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Underdog Unit

Skill Đã xác minh
98

Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.

Tóm tắt từ AI

This skill provides a structured framework for creating stories about institutional outcasts facing impossible mandates with minimal resources. It defines core narrative elements like mandates, constraints, team composition, and institutional dynamics, offering variations, implementation steps, and anti-patterns.

Cài đặt

npx skills add jwynia/agent-skills

Chạy Vercel skills CLI (skills.sh) qua npx — yêu cầu Node.js trên máy và ít nhất một agent tương thích skills đã được cài (Claude Code, Cursor, Codex, …). Giả định repo tuân theo định dạng agentskills.io.

2 months ago
70 stars
MIT
Cập nhật 2 days ago
Xem mã nguồn

Tiện ích tương tự

Genre Conventions

98

Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.

Skill
jwynia

Story Collaborator

98

Act as an active writing partner who contributes content alongside the human writer. Use when the writer wants a collaborator who generates prose, dialogue, alternatives, and builds on their ideas. Applies Story Sense frameworks while actively contributing to the creative work. Contrasts with story-coach which never writes.

Skill
jwynia

Worldbuilding Diagnostic Skill

99

Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

Skill
jwynia

World Fates

98

Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.

Skill
jwynia

Scene Sequencing

98

Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.

Skill
jwynia

Economic Systems

98

Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

Skill
jwynia