Godot Gdscript Patterns
Skill AktivMaster Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
To equip developers with robust GDScript patterns for building efficient, maintainable, and performant games in Godot 4.
Funktionen
- Master Godot 4 GDScript patterns
- Implement signals, scenes, and state machines
- Optimize GDScript performance
- Learn Godot best practices
- Understand component systems and object pooling
Anwendungsfälle
- Building games with Godot 4
- Implementing complex game systems
- Designing scene architecture
- Learning GDScript best practices
Nicht-Ziele
- General game design principles
- Engine-specific tooling beyond GDScript
- Low-level C++ engine modifications
Versioning
- warning:Release ManagementThere is no clear versioning signal like a CHANGELOG, GitHub release tag, or explicit version in frontmatter/manifest, and installation instructions might default to 'main'.
Installation
Zuerst Marketplace hinzufügen
/plugin marketplace add wshobson/agents/plugin install game-development@claude-code-workflowsQualitätspunktzahl
Vertrauenssignale
Ähnliche Erweiterungen
CLI Anything: Godot
99Agent-native CLI for Godot project management, scenes, exports, and script execution.
Game Ci Pipeline
99Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead). Part of the AlterLab GameForge collection.
Game Godot Specialist
95Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Unity/Unreal questions (use the appropriate engine specialist). Part of the AlterLab GameForge collection.
Develop Web Game
100Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.
Unity Mcp Orchestrator
100Orchestrieren Sie die Unity Editor über MCP (Model Context Protocol)-Tools und -Ressourcen. Verwenden Sie dies bei der Arbeit mit Unity-Projekten über MCP für Unity – Erstellen/Ändern von GameObjects, Bearbeiten von Skripten, Verwalten von Szenen, Ausführen von Tests oder jede Automatisierung des Unity Editors. Bietet Best Practices, Tool-Schemas und Workflow-Muster für eine effektive Unity-MCP-Integration.
Mcp Source
100Wechselt die MCP für Unity-Paketquelle in verbundenen Unity-Projekten. Verwenden Sie /mcp-source [main|beta|branch|local], um zwischen Upstream-Releases, Ihrem Remote-Branch oder Ihrem lokalen Entwicklungs-Checkout zu wechseln.