224},[221,214,215,704,705],"editor-tool","mcp",{"commitSha":258},{"repoId":708,"translatedFrom":709},"kd7f7a61rr641b2hvb1av885xd86nt69","k17egzd4rbp1h46pyswtj49gas86n16q",[215,704,214,705,221],{"evaluatedAt":712,"extractAt":713,"updatedAt":714},1778685650756,1778685587115,1778685689910,{"_creationTime":716,"_id":717,"community":718,"display":719,"identity":723,"providers":725,"relations":731,"tags":733,"workflow":734},1778685684889.415,"k175yqtfxf7x0xffst6pdz8j4h86n3wv",{"reviewCount":8},{"description":720,"installMethods":721,"name":722,"sourceUrl":695},"切换已连接 Unity 项目中的 MCP for Unity 包源。使用 /mcp-source [main|beta|branch|local] 在上游发行版、远程分支或本地开发检出之间进行切换。",{"claudeCode":693},"mcp-source",{"basePath":724,"githubOwner":698,"githubRepo":699,"locale":670,"slug":722,"type":252},".claude/skills/mcp-source",{"evaluate":726,"extract":730},{"promptVersionExtension":205,"promptVersionScoring":206,"score":644,"tags":727,"targetMarket":223,"tier":224},[221,214,728,729,215],"package-management","git",{"commitSha":258},{"repoId":708,"translatedFrom":732},"k17cmb3q93q8fs8rnfadebvvgs86mkcw",[215,214,729,728,221],{"evaluatedAt":735,"extractAt":713,"updatedAt":736},1778685613915,1778685684889]