Game Technical Director
技能 已验证 活跃Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: "architecture", "engine selection", "performance budget", "tech debt", "build pipeline", "cross-platform", "rendering", "CI/CD". Do NOT invoke for creative vision (use game-creative-director) or engine-specific code (use engine specialists). Part of the AlterLab GameForge collection.
To provide expert technical direction and decision-making for indie game developers, ensuring projects are built on sound architecture, within performance budgets, and with manageable technical debt.
功能
- Game architecture governance
- Performance budget definition and enforcement
- Technical debt stewardship
- Indie-scale architecture guidance
- Build pipeline and CI/CD strategy
- Third-party dependency evaluation
使用场景
- Choosing an engine and architecture for a new game project.
- Diagnosing and resolving performance bottlenecks.
- Planning for technical debt repayment and code quality.
- Setting up CI/CD pipelines for game builds.
- Evaluating third-party assets and libraries.
非目标
- Defining creative vision or art style
- Designing specific game mechanics or balance formulas
- Managing project scope or schedule
- Providing engine-specific code implementation details
安装
npx skills add AlterLab-IEU/AlterLab_GameForge通过 npx 运行 Vercel skills CLI(skills.sh)— 需要本地安装 Node.js,以及至少一个兼容 skills 的智能体(Claude Code、Cursor、Codex 等)。前提是仓库遵循 agentskills.io 格式。
质量评分
已验证类似扩展
Game Developer
98Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
V3 Ddd Architecture
100Domain-Driven Design architecture for claude-flow v3. Implements modular, bounded context architecture with clean separation of concerns and microkernel pattern.
Pathfinder
100将代码库映射为按功能分组的流程图,识别不同功能之间的重复关注点,并提出统一的架构。在被要求“寻找理想路径”、统一重复系统或在重构前审计架构时使用。输出一个建议的统一流程图以及针对每个系统的“制定计划”提示。
Understand
100分析代码库以生成交互式知识图谱,用于理解架构、组件和关系
Cloud Architect
100Designs cloud architectures, creates migration plans, generates cost optimization recommendations, and produces disaster recovery strategies across AWS, Azure, and GCP. Use when designing cloud architectures, planning migrations, or optimizing multi-cloud deployments. Invoke for Well-Architected Framework, cost optimization, disaster recovery, landing zones, security architecture, serverless design.
API Design Patterns
100Comprehensive API design patterns covering REST, GraphQL, gRPC, versioning, authentication, and modern API best practices