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Game Developer

Skill Verified Active

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Purpose

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.

Features

  • Implement ECS architecture
  • Configure physics systems and colliders
  • Set up multiplayer networking
  • Optimize frame rates to 60+ FPS targets
  • Develop shaders
  • Apply game design patterns (object pooling, state machines)

Use Cases

  • Building core game mechanics for Unity or Unreal Engine projects
  • Implementing complex networking for multiplayer games
  • Optimizing game performance to meet target FPS
  • Developing custom shaders and visual effects

Non-Goals

  • Handling platform-specific deployment outside of general optimization advice
  • Providing UI/UX design specific to game genres
  • Creating full game projects from scratch (focus is on specific systems/patterns)

Installation

First, add the marketplace

/plugin marketplace add jeffallan/claude-skills
/plugin install claude-skills@fullstack-dev-skills

Quality Score

Verified
98 /100
Analyzed about 15 hours ago

Trust Signals

Last commit13 days ago
Stars9k
LicenseMIT
Status
View Source

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