Define Jtbd Canvas
技能 已验证 活跃Creates a Jobs to be Done canvas capturing the functional, emotional, and social dimensions of a customer job. Use when deeply understanding customer motivations, designing for jobs, or reframing product positioning.
To deeply understand customer motivations and provide a framework for designing products or reframing product positioning by creating a comprehensive Jobs to be Done canvas.
功能
- Creates a Jobs to be Done canvas
- Captures functional, emotional, and social job dimensions
- Defines job performer, circumstance, and job statement
- Maps competing solutions and hiring criteria
- Provides template and example for structured output
使用场景
- Deeply researching customer motivations before building products
- Reframing product positioning around customer progress
- Aligning teams on customer needs and job drivers
- Conducting competitive analysis by understanding why customers 'hire' solutions
非目标
- Generating detailed user personas (though it informs them)
- Replacing primary market research methods
- Defining specific product features directly
Trust
- info:Issues Attention14 issues opened and 11 closed in the last 90 days suggests active maintenance, but the closure rate is below the ideal threshold.
Practical Utility
- info:Edge casesThe documentation covers the happy path well but does not explicitly list failure modes or recovery steps.
安装
请先添加 Marketplace
/plugin marketplace add product-on-purpose/pm-skills/plugin install pm-skills@pm-skills-marketplace质量评分
已验证类似扩展
Brainstorm Experiments Existing
100Design experiments to test assumptions for an existing product — prototypes, A/B tests, spikes, and other low-effort validation methods. Use when validating assumptions, testing feature ideas cheaply, or planning product experiments.
Continuous Discovery
99Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", or "outcome-based roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or connecting discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.
Journey Mapping
100Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.
Drive Motivation
100Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
Pricing Strategy
100Analyze and design pricing strategies including pricing models, competitive pricing analysis, willingness-to-pay estimation, and price elasticity. Use when setting prices, evaluating pricing models, preparing for a pricing change, or comparing freemium vs paid approaches.
Measure Experiment Design
100Designs an A/B test or experiment with clear hypothesis, variants, success metrics, sample size, and duration. Use when planning experiments to validate product changes or test hypotheses.