Game Developer
技能 已验证 活跃Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
功能
- Implement ECS architecture
- Configure physics systems and colliders
- Set up multiplayer networking
- Optimize frame rates to 60+ FPS targets
- Develop shaders
- Apply game design patterns (object pooling, state machines)
使用场景
- Building core game mechanics for Unity or Unreal Engine projects
- Implementing complex networking for multiplayer games
- Optimizing game performance to meet target FPS
- Developing custom shaders and visual effects
非目标
- Handling platform-specific deployment outside of general optimization advice
- Providing UI/UX design specific to game genres
- Creating full game projects from scratch (focus is on specific systems/patterns)
安装
请先添加 Marketplace
/plugin marketplace add jeffallan/claude-skills/plugin install claude-skills@fullstack-dev-skills质量评分
已验证类似扩展
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99Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.
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Unity ECS Patterns
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Unity Mcp Orchestrator
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Mcp Source
100切换已连接 Unity 项目中的 MCP for Unity 包源。使用 /mcp-source [main|beta|branch|local] 在上游发行版、远程分支或本地开发检出之间进行切换。
Unreal Insights CLI
99Capture Unreal Engine traces to .utrace files and export Unreal Insights timing/counter data in headless mode.