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Game Code Review

Skill Verified Active

Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.

Purpose

To provide expert-level, game-specific code reviews and architectural checks, ensuring high-quality, performant, and maintainable game code.

Features

  • Game-specific code review
  • Architecture analysis
  • Performance auditing
  • State machine integrity checks
  • Resource lifecycle analysis
  • AI-generated code pattern detection
  • Integration with MCP servers (GitHub, Context7, Engine MCPs)

Use Cases

  • Reviewing game code before merging features
  • Debugging performance issues and frame rate drops
  • Ensuring game behavior is consistent across different frame rates
  • Identifying and fixing state management bugs
  • Promoting prototype code to production quality
  • Onboarding new developers to code quality standards

Non-Goals

  • Reviewing design documents (use game-design-review)
  • General sprint planning (use game-sprint-plan)
  • Reviewing non-game specific code without game context
  • Providing generic code style suggestions without game impact

Workflow

  1. Architecture Overview: Map systems, dependencies, and patterns
  2. Game-Specific Checks: Delta Time Usage, Hot Path Allocations, State Management, Frame-Rate Independence, Resource Cleanup, Dependency Direction, Data-Driven Values, Input Handling, Concurrency Safety, AI Code Anti-Patterns, Magic Numbers
  3. Standard Code Quality Checks: Naming, organization, error handling, documentation, tests, duplication, dead code
  4. Output Report: Structured findings with severity and recommendations

Practices

  • Game-specific checks first
  • Context-aware severity
  • Measure, do not guess
  • Engine idioms matter
  • Gameplay values in data, not code
  • Input handling abstraction

Prerequisites

  • Claude Code or Claude Projects environment
  • Access to game code files
  • Optional: Connected MCP servers for enhanced analysis

Installation

npx skills add AlterLab-IEU/AlterLab_GameForge

Runs the Vercel skills CLI (skills.sh) via npx — needs Node.js locally and at least one installed skills-compatible agent (Claude Code, Cursor, Codex, …). Assumes the repo follows the agentskills.io format.

Quality Score

Verified
98 /100
Analyzed about 20 hours ago

Trust Signals

Last commitabout 1 month ago
Stars11
LicenseMIT
Status
View Source

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