Hooked Ux
技能 已验证 活跃Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.
Design habit-forming product loops using the Hook Model to increase user engagement and retention, grounded in psychological principles and ethical considerations.
功能
- Explains the four phases of the Hook Model (Trigger, Action, Variable Reward, Investment)
- Details internal and external triggers and how to transition between them
- Covers variable rewards (Tribe, Hunt, Self) and their psychological impact
- Explains investment phase and its role in habit loops
- Provides ethical guidelines and the Manipulation Matrix for responsible design
使用场景
- Designing engagement mechanics for new products
- Auditing existing products for habit formation potential
- Increasing user retention and daily active users
- Developing ethical strategies for user engagement
非目标
- Providing UI design elements or code snippets
- Automating the design process
- Replacing the need for user research and testing
安装
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/plugin marketplace add wondelai/skills/plugin install skills@wondelai-skills质量评分
已验证类似扩展
Influence Psychology
100Apply the six principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", or "commitment and consistency". Also trigger when designing testimonial sections, crafting urgency messaging, or improving trust signals on landing pages. For deal negotiation tactics, see negotiation. For viral word-of-mouth, see contagious.
Microinteractions
99Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "interaction polish", "state transitions", or "input feedback". Also trigger when designing form validation responses, progress indicators, confirmation dialogs, or any UI element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
Product Configurator Design
99Designing build-your-own product configurators (Tesla-style, custom-pricing, plan-builders) with constraint logic, real-time pricing, validation, and save-and-share mechanics. Honest about infinite-options (decision paralysis), canned-bundles-only (no real customization), and guided-configuration (smart defaults plus meaningful constraints plus escape hatches) patterns. Triggers on configurator design, build-your-own, custom configuration, plan builder, product customizer, configuration tool. Also triggers when users abandon mid-configuration, when configurator conversion is poor, or when a configurator is being scoped for the first time.
使用我的浏览器
100当工作依赖于用户实时浏览器会话或可见的渲染状态,而不是静态抓取时使用,尤其是在浏览器调试上下文或 DevTools 选择的元素或请求、登录仪表板或 CMS 流程、localhost 应用、上传、下载、媒体检查、DOM 或 iframe 检查、Shadow DOM,或看起来像软 404、身份验证墙、反机器人检查或速率限制的浏览器故障时。
Design Workflow
100Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.
Macos Design
100Design and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.