跳转到主要内容
此内容尚未提供您的语言版本,正在以英文显示。

Economic Systems

Skill 已验证
98

Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

AI 摘要

This skill provides a structured approach to designing economic systems for fictional worlds, covering ten core principles and detailed parameter categories. It assists in creating currencies, trade networks, and resource economies that can drive plot and character motivation, offering a systematic framework for worldbuilders.

安装

npx skills add jwynia/agent-skills

通过 npx 运行 Vercel skills CLI(skills.sh)— 需要本地安装 Node.js,以及至少一个兼容 skills 的智能体(Claude Code、Cursor、Codex 等)。前提是仓库遵循 agentskills.io 格式。

3 months ago
70 stars
MIT
更新于 6 days ago
查看源代码

类似扩展

Worldbuilding Diagnostic Skill

99

Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

Skill
jwynia

Oblique Worldbuilding

98

Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.

Skill
jwynia

Genre Conventions

98

Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.

Skill
jwynia

Chapter Drafter

98

Autonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.

Skill
jwynia

Underdog Unit

98

Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.

Skill
jwynia

World Fates

98

Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.

Skill
jwynia