Game Developer
Skill Verified ActiveUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Features
- Implement ECS architecture
- Configure physics systems and colliders
- Set up multiplayer networking
- Optimize frame rates to 60+ FPS targets
- Develop shaders
- Apply game design patterns (object pooling, state machines)
Use Cases
- Building core game mechanics for Unity or Unreal Engine projects
- Implementing complex networking for multiplayer games
- Optimizing game performance to meet target FPS
- Developing custom shaders and visual effects
Non-Goals
- Handling platform-specific deployment outside of general optimization advice
- Providing UI/UX design specific to game genres
- Creating full game projects from scratch (focus is on specific systems/patterns)
Installation
First, add the marketplace
/plugin marketplace add jeffallan/claude-skills/plugin install claude-skills@fullstack-dev-skillsQuality Score
VerifiedSimilar Extensions
Game Ci Pipeline
99Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.
Unreal Engine 5 Specialist
99Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of the AlterLab GameForge collection.
Unity ECS Patterns
98Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Unity Mcp Orchestrator
100Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Mcp Source
100Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
Unreal Insights CLI
99Capture Unreal Engine traces to .utrace files and export Unreal Insights timing/counter data in headless mode.