Game Audio Director
Skill Verified ActiveInvoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX", "adaptive audio", "spatial audio", "sonic palette", "FMOD", "Wwise", "sound bible". Do NOT invoke for narrative dialogue writing (use game-narrative-director) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.
Invoke when you need to define, architect, and manage the complete audio identity of a game, from core sonic principles to detailed implementation specifications.
Features
- Defines game sonic identity and thesis statements
- Architects adaptive audio systems (layering, re-sequencing)
- Directs music composition with leitmotif architecture
- Specifies SFX design philosophy and layer stacking
- Designs spatial audio implementation, including reverb zones and attenuation
Use Cases
- Defining the sonic palette for a new game world
- Designing an adaptive music system that responds to gameplay intensity
- Creating SFX design standards and material interaction matrices
- Specifying spatial audio implementation details for VR or immersive experiences
Non-Goals
- Setting the overall creative vision for the game (use game-creative-director)
- Writing narrative dialogue or story structure (use game-narrative-director)
- Directing visual style or character art (use game-art-director)
- Handling engine-level audio programming or middleware integration (use game-technical-director)
Installation
npx skills add AlterLab-IEU/AlterLab_GameForgeRuns the Vercel skills CLI (skills.sh) via npx — needs Node.js locally and at least one installed skills-compatible agent (Claude Code, Cursor, Codex, …). Assumes the repo follows the agentskills.io format.
Quality Score
VerifiedTrust Signals
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