Game Code Review
Skill Verifiziert AktivInvoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.
To provide expert-level, game-specific code reviews and architectural checks, ensuring high-quality, performant, and maintainable game code.
Funktionen
- Game-specific code review
- Architecture analysis
- Performance auditing
- State machine integrity checks
- Resource lifecycle analysis
- AI-generated code pattern detection
- Integration with MCP servers (GitHub, Context7, Engine MCPs)
Anwendungsfälle
- Reviewing game code before merging features
- Debugging performance issues and frame rate drops
- Ensuring game behavior is consistent across different frame rates
- Identifying and fixing state management bugs
- Promoting prototype code to production quality
- Onboarding new developers to code quality standards
Nicht-Ziele
- Reviewing design documents (use game-design-review)
- General sprint planning (use game-sprint-plan)
- Reviewing non-game specific code without game context
- Providing generic code style suggestions without game impact
Workflow
- Architecture Overview: Map systems, dependencies, and patterns
- Game-Specific Checks: Delta Time Usage, Hot Path Allocations, State Management, Frame-Rate Independence, Resource Cleanup, Dependency Direction, Data-Driven Values, Input Handling, Concurrency Safety, AI Code Anti-Patterns, Magic Numbers
- Standard Code Quality Checks: Naming, organization, error handling, documentation, tests, duplication, dead code
- Output Report: Structured findings with severity and recommendations
Praktiken
- Game-specific checks first
- Context-aware severity
- Measure, do not guess
- Engine idioms matter
- Gameplay values in data, not code
- Input handling abstraction
Voraussetzungen
- Claude Code or Claude Projects environment
- Access to game code files
- Optional: Connected MCP servers for enhanced analysis
Installation
npx skills add AlterLab-IEU/AlterLab_GameForgeFührt das Vercel skills CLI (skills.sh) via npx aus — benötigt Node.js lokal und mindestens einen installierten skills-kompatiblen Agent (Claude Code, Cursor, Codex, …). Setzt voraus, dass das Repo dem agentskills.io-Format folgt.
Qualitätspunktzahl
VerifiziertVertrauenssignale
Ähnliche Erweiterungen
Game Ci Pipeline
99Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.
Agent Reviewer
99Agent skill for reviewer - invoke with $agent-reviewer
Game Developer
98Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Codex PR Review
100Überprüft Pull Requests in Drupal 11 (oder anderen) Projekten gemäß der Codex-Methodik (Geschäftslogik, Edge Cases von Hooks/Queries, Sicherheit, Performance, Vollständigkeit). Generiert einen .md-Bericht im erkannten IDE-Ordner (.antigravity/, .cursor/, .vscode/ oder docs/) mit Befunden nach Schweregrad und umsetzbaren Lösungen. Verwenden Sie dies, wenn der Benutzer "Codex-Überprüfung", "PR-Überprüfung", "PR überprüfen", "PR überprüfen" anfordert.
Unity Mcp Orchestrator
100Orchestrieren Sie die Unity Editor über MCP (Model Context Protocol)-Tools und -Ressourcen. Verwenden Sie dies bei der Arbeit mit Unity-Projekten über MCP für Unity – Erstellen/Ändern von GameObjects, Bearbeiten von Skripten, Verwalten von Szenen, Ausführen von Tests oder jede Automatisierung des Unity Editors. Bietet Best Practices, Tool-Schemas und Workflow-Muster für eine effektive Unity-MCP-Integration.
Mcp Source
100Wechselt die MCP für Unity-Paketquelle in verbundenen Unity-Projekten. Verwenden Sie /mcp-source [main|beta|branch|local], um zwischen Upstream-Releases, Ihrem Remote-Branch oder Ihrem lokalen Entwicklungs-Checkout zu wechseln.