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Godot Gdscript Patterns

Skill Active

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

Purpose

To equip developers with robust GDScript patterns for building efficient, maintainable, and performant games in Godot 4.

Features

  • Master Godot 4 GDScript patterns
  • Implement signals, scenes, and state machines
  • Optimize GDScript performance
  • Learn Godot best practices
  • Understand component systems and object pooling

Use Cases

  • Building games with Godot 4
  • Implementing complex game systems
  • Designing scene architecture
  • Learning GDScript best practices

Non-Goals

  • General game design principles
  • Engine-specific tooling beyond GDScript
  • Low-level C++ engine modifications

Versioning

  • warning:Release ManagementThere is no clear versioning signal like a CHANGELOG, GitHub release tag, or explicit version in frontmatter/manifest, and installation instructions might default to 'main'.

Installation

First, add the marketplace

/plugin marketplace add wshobson/agents
/plugin install game-development@claude-code-workflows

Quality Score

95 /100
Analyzed 3 days ago

Trust Signals

Last commit5 days ago
Stars35.3k
LicenseMIT
Status
View Source

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