Economic Systems
Skill Đã xác minhDesign economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.
This skill provides a structured approach to designing economic systems for fictional worlds, covering ten core principles and detailed parameter categories. It assists in creating currencies, trade networks, and resource economies that can drive plot and character motivation, offering a systematic framework for worldbuilders.
Cài đặt
npx skills add jwynia/agent-skillsChạy Vercel skills CLI (skills.sh) qua npx — yêu cầu Node.js trên máy và ít nhất một agent tương thích skills đã được cài (Claude Code, Cursor, Codex, …). Giả định repo tuân theo định dạng agentskills.io.
Tiện ích tương tự
Worldbuilding Diagnostic Skill
99Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
Oblique Worldbuilding
98Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.
Genre Conventions
98Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.
Chapter Drafter
98Autonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.
Underdog Unit
98Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.
World Fates
98Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.