Game Audio Director
技能 已验证 活跃Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX", "adaptive audio", "spatial audio", "sonic palette", "FMOD", "Wwise", "sound bible". Do NOT invoke for narrative dialogue writing (use game-narrative-director) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.
Invoke when you need to define, architect, and manage the complete audio identity of a game, from core sonic principles to detailed implementation specifications.
功能
- Defines game sonic identity and thesis statements
- Architects adaptive audio systems (layering, re-sequencing)
- Directs music composition with leitmotif architecture
- Specifies SFX design philosophy and layer stacking
- Designs spatial audio implementation, including reverb zones and attenuation
使用场景
- Defining the sonic palette for a new game world
- Designing an adaptive music system that responds to gameplay intensity
- Creating SFX design standards and material interaction matrices
- Specifying spatial audio implementation details for VR or immersive experiences
非目标
- Setting the overall creative vision for the game (use game-creative-director)
- Writing narrative dialogue or story structure (use game-narrative-director)
- Directing visual style or character art (use game-art-director)
- Handling engine-level audio programming or middleware integration (use game-technical-director)
安装
npx skills add AlterLab-IEU/AlterLab_GameForge通过 npx 运行 Vercel skills CLI(skills.sh)— 需要本地安装 Node.js,以及至少一个兼容 skills 的智能体(Claude Code、Cursor、Codex 等)。前提是仓库遵循 agentskills.io 格式。
质量评分
已验证类似扩展
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